shader: Increase the maximum number of storage buffers

Compute shaders spill uniform buffers on storage buffers, increasing the
expected number.
This commit is contained in:
ReinUsesLisp 2021-04-22 20:32:38 -03:00 committed by ameerj
parent fe25f42403
commit 155be4a8d3
1 changed files with 1 additions and 1 deletions

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@ -107,7 +107,7 @@ using ImageDescriptors = boost::container::small_vector<ImageDescriptor, 4>;
struct Info { struct Info {
static constexpr size_t MAX_CBUFS{18}; static constexpr size_t MAX_CBUFS{18};
static constexpr size_t MAX_SSBOS{16}; static constexpr size_t MAX_SSBOS{32};
bool uses_workgroup_id{}; bool uses_workgroup_id{};
bool uses_local_invocation_id{}; bool uses_local_invocation_id{};