renderer_opengl: isolate core presentation code
This commit is contained in:
parent
453091f611
commit
2b1dd3bef5
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@ -118,6 +118,8 @@ add_library(video_core STATIC
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renderer_null/renderer_null.h
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renderer_null/renderer_null.h
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.cpp
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renderer_opengl/blit_image.h
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renderer_opengl/blit_image.h
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renderer_opengl/gl_blit_screen.cpp
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renderer_opengl/gl_blit_screen.h
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renderer_opengl/gl_buffer_cache_base.cpp
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renderer_opengl/gl_buffer_cache_base.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.cpp
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renderer_opengl/gl_buffer_cache.h
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renderer_opengl/gl_buffer_cache.h
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@ -0,0 +1,519 @@
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// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "video_core/framebuffer_config.h"
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#include "video_core/host_shaders/ffx_a_h.h"
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#include "video_core/host_shaders/ffx_fsr1_h.h"
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#include "video_core/host_shaders/full_screen_triangle_vert.h"
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#include "video_core/host_shaders/fxaa_frag.h"
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#include "video_core/host_shaders/fxaa_vert.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
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#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
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#include "video_core/host_shaders/opengl_present_frag.h"
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#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
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#include "video_core/host_shaders/opengl_present_vert.h"
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#include "video_core/host_shaders/opengl_smaa_glsl.h"
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#include "video_core/host_shaders/present_bicubic_frag.h"
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#include "video_core/host_shaders/present_gaussian_frag.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
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#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
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#include "video_core/host_shaders/smaa_edge_detection_frag.h"
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#include "video_core/host_shaders/smaa_edge_detection_vert.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
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#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
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#include "video_core/renderer_opengl/gl_blit_screen.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/smaa_area_tex.h"
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#include "video_core/smaa_search_tex.h"
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#include "video_core/textures/decoders.h"
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namespace OpenGL {
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namespace {
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constexpr GLint PositionLocation = 0;
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constexpr GLint TexCoordLocation = 1;
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constexpr GLint ModelViewMatrixLocation = 0;
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struct ScreenRectVertex {
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constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
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: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
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std::array<GLfloat, 2> position;
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std::array<GLfloat, 2> tex_coord;
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};
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/**
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* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
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* corner and (width, height) on the lower-bottom.
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*
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* The projection part of the matrix is trivial, hence these operations are represented
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* by a 3x2 matrix.
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*/
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std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
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std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
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// clang-format off
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matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
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matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
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// Last matrix row is implicitly assumed to be [0, 0, 1].
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// clang-format on
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return matrix;
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}
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} // namespace
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BlitScreen::BlitScreen(RasterizerOpenGL& rasterizer_,
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Tegra::MaxwellDeviceMemoryManager& device_memory_,
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StateTracker& state_tracker_, ProgramManager& program_manager_,
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Device& device_)
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: rasterizer(rasterizer_), device_memory(device_memory_), state_tracker(state_tracker_),
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program_manager(program_manager_), device(device_) {
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// Create shader programs
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fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
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fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
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const auto replace_include = [](std::string& shader_source, std::string_view include_name,
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std::string_view include_content) {
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const std::string include_string = fmt::format("#include \"{}\"", include_name);
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const std::size_t pos = shader_source.find(include_string);
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ASSERT(pos != std::string::npos);
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shader_source.replace(pos, include_string.size(), include_content);
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};
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const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
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std::string shader_source{specialized_source};
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replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
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return CreateProgram(shader_source, stage);
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};
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smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
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smaa_edge_detection_frag =
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SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
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smaa_blending_weight_calculation_vert =
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SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
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smaa_blending_weight_calculation_frag =
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SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
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smaa_neighborhood_blending_vert =
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SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
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smaa_neighborhood_blending_frag =
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SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
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present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
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present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
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present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
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present_gaussian_fragment =
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CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
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present_scaleforce_fragment =
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CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
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GL_FRAGMENT_SHADER);
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std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
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replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
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replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
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std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
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std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
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replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
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fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
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fsr_rcas_frag_source);
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// Generate presentation sampler
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present_sampler.Create();
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glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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present_sampler_nn.Create();
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glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
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// Generate VBO handle for drawing
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vertex_buffer.Create();
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// Attach vertex data to VAO
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glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
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// Allocate textures for the screen
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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const GLuint texture = framebuffer_texture.resource.handle;
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glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
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// Clear screen to black
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const u8 framebuffer_data[4] = {0, 0, 0, 0};
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glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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framebuffer_data);
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aa_framebuffer.Create();
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smaa_area_tex.Create(GL_TEXTURE_2D);
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glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
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glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
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GL_UNSIGNED_BYTE, areaTexBytes);
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smaa_search_tex.Create(GL_TEXTURE_2D);
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glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
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glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
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GL_UNSIGNED_BYTE, searchTexBytes);
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// Enable unified vertex attributes and query vertex buffer address when the driver supports it
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if (device.HasVertexBufferUnifiedMemory()) {
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glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
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glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
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glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
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glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
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&vertex_buffer_address);
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}
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}
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FramebufferTextureInfo BlitScreen::PrepareRenderTarget(
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const Tegra::FramebufferConfig& framebuffer) {
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// If framebuffer is provided, reload it from memory to a texture
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if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
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framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
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framebuffer_texture.pixel_format != framebuffer.pixel_format ||
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gl_framebuffer_data.empty()) {
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// Reallocate texture if the framebuffer size has changed.
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// This is expected to not happen very often and hence should not be a
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// performance problem.
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ConfigureFramebufferTexture(framebuffer);
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}
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// Load the framebuffer from memory if needed
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return LoadFBToScreenInfo(framebuffer);
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}
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FramebufferTextureInfo BlitScreen::LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer) {
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const DAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
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const auto accelerated_info =
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rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
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if (accelerated_info) {
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return *accelerated_info;
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}
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// Reset the screen info's display texture to its own permanent texture
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FramebufferTextureInfo info{};
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info.display_texture = framebuffer_texture.resource.handle;
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info.width = framebuffer.width;
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info.height = framebuffer.height;
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info.scaled_width = framebuffer.width;
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info.scaled_height = framebuffer.height;
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// TODO(Rodrigo): Read this from HLE
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constexpr u32 block_height_log2 = 4;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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const u64 size_in_bytes{Tegra::Texture::CalculateSize(
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true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
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const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
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const std::span<const u8> input_data(host_ptr, size_in_bytes);
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Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
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framebuffer.width, framebuffer.height, 1, block_height_log2,
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0);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
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// Update existing texture
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// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
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// they differ from the LCD resolution.
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// TODO: Applications could theoretically crash yuzu here by specifying too large
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// framebuffer sizes. We should make sure that this cannot happen.
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glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
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framebuffer.height, framebuffer_texture.gl_format,
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framebuffer_texture.gl_type, gl_framebuffer_data.data());
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glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
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return info;
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}
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void BlitScreen::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
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framebuffer_texture.width = framebuffer.width;
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framebuffer_texture.height = framebuffer.height;
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framebuffer_texture.pixel_format = framebuffer.pixel_format;
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const auto pixel_format{
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VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
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const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
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gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
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bytes_per_pixel);
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GLint internal_format;
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switch (framebuffer.pixel_format) {
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case Service::android::PixelFormat::Rgba8888:
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internal_format = GL_RGBA8;
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framebuffer_texture.gl_format = GL_RGBA;
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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break;
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case Service::android::PixelFormat::Rgb565:
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internal_format = GL_RGB565;
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framebuffer_texture.gl_format = GL_RGB;
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framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
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break;
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default:
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internal_format = GL_RGBA8;
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framebuffer_texture.gl_format = GL_RGBA;
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framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
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// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
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// static_cast<u32>(framebuffer.pixel_format));
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break;
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}
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framebuffer_texture.resource.Release();
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framebuffer_texture.resource.Create(GL_TEXTURE_2D);
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glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
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framebuffer_texture.width, framebuffer_texture.height);
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aa_texture.Release();
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aa_texture.Create(GL_TEXTURE_2D);
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glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
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Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
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||||||
|
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
||||||
|
smaa_edges_tex.Release();
|
||||||
|
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
||||||
|
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||||
|
smaa_blend_tex.Release();
|
||||||
|
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
||||||
|
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
||||||
|
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
||||||
|
}
|
||||||
|
|
||||||
|
void BlitScreen::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||||
|
const Layout::FramebufferLayout& layout) {
|
||||||
|
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
||||||
|
const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
||||||
|
|
||||||
|
// TODO: Signal state tracker about these changes
|
||||||
|
state_tracker.NotifyScreenDrawVertexArray();
|
||||||
|
state_tracker.NotifyPolygonModes();
|
||||||
|
state_tracker.NotifyViewport0();
|
||||||
|
state_tracker.NotifyScissor0();
|
||||||
|
state_tracker.NotifyColorMask(0);
|
||||||
|
state_tracker.NotifyBlend0();
|
||||||
|
state_tracker.NotifyFramebuffer();
|
||||||
|
state_tracker.NotifyFrontFace();
|
||||||
|
state_tracker.NotifyCullTest();
|
||||||
|
state_tracker.NotifyDepthTest();
|
||||||
|
state_tracker.NotifyStencilTest();
|
||||||
|
state_tracker.NotifyPolygonOffset();
|
||||||
|
state_tracker.NotifyRasterizeEnable();
|
||||||
|
state_tracker.NotifyFramebufferSRGB();
|
||||||
|
state_tracker.NotifyLogicOp();
|
||||||
|
state_tracker.NotifyClipControl();
|
||||||
|
state_tracker.NotifyAlphaTest();
|
||||||
|
|
||||||
|
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
||||||
|
|
||||||
|
glEnable(GL_CULL_FACE);
|
||||||
|
glDisable(GL_COLOR_LOGIC_OP);
|
||||||
|
glDisable(GL_DEPTH_TEST);
|
||||||
|
glDisable(GL_STENCIL_TEST);
|
||||||
|
glDisable(GL_POLYGON_OFFSET_FILL);
|
||||||
|
glDisable(GL_RASTERIZER_DISCARD);
|
||||||
|
glDisable(GL_ALPHA_TEST);
|
||||||
|
glDisablei(GL_BLEND, 0);
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
glCullFace(GL_BACK);
|
||||||
|
glFrontFace(GL_CW);
|
||||||
|
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
||||||
|
glDepthRangeIndexed(0, 0.0, 0.0);
|
||||||
|
|
||||||
|
glBindTextureUnit(0, info.display_texture);
|
||||||
|
|
||||||
|
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
||||||
|
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
||||||
|
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
||||||
|
anti_aliasing = Settings::AntiAliasing::None;
|
||||||
|
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (anti_aliasing != Settings::AntiAliasing::None) {
|
||||||
|
glEnablei(GL_SCISSOR_TEST, 0);
|
||||||
|
auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
||||||
|
auto viewport_width = static_cast<GLfloat>(scissor_width);
|
||||||
|
auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
||||||
|
auto viewport_height = static_cast<GLfloat>(scissor_height);
|
||||||
|
|
||||||
|
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
||||||
|
glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
|
||||||
|
|
||||||
|
glBindSampler(0, present_sampler.handle);
|
||||||
|
GLint old_read_fb;
|
||||||
|
GLint old_draw_fb;
|
||||||
|
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
||||||
|
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
||||||
|
|
||||||
|
switch (anti_aliasing) {
|
||||||
|
case Settings::AntiAliasing::Fxaa: {
|
||||||
|
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||||
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
} break;
|
||||||
|
case Settings::AntiAliasing::Smaa: {
|
||||||
|
glClearColor(0, 0, 0, 0);
|
||||||
|
glFrontFace(GL_CCW);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
||||||
|
glBindSampler(1, present_sampler.handle);
|
||||||
|
glBindSampler(2, present_sampler.handle);
|
||||||
|
|
||||||
|
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||||
|
smaa_edges_tex.handle, 0);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
||||||
|
smaa_edge_detection_frag.handle);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
|
|
||||||
|
glBindTextureUnit(0, smaa_edges_tex.handle);
|
||||||
|
glBindTextureUnit(1, smaa_area_tex.handle);
|
||||||
|
glBindTextureUnit(2, smaa_search_tex.handle);
|
||||||
|
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||||
|
smaa_blend_tex.handle, 0);
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
||||||
|
smaa_blending_weight_calculation_frag.handle);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
|
|
||||||
|
glBindTextureUnit(0, info.display_texture);
|
||||||
|
glBindTextureUnit(1, smaa_blend_tex.handle);
|
||||||
|
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
||||||
|
aa_texture.handle, 0);
|
||||||
|
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
||||||
|
smaa_neighborhood_blending_frag.handle);
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, 3);
|
||||||
|
glFrontFace(GL_CW);
|
||||||
|
} break;
|
||||||
|
default:
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
||||||
|
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
||||||
|
|
||||||
|
glBindTextureUnit(0, aa_texture.handle);
|
||||||
|
}
|
||||||
|
glDisablei(GL_SCISSOR_TEST, 0);
|
||||||
|
|
||||||
|
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||||
|
if (!fsr->AreBuffersInitialized()) {
|
||||||
|
fsr->InitBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindSampler(0, present_sampler.handle);
|
||||||
|
fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
|
||||||
|
} else {
|
||||||
|
if (fsr->AreBuffersInitialized()) {
|
||||||
|
fsr->ReleaseBuffers();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::array ortho_matrix =
|
||||||
|
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
||||||
|
|
||||||
|
const auto fragment_handle = [this]() {
|
||||||
|
switch (Settings::values.scaling_filter.GetValue()) {
|
||||||
|
case Settings::ScalingFilter::NearestNeighbor:
|
||||||
|
case Settings::ScalingFilter::Bilinear:
|
||||||
|
return present_bilinear_fragment.handle;
|
||||||
|
case Settings::ScalingFilter::Bicubic:
|
||||||
|
return present_bicubic_fragment.handle;
|
||||||
|
case Settings::ScalingFilter::Gaussian:
|
||||||
|
return present_gaussian_fragment.handle;
|
||||||
|
case Settings::ScalingFilter::ScaleForce:
|
||||||
|
return present_scaleforce_fragment.handle;
|
||||||
|
case Settings::ScalingFilter::Fsr:
|
||||||
|
return fsr->GetPresentFragmentProgram().handle;
|
||||||
|
default:
|
||||||
|
return present_bilinear_fragment.handle;
|
||||||
|
}
|
||||||
|
}();
|
||||||
|
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
||||||
|
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
||||||
|
ortho_matrix.data());
|
||||||
|
|
||||||
|
f32 left, top, right, bottom;
|
||||||
|
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
||||||
|
// FSR has already applied the crop, so we just want to render the image
|
||||||
|
// it has produced.
|
||||||
|
left = 0;
|
||||||
|
top = 0;
|
||||||
|
right = 1;
|
||||||
|
bottom = 1;
|
||||||
|
} else {
|
||||||
|
// Apply the precomputed crop.
|
||||||
|
left = crop.left;
|
||||||
|
top = crop.top;
|
||||||
|
right = crop.right;
|
||||||
|
bottom = crop.bottom;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Map the coordinates to the screen.
|
||||||
|
const auto& screen = layout.screen;
|
||||||
|
const auto x = screen.left;
|
||||||
|
const auto y = screen.top;
|
||||||
|
const auto w = screen.GetWidth();
|
||||||
|
const auto h = screen.GetHeight();
|
||||||
|
|
||||||
|
const std::array vertices = {
|
||||||
|
ScreenRectVertex(x, y, left, top),
|
||||||
|
ScreenRectVertex(x + w, y, right, top),
|
||||||
|
ScreenRectVertex(x, y + h, left, bottom),
|
||||||
|
ScreenRectVertex(x + w, y + h, right, bottom),
|
||||||
|
};
|
||||||
|
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
||||||
|
|
||||||
|
glDisable(GL_FRAMEBUFFER_SRGB);
|
||||||
|
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
||||||
|
static_cast<GLfloat>(layout.height));
|
||||||
|
|
||||||
|
glEnableVertexAttribArray(PositionLocation);
|
||||||
|
glEnableVertexAttribArray(TexCoordLocation);
|
||||||
|
glVertexAttribDivisor(PositionLocation, 0);
|
||||||
|
glVertexAttribDivisor(TexCoordLocation, 0);
|
||||||
|
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
||||||
|
offsetof(ScreenRectVertex, position));
|
||||||
|
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
||||||
|
offsetof(ScreenRectVertex, tex_coord));
|
||||||
|
glVertexAttribBinding(PositionLocation, 0);
|
||||||
|
glVertexAttribBinding(TexCoordLocation, 0);
|
||||||
|
if (device.HasVertexBufferUnifiedMemory()) {
|
||||||
|
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
||||||
|
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
||||||
|
sizeof(vertices));
|
||||||
|
} else {
|
||||||
|
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
||||||
|
glBindSampler(0, present_sampler.handle);
|
||||||
|
} else {
|
||||||
|
glBindSampler(0, present_sampler_nn.handle);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update background color before drawing
|
||||||
|
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
||||||
|
Settings::values.bg_green.GetValue() / 255.0f,
|
||||||
|
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
||||||
|
|
||||||
|
glClear(GL_COLOR_BUFFER_BIT);
|
||||||
|
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||||
|
|
||||||
|
// TODO
|
||||||
|
// program_manager.RestoreGuestPipeline();
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -0,0 +1,110 @@
|
||||||
|
// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
|
||||||
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||||
|
|
||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "core/hle/service/nvnflinger/pixel_format.h"
|
||||||
|
#include "video_core/host1x/gpu_device_memory_manager.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_resource_manager.h"
|
||||||
|
|
||||||
|
namespace Layout {
|
||||||
|
struct FramebufferLayout;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Tegra {
|
||||||
|
struct FramebufferConfig;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace OpenGL {
|
||||||
|
|
||||||
|
class Device;
|
||||||
|
class RasterizerOpenGL;
|
||||||
|
class StateTracker;
|
||||||
|
|
||||||
|
/// Structure used for storing information about the textures for the Switch screen
|
||||||
|
struct TextureInfo {
|
||||||
|
OGLTexture resource;
|
||||||
|
GLsizei width;
|
||||||
|
GLsizei height;
|
||||||
|
GLenum gl_format;
|
||||||
|
GLenum gl_type;
|
||||||
|
Service::android::PixelFormat pixel_format;
|
||||||
|
};
|
||||||
|
|
||||||
|
/// Structure used for storing information about the display target for the Switch screen
|
||||||
|
struct FramebufferTextureInfo {
|
||||||
|
GLuint display_texture{};
|
||||||
|
u32 width;
|
||||||
|
u32 height;
|
||||||
|
u32 scaled_width;
|
||||||
|
u32 scaled_height;
|
||||||
|
};
|
||||||
|
|
||||||
|
class BlitScreen {
|
||||||
|
public:
|
||||||
|
explicit BlitScreen(RasterizerOpenGL& rasterizer,
|
||||||
|
Tegra::MaxwellDeviceMemoryManager& device_memory,
|
||||||
|
StateTracker& state_tracker, ProgramManager& program_manager,
|
||||||
|
Device& device);
|
||||||
|
|
||||||
|
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
|
/// Draws the emulated screens to the emulator window.
|
||||||
|
void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
||||||
|
const Layout::FramebufferLayout& layout);
|
||||||
|
|
||||||
|
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
|
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
||||||
|
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
|
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
|
private:
|
||||||
|
RasterizerOpenGL& rasterizer;
|
||||||
|
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||||
|
StateTracker& state_tracker;
|
||||||
|
ProgramManager& program_manager;
|
||||||
|
Device& device;
|
||||||
|
|
||||||
|
OGLSampler present_sampler;
|
||||||
|
OGLSampler present_sampler_nn;
|
||||||
|
OGLBuffer vertex_buffer;
|
||||||
|
OGLProgram fxaa_vertex;
|
||||||
|
OGLProgram fxaa_fragment;
|
||||||
|
OGLProgram present_vertex;
|
||||||
|
OGLProgram present_bilinear_fragment;
|
||||||
|
OGLProgram present_bicubic_fragment;
|
||||||
|
OGLProgram present_gaussian_fragment;
|
||||||
|
OGLProgram present_scaleforce_fragment;
|
||||||
|
|
||||||
|
/// Display information for Switch screen
|
||||||
|
TextureInfo framebuffer_texture;
|
||||||
|
OGLTexture aa_texture;
|
||||||
|
OGLFramebuffer aa_framebuffer;
|
||||||
|
|
||||||
|
OGLProgram smaa_edge_detection_vert;
|
||||||
|
OGLProgram smaa_blending_weight_calculation_vert;
|
||||||
|
OGLProgram smaa_neighborhood_blending_vert;
|
||||||
|
OGLProgram smaa_edge_detection_frag;
|
||||||
|
OGLProgram smaa_blending_weight_calculation_frag;
|
||||||
|
OGLProgram smaa_neighborhood_blending_frag;
|
||||||
|
OGLTexture smaa_area_tex;
|
||||||
|
OGLTexture smaa_search_tex;
|
||||||
|
OGLTexture smaa_edges_tex;
|
||||||
|
OGLTexture smaa_blend_tex;
|
||||||
|
|
||||||
|
std::unique_ptr<FSR> fsr;
|
||||||
|
|
||||||
|
/// OpenGL framebuffer data
|
||||||
|
std::vector<u8> gl_framebuffer_data;
|
||||||
|
|
||||||
|
// GPU address of the vertex buffer
|
||||||
|
GLuint64EXT vertex_buffer_address = 0;
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace OpenGL
|
|
@ -16,6 +16,7 @@
|
||||||
#include "video_core/engines/maxwell_dma.h"
|
#include "video_core/engines/maxwell_dma.h"
|
||||||
#include "video_core/rasterizer_interface.h"
|
#include "video_core/rasterizer_interface.h"
|
||||||
#include "video_core/renderer_opengl/blit_image.h"
|
#include "video_core/renderer_opengl/blit_image.h"
|
||||||
|
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||||
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
#include "video_core/renderer_opengl/gl_buffer_cache.h"
|
||||||
#include "video_core/renderer_opengl/gl_device.h"
|
#include "video_core/renderer_opengl/gl_device.h"
|
||||||
#include "video_core/renderer_opengl/gl_fence_manager.h"
|
#include "video_core/renderer_opengl/gl_fence_manager.h"
|
||||||
|
|
|
@ -16,68 +16,16 @@
|
||||||
#include "core/core_timing.h"
|
#include "core/core_timing.h"
|
||||||
#include "core/frontend/emu_window.h"
|
#include "core/frontend/emu_window.h"
|
||||||
#include "core/telemetry_session.h"
|
#include "core/telemetry_session.h"
|
||||||
#include "video_core/host_shaders/ffx_a_h.h"
|
#include "video_core/renderer_opengl/gl_blit_screen.h"
|
||||||
#include "video_core/host_shaders/ffx_fsr1_h.h"
|
|
||||||
#include "video_core/host_shaders/full_screen_triangle_vert.h"
|
|
||||||
#include "video_core/host_shaders/fxaa_frag.h"
|
|
||||||
#include "video_core/host_shaders/fxaa_vert.h"
|
|
||||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_easu_frag.h"
|
|
||||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_frag.h"
|
|
||||||
#include "video_core/host_shaders/opengl_fidelityfx_fsr_rcas_frag.h"
|
|
||||||
#include "video_core/host_shaders/opengl_present_frag.h"
|
|
||||||
#include "video_core/host_shaders/opengl_present_scaleforce_frag.h"
|
|
||||||
#include "video_core/host_shaders/opengl_present_vert.h"
|
|
||||||
#include "video_core/host_shaders/opengl_smaa_glsl.h"
|
|
||||||
#include "video_core/host_shaders/present_bicubic_frag.h"
|
|
||||||
#include "video_core/host_shaders/present_gaussian_frag.h"
|
|
||||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_frag.h"
|
|
||||||
#include "video_core/host_shaders/smaa_blending_weight_calculation_vert.h"
|
|
||||||
#include "video_core/host_shaders/smaa_edge_detection_frag.h"
|
|
||||||
#include "video_core/host_shaders/smaa_edge_detection_vert.h"
|
|
||||||
#include "video_core/host_shaders/smaa_neighborhood_blending_frag.h"
|
|
||||||
#include "video_core/host_shaders/smaa_neighborhood_blending_vert.h"
|
|
||||||
#include "video_core/renderer_opengl/gl_fsr.h"
|
#include "video_core/renderer_opengl/gl_fsr.h"
|
||||||
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
#include "video_core/renderer_opengl/gl_rasterizer.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
#include "video_core/renderer_opengl/gl_shader_manager.h"
|
||||||
#include "video_core/renderer_opengl/gl_shader_util.h"
|
#include "video_core/renderer_opengl/gl_shader_util.h"
|
||||||
#include "video_core/renderer_opengl/renderer_opengl.h"
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
||||||
#include "video_core/smaa_area_tex.h"
|
|
||||||
#include "video_core/smaa_search_tex.h"
|
|
||||||
#include "video_core/textures/decoders.h"
|
#include "video_core/textures/decoders.h"
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
namespace {
|
namespace {
|
||||||
constexpr GLint PositionLocation = 0;
|
|
||||||
constexpr GLint TexCoordLocation = 1;
|
|
||||||
constexpr GLint ModelViewMatrixLocation = 0;
|
|
||||||
|
|
||||||
struct ScreenRectVertex {
|
|
||||||
constexpr ScreenRectVertex(u32 x, u32 y, GLfloat u, GLfloat v)
|
|
||||||
: position{{static_cast<GLfloat>(x), static_cast<GLfloat>(y)}}, tex_coord{{u, v}} {}
|
|
||||||
|
|
||||||
std::array<GLfloat, 2> position;
|
|
||||||
std::array<GLfloat, 2> tex_coord;
|
|
||||||
};
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Defines a 1:1 pixel ortographic projection matrix with (0,0) on the top-left
|
|
||||||
* corner and (width, height) on the lower-bottom.
|
|
||||||
*
|
|
||||||
* The projection part of the matrix is trivial, hence these operations are represented
|
|
||||||
* by a 3x2 matrix.
|
|
||||||
*/
|
|
||||||
std::array<GLfloat, 3 * 2> MakeOrthographicMatrix(float width, float height) {
|
|
||||||
std::array<GLfloat, 3 * 2> matrix; // Laid out in column-major order
|
|
||||||
|
|
||||||
// clang-format off
|
|
||||||
matrix[0] = 2.f / width; matrix[2] = 0.f; matrix[4] = -1.f;
|
|
||||||
matrix[1] = 0.f; matrix[3] = -2.f / height; matrix[5] = 1.f;
|
|
||||||
// Last matrix row is implicitly assumed to be [0, 0, 1].
|
|
||||||
// clang-format on
|
|
||||||
|
|
||||||
return matrix;
|
|
||||||
}
|
|
||||||
|
|
||||||
const char* GetSource(GLenum source) {
|
const char* GetSource(GLenum source) {
|
||||||
switch (source) {
|
switch (source) {
|
||||||
case GL_DEBUG_SOURCE_API:
|
case GL_DEBUG_SOURCE_API:
|
||||||
|
@ -155,7 +103,6 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||||
glDebugMessageCallback(DebugHandler, nullptr);
|
glDebugMessageCallback(DebugHandler, nullptr);
|
||||||
}
|
}
|
||||||
AddTelemetryFields();
|
AddTelemetryFields();
|
||||||
InitOpenGLObjects();
|
|
||||||
|
|
||||||
// Initialize default attributes to match hardware's disabled attributes
|
// Initialize default attributes to match hardware's disabled attributes
|
||||||
GLint max_attribs{};
|
GLint max_attribs{};
|
||||||
|
@ -167,14 +114,8 @@ RendererOpenGL::RendererOpenGL(Core::TelemetrySession& telemetry_session_,
|
||||||
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
if (!GLAD_GL_ARB_seamless_cubemap_per_texture && !GLAD_GL_AMD_seamless_cubemap_per_texture) {
|
||||||
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
|
||||||
}
|
}
|
||||||
// Enable unified vertex attributes and query vertex buffer address when the driver supports it
|
blit_screen = std::make_unique<BlitScreen>(rasterizer, device_memory, state_tracker,
|
||||||
if (device.HasVertexBufferUnifiedMemory()) {
|
program_manager, device);
|
||||||
glEnableClientState(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV);
|
|
||||||
glEnableClientState(GL_ELEMENT_ARRAY_UNIFIED_NV);
|
|
||||||
glMakeNamedBufferResidentNV(vertex_buffer.handle, GL_READ_ONLY);
|
|
||||||
glGetNamedBufferParameterui64vNV(vertex_buffer.handle, GL_BUFFER_GPU_ADDRESS_NV,
|
|
||||||
&vertex_buffer_address);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
RendererOpenGL::~RendererOpenGL() = default;
|
RendererOpenGL::~RendererOpenGL() = default;
|
||||||
|
@ -187,7 +128,7 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
RenderScreenshot(*framebuffer);
|
RenderScreenshot(*framebuffer);
|
||||||
|
|
||||||
state_tracker.BindFramebuffer(0);
|
state_tracker.BindFramebuffer(0);
|
||||||
DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
|
blit_screen->DrawScreen(*framebuffer, emu_window.GetFramebufferLayout());
|
||||||
|
|
||||||
++m_current_frame;
|
++m_current_frame;
|
||||||
|
|
||||||
|
@ -198,166 +139,6 @@ void RendererOpenGL::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
|
||||||
render_window.OnFrameDisplayed();
|
render_window.OnFrameDisplayed();
|
||||||
}
|
}
|
||||||
|
|
||||||
FramebufferTextureInfo RendererOpenGL::PrepareRenderTarget(
|
|
||||||
const Tegra::FramebufferConfig& framebuffer) {
|
|
||||||
// If framebuffer is provided, reload it from memory to a texture
|
|
||||||
if (framebuffer_texture.width != static_cast<GLsizei>(framebuffer.width) ||
|
|
||||||
framebuffer_texture.height != static_cast<GLsizei>(framebuffer.height) ||
|
|
||||||
framebuffer_texture.pixel_format != framebuffer.pixel_format ||
|
|
||||||
gl_framebuffer_data.empty()) {
|
|
||||||
// Reallocate texture if the framebuffer size has changed.
|
|
||||||
// This is expected to not happen very often and hence should not be a
|
|
||||||
// performance problem.
|
|
||||||
ConfigureFramebufferTexture(framebuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Load the framebuffer from memory if needed
|
|
||||||
return LoadFBToScreenInfo(framebuffer);
|
|
||||||
}
|
|
||||||
|
|
||||||
FramebufferTextureInfo RendererOpenGL::LoadFBToScreenInfo(
|
|
||||||
const Tegra::FramebufferConfig& framebuffer) {
|
|
||||||
const VAddr framebuffer_addr{framebuffer.address + framebuffer.offset};
|
|
||||||
const auto accelerated_info =
|
|
||||||
rasterizer.AccelerateDisplay(framebuffer, framebuffer_addr, framebuffer.stride);
|
|
||||||
if (accelerated_info) {
|
|
||||||
return *accelerated_info;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset the screen info's display texture to its own permanent texture
|
|
||||||
FramebufferTextureInfo info{};
|
|
||||||
info.display_texture = framebuffer_texture.resource.handle;
|
|
||||||
info.width = framebuffer.width;
|
|
||||||
info.height = framebuffer.height;
|
|
||||||
info.scaled_width = framebuffer.width;
|
|
||||||
info.scaled_height = framebuffer.height;
|
|
||||||
|
|
||||||
// TODO(Rodrigo): Read this from HLE
|
|
||||||
constexpr u32 block_height_log2 = 4;
|
|
||||||
const auto pixel_format{
|
|
||||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
|
||||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
|
||||||
const u64 size_in_bytes{Tegra::Texture::CalculateSize(
|
|
||||||
true, bytes_per_pixel, framebuffer.stride, framebuffer.height, 1, block_height_log2, 0)};
|
|
||||||
const u8* const host_ptr{device_memory.GetPointer<u8>(framebuffer_addr)};
|
|
||||||
const std::span<const u8> input_data(host_ptr, size_in_bytes);
|
|
||||||
Tegra::Texture::UnswizzleTexture(gl_framebuffer_data, input_data, bytes_per_pixel,
|
|
||||||
framebuffer.width, framebuffer.height, 1, block_height_log2,
|
|
||||||
0);
|
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, static_cast<GLint>(framebuffer.stride));
|
|
||||||
|
|
||||||
// Update existing texture
|
|
||||||
// TODO: Test what happens on hardware when you change the framebuffer dimensions so that
|
|
||||||
// they differ from the LCD resolution.
|
|
||||||
// TODO: Applications could theoretically crash yuzu here by specifying too large
|
|
||||||
// framebuffer sizes. We should make sure that this cannot happen.
|
|
||||||
glTextureSubImage2D(framebuffer_texture.resource.handle, 0, 0, 0, framebuffer.width,
|
|
||||||
framebuffer.height, framebuffer_texture.gl_format,
|
|
||||||
framebuffer_texture.gl_type, gl_framebuffer_data.data());
|
|
||||||
|
|
||||||
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
|
|
||||||
|
|
||||||
return info;
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererOpenGL::InitOpenGLObjects() {
|
|
||||||
// Create shader programs
|
|
||||||
fxaa_vertex = CreateProgram(HostShaders::FXAA_VERT, GL_VERTEX_SHADER);
|
|
||||||
fxaa_fragment = CreateProgram(HostShaders::FXAA_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
|
|
||||||
const auto replace_include = [](std::string& shader_source, std::string_view include_name,
|
|
||||||
std::string_view include_content) {
|
|
||||||
const std::string include_string = fmt::format("#include \"{}\"", include_name);
|
|
||||||
const std::size_t pos = shader_source.find(include_string);
|
|
||||||
ASSERT(pos != std::string::npos);
|
|
||||||
shader_source.replace(pos, include_string.size(), include_content);
|
|
||||||
};
|
|
||||||
|
|
||||||
const auto SmaaShader = [&](std::string_view specialized_source, GLenum stage) {
|
|
||||||
std::string shader_source{specialized_source};
|
|
||||||
replace_include(shader_source, "opengl_smaa.glsl", HostShaders::OPENGL_SMAA_GLSL);
|
|
||||||
return CreateProgram(shader_source, stage);
|
|
||||||
};
|
|
||||||
|
|
||||||
smaa_edge_detection_vert = SmaaShader(HostShaders::SMAA_EDGE_DETECTION_VERT, GL_VERTEX_SHADER);
|
|
||||||
smaa_edge_detection_frag =
|
|
||||||
SmaaShader(HostShaders::SMAA_EDGE_DETECTION_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
smaa_blending_weight_calculation_vert =
|
|
||||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_VERT, GL_VERTEX_SHADER);
|
|
||||||
smaa_blending_weight_calculation_frag =
|
|
||||||
SmaaShader(HostShaders::SMAA_BLENDING_WEIGHT_CALCULATION_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
smaa_neighborhood_blending_vert =
|
|
||||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_VERT, GL_VERTEX_SHADER);
|
|
||||||
smaa_neighborhood_blending_frag =
|
|
||||||
SmaaShader(HostShaders::SMAA_NEIGHBORHOOD_BLENDING_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
|
|
||||||
present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER);
|
|
||||||
present_bilinear_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
present_bicubic_fragment = CreateProgram(HostShaders::PRESENT_BICUBIC_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
present_gaussian_fragment =
|
|
||||||
CreateProgram(HostShaders::PRESENT_GAUSSIAN_FRAG, GL_FRAGMENT_SHADER);
|
|
||||||
present_scaleforce_fragment =
|
|
||||||
CreateProgram(fmt::format("#version 460\n{}", HostShaders::OPENGL_PRESENT_SCALEFORCE_FRAG),
|
|
||||||
GL_FRAGMENT_SHADER);
|
|
||||||
|
|
||||||
std::string fsr_source{HostShaders::OPENGL_FIDELITYFX_FSR_FRAG};
|
|
||||||
replace_include(fsr_source, "ffx_a.h", HostShaders::FFX_A_H);
|
|
||||||
replace_include(fsr_source, "ffx_fsr1.h", HostShaders::FFX_FSR1_H);
|
|
||||||
|
|
||||||
std::string fsr_easu_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_EASU_FRAG};
|
|
||||||
std::string fsr_rcas_frag_source{HostShaders::OPENGL_FIDELITYFX_FSR_RCAS_FRAG};
|
|
||||||
replace_include(fsr_easu_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
|
||||||
replace_include(fsr_rcas_frag_source, "opengl_fidelityfx_fsr.frag", fsr_source);
|
|
||||||
|
|
||||||
fsr = std::make_unique<FSR>(HostShaders::FULL_SCREEN_TRIANGLE_VERT, fsr_easu_frag_source,
|
|
||||||
fsr_rcas_frag_source);
|
|
||||||
|
|
||||||
// Generate presentation sampler
|
|
||||||
present_sampler.Create();
|
|
||||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
||||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
||||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
glSamplerParameteri(present_sampler.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
present_sampler_nn.Create();
|
|
||||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
||||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
||||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
||||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
||||||
glSamplerParameteri(present_sampler_nn.handle, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
|
|
||||||
|
|
||||||
// Generate VBO handle for drawing
|
|
||||||
vertex_buffer.Create();
|
|
||||||
|
|
||||||
// Attach vertex data to VAO
|
|
||||||
glNamedBufferData(vertex_buffer.handle, sizeof(ScreenRectVertex) * 4, nullptr, GL_STREAM_DRAW);
|
|
||||||
|
|
||||||
// Allocate textures for the screen
|
|
||||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
|
||||||
|
|
||||||
const GLuint texture = framebuffer_texture.resource.handle;
|
|
||||||
glTextureStorage2D(texture, 1, GL_RGBA8, 1, 1);
|
|
||||||
|
|
||||||
// Clear screen to black
|
|
||||||
const u8 framebuffer_data[4] = {0, 0, 0, 0};
|
|
||||||
glClearTexImage(framebuffer_texture.resource.handle, 0, GL_RGBA, GL_UNSIGNED_BYTE,
|
|
||||||
framebuffer_data);
|
|
||||||
|
|
||||||
aa_framebuffer.Create();
|
|
||||||
|
|
||||||
smaa_area_tex.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(smaa_area_tex.handle, 1, GL_RG8, AREATEX_WIDTH, AREATEX_HEIGHT);
|
|
||||||
glTextureSubImage2D(smaa_area_tex.handle, 0, 0, 0, AREATEX_WIDTH, AREATEX_HEIGHT, GL_RG,
|
|
||||||
GL_UNSIGNED_BYTE, areaTexBytes);
|
|
||||||
smaa_search_tex.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(smaa_search_tex.handle, 1, GL_R8, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT);
|
|
||||||
glTextureSubImage2D(smaa_search_tex.handle, 0, 0, 0, SEARCHTEX_WIDTH, SEARCHTEX_HEIGHT, GL_RED,
|
|
||||||
GL_UNSIGNED_BYTE, searchTexBytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererOpenGL::AddTelemetryFields() {
|
void RendererOpenGL::AddTelemetryFields() {
|
||||||
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
const char* const gl_version{reinterpret_cast<char const*>(glGetString(GL_VERSION))};
|
||||||
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
const char* const gpu_vendor{reinterpret_cast<char const*>(glGetString(GL_VENDOR))};
|
||||||
|
@ -373,283 +154,6 @@ void RendererOpenGL::AddTelemetryFields() {
|
||||||
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
telemetry_session.AddField(user_system, "GPU_OpenGL_Version", std::string(gl_version));
|
||||||
}
|
}
|
||||||
|
|
||||||
void RendererOpenGL::ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer) {
|
|
||||||
framebuffer_texture.width = framebuffer.width;
|
|
||||||
framebuffer_texture.height = framebuffer.height;
|
|
||||||
framebuffer_texture.pixel_format = framebuffer.pixel_format;
|
|
||||||
|
|
||||||
const auto pixel_format{
|
|
||||||
VideoCore::Surface::PixelFormatFromGPUPixelFormat(framebuffer.pixel_format)};
|
|
||||||
const u32 bytes_per_pixel{VideoCore::Surface::BytesPerBlock(pixel_format)};
|
|
||||||
gl_framebuffer_data.resize(framebuffer_texture.width * framebuffer_texture.height *
|
|
||||||
bytes_per_pixel);
|
|
||||||
|
|
||||||
GLint internal_format;
|
|
||||||
switch (framebuffer.pixel_format) {
|
|
||||||
case Service::android::PixelFormat::Rgba8888:
|
|
||||||
internal_format = GL_RGBA8;
|
|
||||||
framebuffer_texture.gl_format = GL_RGBA;
|
|
||||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
||||||
break;
|
|
||||||
case Service::android::PixelFormat::Rgb565:
|
|
||||||
internal_format = GL_RGB565;
|
|
||||||
framebuffer_texture.gl_format = GL_RGB;
|
|
||||||
framebuffer_texture.gl_type = GL_UNSIGNED_SHORT_5_6_5;
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
internal_format = GL_RGBA8;
|
|
||||||
framebuffer_texture.gl_format = GL_RGBA;
|
|
||||||
framebuffer_texture.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
|
||||||
// UNIMPLEMENTED_MSG("Unknown framebuffer pixel format: {}",
|
|
||||||
// static_cast<u32>(framebuffer.pixel_format));
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
framebuffer_texture.resource.Release();
|
|
||||||
framebuffer_texture.resource.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(framebuffer_texture.resource.handle, 1, internal_format,
|
|
||||||
framebuffer_texture.width, framebuffer_texture.height);
|
|
||||||
aa_texture.Release();
|
|
||||||
aa_texture.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(aa_texture.handle, 1, GL_RGBA16F,
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
||||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0, aa_texture.handle, 0);
|
|
||||||
smaa_edges_tex.Release();
|
|
||||||
smaa_edges_tex.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(smaa_edges_tex.handle, 1, GL_RG16F,
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
||||||
smaa_blend_tex.Release();
|
|
||||||
smaa_blend_tex.Create(GL_TEXTURE_2D);
|
|
||||||
glTextureStorage2D(smaa_blend_tex.handle, 1, GL_RGBA16F,
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.width),
|
|
||||||
Settings::values.resolution_info.ScaleUp(framebuffer_texture.height));
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererOpenGL::DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
|
||||||
const Layout::FramebufferLayout& layout) {
|
|
||||||
FramebufferTextureInfo info = PrepareRenderTarget(framebuffer);
|
|
||||||
const auto crop = Tegra::NormalizeCrop(framebuffer, info.width, info.height);
|
|
||||||
|
|
||||||
// TODO: Signal state tracker about these changes
|
|
||||||
state_tracker.NotifyScreenDrawVertexArray();
|
|
||||||
state_tracker.NotifyPolygonModes();
|
|
||||||
state_tracker.NotifyViewport0();
|
|
||||||
state_tracker.NotifyScissor0();
|
|
||||||
state_tracker.NotifyColorMask(0);
|
|
||||||
state_tracker.NotifyBlend0();
|
|
||||||
state_tracker.NotifyFramebuffer();
|
|
||||||
state_tracker.NotifyFrontFace();
|
|
||||||
state_tracker.NotifyCullTest();
|
|
||||||
state_tracker.NotifyDepthTest();
|
|
||||||
state_tracker.NotifyStencilTest();
|
|
||||||
state_tracker.NotifyPolygonOffset();
|
|
||||||
state_tracker.NotifyRasterizeEnable();
|
|
||||||
state_tracker.NotifyFramebufferSRGB();
|
|
||||||
state_tracker.NotifyLogicOp();
|
|
||||||
state_tracker.NotifyClipControl();
|
|
||||||
state_tracker.NotifyAlphaTest();
|
|
||||||
|
|
||||||
state_tracker.ClipControl(GL_LOWER_LEFT, GL_ZERO_TO_ONE);
|
|
||||||
|
|
||||||
glEnable(GL_CULL_FACE);
|
|
||||||
glDisable(GL_COLOR_LOGIC_OP);
|
|
||||||
glDisable(GL_DEPTH_TEST);
|
|
||||||
glDisable(GL_STENCIL_TEST);
|
|
||||||
glDisable(GL_POLYGON_OFFSET_FILL);
|
|
||||||
glDisable(GL_RASTERIZER_DISCARD);
|
|
||||||
glDisable(GL_ALPHA_TEST);
|
|
||||||
glDisablei(GL_BLEND, 0);
|
|
||||||
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
|
||||||
glCullFace(GL_BACK);
|
|
||||||
glFrontFace(GL_CW);
|
|
||||||
glColorMaski(0, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
|
|
||||||
glDepthRangeIndexed(0, 0.0, 0.0);
|
|
||||||
|
|
||||||
glBindTextureUnit(0, info.display_texture);
|
|
||||||
|
|
||||||
auto anti_aliasing = Settings::values.anti_aliasing.GetValue();
|
|
||||||
if (anti_aliasing >= Settings::AntiAliasing::MaxEnum) {
|
|
||||||
LOG_ERROR(Render_OpenGL, "Invalid antialiasing option selected {}", anti_aliasing);
|
|
||||||
anti_aliasing = Settings::AntiAliasing::None;
|
|
||||||
Settings::values.anti_aliasing.SetValue(anti_aliasing);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (anti_aliasing != Settings::AntiAliasing::None) {
|
|
||||||
glEnablei(GL_SCISSOR_TEST, 0);
|
|
||||||
auto scissor_width = Settings::values.resolution_info.ScaleUp(framebuffer_texture.width);
|
|
||||||
auto viewport_width = static_cast<GLfloat>(scissor_width);
|
|
||||||
auto scissor_height = Settings::values.resolution_info.ScaleUp(framebuffer_texture.height);
|
|
||||||
auto viewport_height = static_cast<GLfloat>(scissor_height);
|
|
||||||
|
|
||||||
glScissorIndexed(0, 0, 0, scissor_width, scissor_height);
|
|
||||||
glViewportIndexedf(0, 0.0f, 0.0f, viewport_width, viewport_height);
|
|
||||||
|
|
||||||
glBindSampler(0, present_sampler.handle);
|
|
||||||
GLint old_read_fb;
|
|
||||||
GLint old_draw_fb;
|
|
||||||
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, &old_read_fb);
|
|
||||||
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &old_draw_fb);
|
|
||||||
|
|
||||||
switch (anti_aliasing) {
|
|
||||||
case Settings::AntiAliasing::Fxaa: {
|
|
||||||
program_manager.BindPresentPrograms(fxaa_vertex.handle, fxaa_fragment.handle);
|
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
||||||
} break;
|
|
||||||
case Settings::AntiAliasing::Smaa: {
|
|
||||||
glClearColor(0, 0, 0, 0);
|
|
||||||
glFrontFace(GL_CCW);
|
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, aa_framebuffer.handle);
|
|
||||||
glBindSampler(1, present_sampler.handle);
|
|
||||||
glBindSampler(2, present_sampler.handle);
|
|
||||||
|
|
||||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
||||||
smaa_edges_tex.handle, 0);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
program_manager.BindPresentPrograms(smaa_edge_detection_vert.handle,
|
|
||||||
smaa_edge_detection_frag.handle);
|
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
||||||
|
|
||||||
glBindTextureUnit(0, smaa_edges_tex.handle);
|
|
||||||
glBindTextureUnit(1, smaa_area_tex.handle);
|
|
||||||
glBindTextureUnit(2, smaa_search_tex.handle);
|
|
||||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
||||||
smaa_blend_tex.handle, 0);
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
program_manager.BindPresentPrograms(smaa_blending_weight_calculation_vert.handle,
|
|
||||||
smaa_blending_weight_calculation_frag.handle);
|
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
||||||
|
|
||||||
glBindTextureUnit(0, info.display_texture);
|
|
||||||
glBindTextureUnit(1, smaa_blend_tex.handle);
|
|
||||||
glNamedFramebufferTexture(aa_framebuffer.handle, GL_COLOR_ATTACHMENT0,
|
|
||||||
aa_texture.handle, 0);
|
|
||||||
program_manager.BindPresentPrograms(smaa_neighborhood_blending_vert.handle,
|
|
||||||
smaa_neighborhood_blending_frag.handle);
|
|
||||||
glDrawArrays(GL_TRIANGLES, 0, 3);
|
|
||||||
glFrontFace(GL_CW);
|
|
||||||
} break;
|
|
||||||
default:
|
|
||||||
UNREACHABLE();
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindFramebuffer(GL_READ_FRAMEBUFFER, old_read_fb);
|
|
||||||
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, old_draw_fb);
|
|
||||||
|
|
||||||
glBindTextureUnit(0, aa_texture.handle);
|
|
||||||
}
|
|
||||||
glDisablei(GL_SCISSOR_TEST, 0);
|
|
||||||
|
|
||||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
|
||||||
if (!fsr->AreBuffersInitialized()) {
|
|
||||||
fsr->InitBuffers();
|
|
||||||
}
|
|
||||||
|
|
||||||
glBindSampler(0, present_sampler.handle);
|
|
||||||
fsr->Draw(program_manager, layout.screen, info.scaled_width, info.scaled_height, crop);
|
|
||||||
} else {
|
|
||||||
if (fsr->AreBuffersInitialized()) {
|
|
||||||
fsr->ReleaseBuffers();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
const std::array ortho_matrix =
|
|
||||||
MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height));
|
|
||||||
|
|
||||||
const auto fragment_handle = [this]() {
|
|
||||||
switch (Settings::values.scaling_filter.GetValue()) {
|
|
||||||
case Settings::ScalingFilter::NearestNeighbor:
|
|
||||||
case Settings::ScalingFilter::Bilinear:
|
|
||||||
return present_bilinear_fragment.handle;
|
|
||||||
case Settings::ScalingFilter::Bicubic:
|
|
||||||
return present_bicubic_fragment.handle;
|
|
||||||
case Settings::ScalingFilter::Gaussian:
|
|
||||||
return present_gaussian_fragment.handle;
|
|
||||||
case Settings::ScalingFilter::ScaleForce:
|
|
||||||
return present_scaleforce_fragment.handle;
|
|
||||||
case Settings::ScalingFilter::Fsr:
|
|
||||||
return fsr->GetPresentFragmentProgram().handle;
|
|
||||||
default:
|
|
||||||
return present_bilinear_fragment.handle;
|
|
||||||
}
|
|
||||||
}();
|
|
||||||
program_manager.BindPresentPrograms(present_vertex.handle, fragment_handle);
|
|
||||||
glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE,
|
|
||||||
ortho_matrix.data());
|
|
||||||
|
|
||||||
f32 left, top, right, bottom;
|
|
||||||
if (Settings::values.scaling_filter.GetValue() == Settings::ScalingFilter::Fsr) {
|
|
||||||
// FSR has already applied the crop, so we just want to render the image
|
|
||||||
// it has produced.
|
|
||||||
left = 0;
|
|
||||||
top = 0;
|
|
||||||
right = 1;
|
|
||||||
bottom = 1;
|
|
||||||
} else {
|
|
||||||
// Apply the precomputed crop.
|
|
||||||
left = crop.left;
|
|
||||||
top = crop.top;
|
|
||||||
right = crop.right;
|
|
||||||
bottom = crop.bottom;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Map the coordinates to the screen.
|
|
||||||
const auto& screen = layout.screen;
|
|
||||||
const auto x = screen.left;
|
|
||||||
const auto y = screen.top;
|
|
||||||
const auto w = screen.GetWidth();
|
|
||||||
const auto h = screen.GetHeight();
|
|
||||||
|
|
||||||
const std::array vertices = {
|
|
||||||
ScreenRectVertex(x, y, left, top),
|
|
||||||
ScreenRectVertex(x + w, y, right, top),
|
|
||||||
ScreenRectVertex(x, y + h, left, bottom),
|
|
||||||
ScreenRectVertex(x + w, y + h, right, bottom),
|
|
||||||
};
|
|
||||||
glNamedBufferSubData(vertex_buffer.handle, 0, sizeof(vertices), std::data(vertices));
|
|
||||||
|
|
||||||
glDisable(GL_FRAMEBUFFER_SRGB);
|
|
||||||
glViewportIndexedf(0, 0.0f, 0.0f, static_cast<GLfloat>(layout.width),
|
|
||||||
static_cast<GLfloat>(layout.height));
|
|
||||||
|
|
||||||
glEnableVertexAttribArray(PositionLocation);
|
|
||||||
glEnableVertexAttribArray(TexCoordLocation);
|
|
||||||
glVertexAttribDivisor(PositionLocation, 0);
|
|
||||||
glVertexAttribDivisor(TexCoordLocation, 0);
|
|
||||||
glVertexAttribFormat(PositionLocation, 2, GL_FLOAT, GL_FALSE,
|
|
||||||
offsetof(ScreenRectVertex, position));
|
|
||||||
glVertexAttribFormat(TexCoordLocation, 2, GL_FLOAT, GL_FALSE,
|
|
||||||
offsetof(ScreenRectVertex, tex_coord));
|
|
||||||
glVertexAttribBinding(PositionLocation, 0);
|
|
||||||
glVertexAttribBinding(TexCoordLocation, 0);
|
|
||||||
if (device.HasVertexBufferUnifiedMemory()) {
|
|
||||||
glBindVertexBuffer(0, 0, 0, sizeof(ScreenRectVertex));
|
|
||||||
glBufferAddressRangeNV(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 0, vertex_buffer_address,
|
|
||||||
sizeof(vertices));
|
|
||||||
} else {
|
|
||||||
glBindVertexBuffer(0, vertex_buffer.handle, 0, sizeof(ScreenRectVertex));
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Settings::values.scaling_filter.GetValue() != Settings::ScalingFilter::NearestNeighbor) {
|
|
||||||
glBindSampler(0, present_sampler.handle);
|
|
||||||
} else {
|
|
||||||
glBindSampler(0, present_sampler_nn.handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update background color before drawing
|
|
||||||
glClearColor(Settings::values.bg_red.GetValue() / 255.0f,
|
|
||||||
Settings::values.bg_green.GetValue() / 255.0f,
|
|
||||||
Settings::values.bg_blue.GetValue() / 255.0f, 1.0f);
|
|
||||||
|
|
||||||
glClear(GL_COLOR_BUFFER_BIT);
|
|
||||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
|
||||||
|
|
||||||
// TODO
|
|
||||||
// program_manager.RestoreGuestPipeline();
|
|
||||||
}
|
|
||||||
|
|
||||||
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffer) {
|
||||||
if (!renderer_settings.screenshot_requested) {
|
if (!renderer_settings.screenshot_requested) {
|
||||||
return;
|
return;
|
||||||
|
@ -672,7 +176,7 @@ void RendererOpenGL::RenderScreenshot(const Tegra::FramebufferConfig& framebuffe
|
||||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8, layout.width, layout.height);
|
||||||
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, renderbuffer);
|
||||||
|
|
||||||
DrawScreen(framebuffer, layout);
|
blit_screen->DrawScreen(framebuffer, layout);
|
||||||
|
|
||||||
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
|
||||||
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
glPixelStorei(GL_PACK_ROW_LENGTH, 0);
|
||||||
|
|
|
@ -25,38 +25,13 @@ namespace Core::Frontend {
|
||||||
class EmuWindow;
|
class EmuWindow;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace Core::Memory {
|
|
||||||
class Memory;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Layout {
|
|
||||||
struct FramebufferLayout;
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace Tegra {
|
namespace Tegra {
|
||||||
class GPU;
|
class GPU;
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace OpenGL {
|
namespace OpenGL {
|
||||||
|
|
||||||
/// Structure used for storing information about the textures for the Switch screen
|
class BlitScreen;
|
||||||
struct TextureInfo {
|
|
||||||
OGLTexture resource;
|
|
||||||
GLsizei width;
|
|
||||||
GLsizei height;
|
|
||||||
GLenum gl_format;
|
|
||||||
GLenum gl_type;
|
|
||||||
Service::android::PixelFormat pixel_format;
|
|
||||||
};
|
|
||||||
|
|
||||||
/// Structure used for storing information about the display target for the Switch screen
|
|
||||||
struct FramebufferTextureInfo {
|
|
||||||
GLuint display_texture{};
|
|
||||||
u32 width;
|
|
||||||
u32 height;
|
|
||||||
u32 scaled_width;
|
|
||||||
u32 scaled_height;
|
|
||||||
};
|
|
||||||
|
|
||||||
class RendererOpenGL final : public VideoCore::RendererBase {
|
class RendererOpenGL final : public VideoCore::RendererBase {
|
||||||
public:
|
public:
|
||||||
|
@ -77,24 +52,9 @@ public:
|
||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
/// Initializes the OpenGL state and creates persistent objects.
|
|
||||||
void InitOpenGLObjects();
|
|
||||||
|
|
||||||
void AddTelemetryFields();
|
void AddTelemetryFields();
|
||||||
|
|
||||||
void ConfigureFramebufferTexture(const Tegra::FramebufferConfig& framebuffer);
|
|
||||||
|
|
||||||
/// Draws the emulated screens to the emulator window.
|
|
||||||
void DrawScreen(const Tegra::FramebufferConfig& framebuffer,
|
|
||||||
const Layout::FramebufferLayout& layout);
|
|
||||||
|
|
||||||
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
void RenderScreenshot(const Tegra::FramebufferConfig& framebuffer);
|
||||||
|
|
||||||
/// Loads framebuffer from emulated memory into the active OpenGL texture.
|
|
||||||
FramebufferTextureInfo LoadFBToScreenInfo(const Tegra::FramebufferConfig& framebuffer);
|
|
||||||
|
|
||||||
FramebufferTextureInfo PrepareRenderTarget(const Tegra::FramebufferConfig& framebuffer);
|
|
||||||
|
|
||||||
Core::TelemetrySession& telemetry_session;
|
Core::TelemetrySession& telemetry_session;
|
||||||
Core::Frontend::EmuWindow& emu_window;
|
Core::Frontend::EmuWindow& emu_window;
|
||||||
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
Tegra::MaxwellDeviceMemoryManager& device_memory;
|
||||||
|
@ -104,43 +64,9 @@ private:
|
||||||
StateTracker state_tracker;
|
StateTracker state_tracker;
|
||||||
ProgramManager program_manager;
|
ProgramManager program_manager;
|
||||||
RasterizerOpenGL rasterizer;
|
RasterizerOpenGL rasterizer;
|
||||||
|
|
||||||
// OpenGL object IDs
|
|
||||||
OGLSampler present_sampler;
|
|
||||||
OGLSampler present_sampler_nn;
|
|
||||||
OGLBuffer vertex_buffer;
|
|
||||||
OGLProgram fxaa_vertex;
|
|
||||||
OGLProgram fxaa_fragment;
|
|
||||||
OGLProgram present_vertex;
|
|
||||||
OGLProgram present_bilinear_fragment;
|
|
||||||
OGLProgram present_bicubic_fragment;
|
|
||||||
OGLProgram present_gaussian_fragment;
|
|
||||||
OGLProgram present_scaleforce_fragment;
|
|
||||||
OGLFramebuffer screenshot_framebuffer;
|
OGLFramebuffer screenshot_framebuffer;
|
||||||
|
|
||||||
// GPU address of the vertex buffer
|
std::unique_ptr<BlitScreen> blit_screen;
|
||||||
GLuint64EXT vertex_buffer_address = 0;
|
|
||||||
|
|
||||||
/// Display information for Switch screen
|
|
||||||
TextureInfo framebuffer_texture;
|
|
||||||
OGLTexture aa_texture;
|
|
||||||
OGLFramebuffer aa_framebuffer;
|
|
||||||
|
|
||||||
OGLProgram smaa_edge_detection_vert;
|
|
||||||
OGLProgram smaa_blending_weight_calculation_vert;
|
|
||||||
OGLProgram smaa_neighborhood_blending_vert;
|
|
||||||
OGLProgram smaa_edge_detection_frag;
|
|
||||||
OGLProgram smaa_blending_weight_calculation_frag;
|
|
||||||
OGLProgram smaa_neighborhood_blending_frag;
|
|
||||||
OGLTexture smaa_area_tex;
|
|
||||||
OGLTexture smaa_search_tex;
|
|
||||||
OGLTexture smaa_edges_tex;
|
|
||||||
OGLTexture smaa_blend_tex;
|
|
||||||
|
|
||||||
std::unique_ptr<FSR> fsr;
|
|
||||||
|
|
||||||
/// OpenGL framebuffer data
|
|
||||||
std::vector<u8> gl_framebuffer_data;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace OpenGL
|
} // namespace OpenGL
|
||||||
|
|
Loading…
Reference in New Issue