SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.
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4236799832
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@ -166,7 +166,8 @@ static ResultCode WaitSynchronization1(
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}
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization(VAddr handles_address, u64 handle_count, s64 nano_seconds) {
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static ResultCode WaitSynchronization(Handle* index, VAddr handles_address, u64 handle_count,
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s64 nano_seconds) {
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LOG_TRACE(Kernel_SVC, "called handles_address=0x%llx, handle_count=%d, nano_seconds=%d",
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LOG_TRACE(Kernel_SVC, "called handles_address=0x%llx, handle_count=%d, nano_seconds=%d",
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handles_address, handle_count, nano_seconds);
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handles_address, handle_count, nano_seconds);
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@ -177,6 +178,8 @@ static ResultCode WaitSynchronization(VAddr handles_address, u64 handle_count, s
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if (handle_count < 0)
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if (handle_count < 0)
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return ERR_OUT_OF_RANGE;
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return ERR_OUT_OF_RANGE;
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auto thread = GetCurrentThread();
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using ObjectPtr = SharedPtr<WaitObject>;
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using ObjectPtr = SharedPtr<WaitObject>;
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std::vector<ObjectPtr> objects(handle_count);
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std::vector<ObjectPtr> objects(handle_count);
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@ -188,6 +191,26 @@ static ResultCode WaitSynchronization(VAddr handles_address, u64 handle_count, s
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objects[i] = object;
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objects[i] = object;
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}
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}
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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WaitObject* object = itr->get();
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object->Acquire(thread);
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*index = static_cast<s32>(std::distance(objects.begin(), itr));
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return RESULT_SUCCESS;
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0)
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return RESULT_TIMEOUT;
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// Just implement for a single handle for now
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// Just implement for a single handle for now
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ASSERT(handle_count == 1);
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ASSERT(handle_count == 1);
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return WaitSynchronization1(objects[0], GetCurrentThread(), nano_seconds);
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return WaitSynchronization1(objects[0], GetCurrentThread(), nano_seconds);
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@ -80,9 +80,12 @@ void SvcWrap() {
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FuncReturn(func(PARAM(0), PARAM(1), PARAM(2)).raw);
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FuncReturn(func(PARAM(0), PARAM(1), PARAM(2)).raw);
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}
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}
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template <ResultCode func(u64, u64, s64)>
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template <ResultCode func(u32*, u64, u64, s64)>
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void SvcWrap() {
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void SvcWrap() {
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FuncReturn(func(PARAM(1), PARAM(2), (s64)PARAM(3)).raw);
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u32 param_1 = 0;
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ResultCode retval = func(¶m_1, PARAM(1), (u32)(PARAM(2) & 0xFFFFFFFF), (s64)PARAM(3));
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Core::CPU().SetReg(1, param_1);
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FuncReturn(retval.raw);
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}
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}
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template <ResultCode func(u64, u64, u32, s64)>
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template <ResultCode func(u64, u64, u32, s64)>
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