configure_graphics: Add Accelerate ASTC decoding setting
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c4ff7ecf51
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b2955479e5
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@ -55,6 +55,7 @@ void LogSettings() {
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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log_setting("Renderer_UseAsynchronousGpuEmulation",
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values.use_asynchronous_gpu_emulation.GetValue());
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values.use_asynchronous_gpu_emulation.GetValue());
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log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
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log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
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log_setting("Renderer_AccelerateASTC", values.accelerate_astc.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
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@ -135,6 +136,7 @@ void RestoreGlobalState(bool is_powered_on) {
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values.gpu_accuracy.SetGlobal(true);
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values.gpu_accuracy.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_asynchronous_gpu_emulation.SetGlobal(true);
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values.use_nvdec_emulation.SetGlobal(true);
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values.use_nvdec_emulation.SetGlobal(true);
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values.accelerate_astc.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_vsync.SetGlobal(true);
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values.use_assembly_shaders.SetGlobal(true);
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values.use_assembly_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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values.use_asynchronous_shaders.SetGlobal(true);
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@ -147,6 +147,7 @@ struct Values {
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Setting<GPUAccuracy> gpu_accuracy;
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Setting<GPUAccuracy> gpu_accuracy;
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Setting<bool> use_asynchronous_gpu_emulation;
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Setting<bool> use_asynchronous_gpu_emulation;
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Setting<bool> use_nvdec_emulation;
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Setting<bool> use_nvdec_emulation;
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Setting<bool> accelerate_astc;
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Setting<bool> use_vsync;
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Setting<bool> use_vsync;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_assembly_shaders;
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Setting<bool> use_asynchronous_shaders;
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Setting<bool> use_asynchronous_shaders;
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@ -230,6 +230,7 @@ void TelemetrySession::AddInitialInfo(Loader::AppLoader& app_loader,
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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AddField(field_type, "Renderer_UseNvdecEmulation",
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AddField(field_type, "Renderer_UseNvdecEmulation",
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Settings::values.use_nvdec_emulation.GetValue());
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Settings::values.use_nvdec_emulation.GetValue());
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AddField(field_type, "Renderer_AccelerateASTC", Settings::values.accelerate_astc.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseVsync", Settings::values.use_vsync.GetValue());
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AddField(field_type, "Renderer_UseAssemblyShaders",
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AddField(field_type, "Renderer_UseAssemblyShaders",
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Settings::values.use_assembly_shaders.GetValue());
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Settings::values.use_assembly_shaders.GetValue());
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@ -9,6 +9,8 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include "common/settings.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_device.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_shader_manager.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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#include "video_core/renderer_opengl/gl_state_tracker.h"
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@ -307,7 +309,9 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
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[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
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[[nodiscard]] bool CanBeAccelerated(const TextureCacheRuntime& runtime,
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const VideoCommon::ImageInfo& info) {
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const VideoCommon::ImageInfo& info) {
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return !runtime.HasNativeASTC() && IsPixelFormatASTC(info.format);
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if (IsPixelFormatASTC(info.format)) {
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return !runtime.HasNativeASTC() && Settings::values.accelerate_astc.GetValue();
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}
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// Disable other accelerated uploads for now as they don't implement swizzled uploads
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// Disable other accelerated uploads for now as they don't implement swizzled uploads
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return false;
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return false;
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switch (info.type) {
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switch (info.type) {
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@ -8,6 +8,7 @@
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#include <vector>
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#include <vector>
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#include "common/bit_cast.h"
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#include "common/bit_cast.h"
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#include "common/settings.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/engines/fermi_2d.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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#include "video_core/renderer_vulkan/blit_image.h"
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@ -828,7 +829,11 @@ Image::Image(TextureCacheRuntime& runtime, const ImageInfo& info_, GPUVAddr gpu_
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commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
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commit = runtime.memory_allocator.Commit(buffer, MemoryUsage::DeviceLocal);
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}
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}
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if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
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if (IsPixelFormatASTC(info.format) && !runtime.device.IsOptimalAstcSupported()) {
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flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
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if (Settings::values.accelerate_astc.GetValue()) {
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flags |= VideoCommon::ImageFlagBits::AcceleratedUpload;
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} else {
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flags |= VideoCommon::ImageFlagBits::Converted;
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}
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}
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}
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if (runtime.device.HasDebuggingToolAttached()) {
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if (runtime.device.HasDebuggingToolAttached()) {
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if (image) {
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if (image) {
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@ -807,6 +807,7 @@ void Config::ReadRendererValues() {
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QStringLiteral("use_asynchronous_gpu_emulation"), true);
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QStringLiteral("use_asynchronous_gpu_emulation"), true);
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ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
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ReadSettingGlobal(Settings::values.use_nvdec_emulation, QStringLiteral("use_nvdec_emulation"),
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true);
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true);
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ReadSettingGlobal(Settings::values.accelerate_astc, QStringLiteral("accelerate_astc"), true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_vsync, QStringLiteral("use_vsync"), true);
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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ReadSettingGlobal(Settings::values.use_assembly_shaders, QStringLiteral("use_assembly_shaders"),
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false);
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false);
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@ -1388,6 +1389,7 @@ void Config::SaveRendererValues() {
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Settings::values.use_asynchronous_gpu_emulation, true);
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Settings::values.use_asynchronous_gpu_emulation, true);
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WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
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WriteSettingGlobal(QStringLiteral("use_nvdec_emulation"), Settings::values.use_nvdec_emulation,
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true);
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true);
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WriteSettingGlobal(QStringLiteral("accelerate_astc"), Settings::values.accelerate_astc, true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("use_vsync"), Settings::values.use_vsync, true);
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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WriteSettingGlobal(QStringLiteral("use_assembly_shaders"),
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Settings::values.use_assembly_shaders, false);
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Settings::values.use_assembly_shaders, false);
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@ -70,10 +70,12 @@ void ConfigureGraphics::SetConfiguration() {
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_asynchronous_gpu_emulation->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setEnabled(runtime_lock);
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ui->use_nvdec_emulation->setEnabled(runtime_lock);
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ui->use_nvdec_emulation->setEnabled(runtime_lock);
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ui->accelerate_astc->setEnabled(runtime_lock);
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_disk_shader_cache->setChecked(Settings::values.use_disk_shader_cache.GetValue());
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ui->use_asynchronous_gpu_emulation->setChecked(
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ui->use_asynchronous_gpu_emulation->setChecked(
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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Settings::values.use_asynchronous_gpu_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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ui->use_nvdec_emulation->setChecked(Settings::values.use_nvdec_emulation.GetValue());
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ui->accelerate_astc->setChecked(Settings::values.accelerate_astc.GetValue());
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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ui->api->setCurrentIndex(static_cast<int>(Settings::values.renderer_backend.GetValue()));
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@ -118,6 +120,8 @@ void ConfigureGraphics::ApplyConfiguration() {
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use_asynchronous_gpu_emulation);
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use_asynchronous_gpu_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.use_nvdec_emulation,
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ui->use_nvdec_emulation, use_nvdec_emulation);
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ui->use_nvdec_emulation, use_nvdec_emulation);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.accelerate_astc, ui->accelerate_astc,
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accelerate_astc);
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if (Settings::IsConfiguringGlobal()) {
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if (Settings::IsConfiguringGlobal()) {
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// Guard if during game and set to game-specific value
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// Guard if during game and set to game-specific value
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@ -254,6 +258,7 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->use_asynchronous_gpu_emulation->setEnabled(
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ui->use_asynchronous_gpu_emulation->setEnabled(
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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Settings::values.use_asynchronous_gpu_emulation.UsingGlobal());
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ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
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ui->use_nvdec_emulation->setEnabled(Settings::values.use_nvdec_emulation.UsingGlobal());
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ui->accelerate_astc->setEnabled(Settings::values.accelerate_astc.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->use_disk_shader_cache->setEnabled(Settings::values.use_disk_shader_cache.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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ui->bg_button->setEnabled(Settings::values.bg_red.UsingGlobal());
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@ -269,6 +274,8 @@ void ConfigureGraphics::SetupPerGameUI() {
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ui->use_disk_shader_cache, Settings::values.use_disk_shader_cache, use_disk_shader_cache);
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ConfigurationShared::SetColoredTristate(
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ConfigurationShared::SetColoredTristate(
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ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
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ui->use_nvdec_emulation, Settings::values.use_nvdec_emulation, use_nvdec_emulation);
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ConfigurationShared::SetColoredTristate(ui->accelerate_astc, Settings::values.accelerate_astc,
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accelerate_astc);
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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ConfigurationShared::SetColoredTristate(ui->use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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Settings::values.use_asynchronous_gpu_emulation,
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use_asynchronous_gpu_emulation);
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use_asynchronous_gpu_emulation);
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@ -47,6 +47,7 @@ private:
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QColor bg_color;
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QColor bg_color;
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ConfigurationShared::CheckState use_nvdec_emulation;
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ConfigurationShared::CheckState use_nvdec_emulation;
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ConfigurationShared::CheckState accelerate_astc;
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ConfigurationShared::CheckState use_disk_shader_cache;
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ConfigurationShared::CheckState use_disk_shader_cache;
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ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
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ConfigurationShared::CheckState use_asynchronous_gpu_emulation;
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@ -104,6 +104,13 @@
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</property>
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</property>
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</widget>
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</widget>
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</item>
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</item>
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<item>
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<widget class="QCheckBox" name="accelerate_astc">
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<property name="text">
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<string>Accelerate ASTC texture decoding</string>
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</property>
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</widget>
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</item>
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<item>
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<item>
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<widget class="QWidget" name="fullscreen_mode_layout" native="true">
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<widget class="QWidget" name="fullscreen_mode_layout" native="true">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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<layout class="QHBoxLayout" name="horizontalLayout_1">
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