shader: Improve goto removal algorithm complexity
Find sibling node containing a nephew searching from the nephew itself instead of the uncle.
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@ -222,27 +222,6 @@ std::string DumpTree(const Tree& tree, u32 indentation = 0) {
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return ret;
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}
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bool HasNode(const Tree& tree, ConstNode stmt) {
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const auto end{tree.end()};
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for (auto it = tree.begin(); it != end; ++it) {
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if (it == stmt || (HasChildren(it->type) && HasNode(it->children, stmt))) {
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return true;
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}
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}
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return false;
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}
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Node FindStatementWithLabel(Tree& tree, ConstNode goto_stmt) {
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const ConstNode label_stmt{goto_stmt->label};
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const ConstNode end{tree.end()};
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for (auto it = tree.begin(); it != end; ++it) {
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if (it == label_stmt || (HasChildren(it->type) && HasNode(it->children, label_stmt))) {
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return it;
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}
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}
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throw LogicError("Lift label not in tree");
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}
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void SanitizeNoBreaks(const Tree& tree) {
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if (std::ranges::find(tree, StatementType::Break, &Statement::type) != tree.end()) {
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throw NotImplementedException("Capturing statement with break nodes");
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@ -288,22 +267,6 @@ bool IsIndirectlyRelated(Node goto_stmt, Node label_stmt) {
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return goto_stmt->up != label_stmt->up && !IsDirectlyRelated(goto_stmt, label_stmt);
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}
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bool SearchNode(const Tree& tree, ConstNode stmt, size_t& offset) {
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++offset;
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const auto end = tree.end();
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for (ConstNode it = tree.begin(); it != end; ++it) {
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++offset;
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if (stmt == it) {
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return true;
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}
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if (HasChildren(it->type) && SearchNode(it->children, stmt, offset)) {
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return true;
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}
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}
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return false;
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}
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bool AreSiblings(Node goto_stmt, Node label_stmt) noexcept {
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Node it{goto_stmt};
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do {
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@ -321,6 +284,30 @@ bool AreSiblings(Node goto_stmt, Node label_stmt) noexcept {
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return false;
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}
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Node SiblingFromNephew(Node uncle, Node nephew) noexcept {
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Statement* const parent{uncle->up};
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Statement* it{&*nephew};
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while (it->up != parent) {
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it = it->up;
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}
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return Tree::s_iterator_to(*it);
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}
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bool AreOrdered(Node left_sibling, Node right_sibling) noexcept {
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const Node end{right_sibling->up->children.end()};
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for (auto it = right_sibling; it != end; ++it) {
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if (it == left_sibling) {
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return false;
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}
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}
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return true;
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}
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bool NeedsLift(Node goto_stmt, Node label_stmt) noexcept {
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const Node sibling{SiblingFromNephew(goto_stmt, label_stmt)};
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return AreOrdered(sibling, goto_stmt);
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}
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class GotoPass {
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public:
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explicit GotoPass(Flow::CFG& cfg, ObjectPool<IR::Inst>& inst_pool_,
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@ -358,7 +345,7 @@ private:
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--goto_level;
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}
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} else { // Level(goto_stmt) < Level(label_stmt)
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if (Offset(goto_stmt) > Offset(label_stmt)) {
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if (NeedsLift(goto_stmt, label_stmt)) {
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// Lift goto_stmt to above stmt containing label_stmt using goto-lifting
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// transformations
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goto_stmt = Lift(goto_stmt);
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@ -378,7 +365,7 @@ private:
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if (std::next(goto_stmt) == label_stmt) {
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// Simply eliminate the goto if the label is next to it
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goto_stmt->up->children.erase(goto_stmt);
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} else if (Offset(goto_stmt) < Offset(label_stmt)) {
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} else if (AreOrdered(goto_stmt, label_stmt)) {
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// Eliminate goto_stmt with a conditional
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EliminateAsConditional(goto_stmt, label_stmt);
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} else {
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@ -523,8 +510,8 @@ private:
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[[nodiscard]] Node MoveInward(Node goto_stmt) {
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Statement* const parent{goto_stmt->up};
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Tree& body{parent->children};
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const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
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const Node label{goto_stmt->label};
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const Node label_nested_stmt{SiblingFromNephew(goto_stmt, label)};
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const u32 label_id{label->id};
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Statement* const goto_cond{goto_stmt->cond};
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@ -562,7 +549,7 @@ private:
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Tree& body{parent->children};
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const Node label{goto_stmt->label};
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const u32 label_id{label->id};
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const Node label_nested_stmt{FindStatementWithLabel(body, goto_stmt)};
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const Node label_nested_stmt{SiblingFromNephew(goto_stmt, label)};
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Tree loop_body;
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loop_body.splice(loop_body.begin(), body, label_nested_stmt, goto_stmt);
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@ -627,14 +614,6 @@ private:
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return parent_tree.insert(std::next(loop), *new_goto);
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}
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size_t Offset(ConstNode stmt) const {
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size_t offset{0};
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if (!SearchNode(root_stmt.children, stmt, offset)) {
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throw LogicError("Node not found in tree");
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}
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return offset;
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}
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ObjectPool<IR::Inst>& inst_pool;
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ObjectPool<IR::Block>& block_pool;
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ObjectPool<Statement>& pool;
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