ReinUsesLisp
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07a954e67f
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gl_state: Remove clip control tracking
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2020-02-28 17:31:57 -03:00 |
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ReinUsesLisp
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1eee891f6e
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gl_state: Remove clip distances tracking
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2020-02-28 17:26:26 -03:00 |
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ReinUsesLisp
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e8125af8dd
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gl_state: Remove rasterizer disable tracking
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2020-02-28 17:25:28 -03:00 |
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ReinUsesLisp
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d3e433a380
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gl_state: Remove viewport and depth range tracking
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2020-02-28 17:25:18 -03:00 |
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ReinUsesLisp
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7c16b3551b
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gl_state: Remove scissor test tracking
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2020-02-28 17:00:23 -03:00 |
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ReinUsesLisp
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0914c70b7f
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gl_state: Remove color mask tracking
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2020-02-28 16:59:17 -03:00 |
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ReinUsesLisp
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2392b548be
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gl_state: Remove clamp framebuffer color tracking
This commit doesn't reset it for screen draws because clamping doesn't
change anything there.
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2020-02-28 16:58:30 -03:00 |
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ReinUsesLisp
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f92236976b
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gl_state: Remove multisample tracking
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2020-02-28 16:57:47 -03:00 |
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ReinUsesLisp
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04d1134191
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gl_state: Remove framebuffer sRGB tracking
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2020-02-28 16:55:23 -03:00 |
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ReinUsesLisp
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d5ab0358b6
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gl_state: Remove VAO cache and tracking
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2020-02-28 16:54:37 -03:00 |
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ReinUsesLisp
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2a662fea36
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gl_state: Remove depth clamp tracking
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2020-02-28 16:53:35 -03:00 |
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ReinUsesLisp
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e1a16a52fa
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gl_state: Remove depth tracking
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2020-02-28 16:52:46 -03:00 |
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ReinUsesLisp
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0f343d32c4
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gl_state: Remove primitive restart tracking
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2020-02-28 16:51:45 -03:00 |
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ReinUsesLisp
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42708c762e
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gl_state: Remove logic op tracker
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2020-02-28 16:51:23 -03:00 |
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ReinUsesLisp
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915d73f3b8
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gl_state: Remove blend color tracking
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2020-02-28 16:50:58 -03:00 |
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ReinUsesLisp
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a0321b984f
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gl_state: Remove polygon offset tracking
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2020-02-28 16:49:20 -03:00 |
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ReinUsesLisp
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f646321dd0
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gl_state: Remove alpha test tracking
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2020-02-28 16:48:57 -03:00 |
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ReinUsesLisp
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c8f5f54a44
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gl_state: Remove cull mode tracking
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2020-02-28 16:48:23 -03:00 |
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ReinUsesLisp
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925521da5f
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gl_state: Remove front face tracking
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2020-02-28 16:47:59 -03:00 |
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ReinUsesLisp
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d2d5554296
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gl_state: Remove point size tracking
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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b95f064b51
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gl_rasterizer: Add oglEnablei helper
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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1698143a1d
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gl_rasterizer: Add OpenGL enable/disable helper
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2020-02-28 16:39:44 -03:00 |
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ReinUsesLisp
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96ac3d518a
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gl_rasterizer: Remove dirty flags
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2020-02-28 16:39:27 -03:00 |
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bunnei
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5056d23d0d
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renderer_opengl: Fix SRGB presentation frame tracking.
- Fixes SRGB in Super Smash Bros. Ultimate.
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2020-02-28 01:13:38 -05:00 |
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bunnei
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969357af1a
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Merge pull request #3430 from bunnei/split-presenter
Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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2020-02-27 19:51:55 -05:00 |
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bunnei
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ebbfe73557
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renderer_opengl: Reduce swap chain size to 3.
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2020-02-27 19:50:17 -05:00 |
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Nguyen Dac Nam
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db2f547434
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shader: FMUL switch to using LUT (#3441)
* shader: add FmulPostFactor LUT table
* shader: FMUL apply LUT
* Update src/video_core/engines/shader_bytecode.h
Co-Authored-By: Mat M. <mathew1800@gmail.com>
* nit: mistype
* clang-format & add missing import
* shader: remove post factor LUT.
* shader: move post factor LUT to function and fix incorrect order.
* clang-format
* shader: FMUL: add static to post factor LUT
* nit: typo
Co-authored-by: Mat M. <mathew1800@gmail.com>
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2020-02-27 11:14:25 -05:00 |
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bunnei
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a17214baea
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renderer_opengl: Use more concise lock syntax.
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2020-02-26 18:35:35 -05:00 |
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bunnei
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aef159354c
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renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace.
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2020-02-26 18:28:50 -05:00 |
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bunnei
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1f57f679a4
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Merge pull request #3440 from namkazt/patch-6
shader: implement LOP3 fast replace for old function
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2020-02-26 10:24:35 -05:00 |
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bunnei
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795893a9a5
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renderer_opengl: Create gl_framebuffer_data if empty.
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2020-02-25 21:23:02 -05:00 |
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bunnei
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e25297536f
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frontend: qt: bootmanager: Vulkan: Restore support for VK backend.
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2020-02-25 21:23:01 -05:00 |
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bunnei
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667f026c95
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core: frontend: Refactor scope_acquire_window_context to scope_acquire_context.
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2020-02-25 21:23:00 -05:00 |
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bunnei
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dc672ca4b3
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renderer_opengl: Add texture mailbox support for presenter thread.
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2020-02-25 21:22:59 -05:00 |
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bunnei
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add2c38b73
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renderer_opengl: Add OGLRenderbuffer to resource/state management.
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2020-02-25 21:22:58 -05:00 |
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Mat M
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45ac1c62c6
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Merge pull request #3461 from ReinUsesLisp/r32i-rt
video_core/surface: Add R32_SINT render target format
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2020-02-25 17:47:14 -05:00 |
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Mat M
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00e3eab9c1
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Merge pull request #3460 from ReinUsesLisp/unused-format-getter
video_core/gpu: Remove unused functions
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2020-02-25 17:46:07 -05:00 |
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ReinUsesLisp
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466ce715e4
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video_core/surface: Add R32_SINT render target format
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2020-02-25 17:19:34 -03:00 |
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ReinUsesLisp
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3c648e3e2d
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video_core/gpu: Remove unused functions
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2020-02-25 16:53:47 -03:00 |
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bunnei
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78ab2e0474
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Merge pull request #3417 from ReinUsesLisp/r32i
texture: Implement R32I
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2020-02-25 14:08:45 -05:00 |
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bunnei
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e22ad52cdb
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Merge pull request #3425 from ReinUsesLisp/layered-framebuffer
texture_cache: Implement layered framebuffer attachments
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2020-02-24 10:14:50 -05:00 |
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bunnei
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2b4cdb73b6
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Merge pull request #3424 from ReinUsesLisp/spirv-layer
vk_shader_decompiler: Implement Layer output attribute
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2020-02-22 23:45:16 -05:00 |
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bunnei
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754aac331f
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Merge pull request #3422 from ReinUsesLisp/buffer-flush
surface_base: Implement texture buffer flushes
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2020-02-22 23:09:50 -05:00 |
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ReinUsesLisp
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7dc488a375
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shader/texture: Fix illegal 3D texture assert
Fix typo in the illegal 3D texture assert logic. We care about catching
arrayed 3D textures or 3D shadow textures, not regular 3D textures.
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2020-02-21 15:57:27 -03:00 |
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Rodrigo Locatti
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4a6a1aeab4
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Merge pull request #3433 from namkazt/patch-1
renderer_vulkan: Add the rest of case for TryConvertBorderColor
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2020-02-21 15:56:09 -03:00 |
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Rodrigo Locatti
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ef27b4b7b5
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Merge pull request #3434 from namkazt/patch-2
vk_shader: Implement ImageLoad
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2020-02-21 15:55:05 -03:00 |
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Rodrigo Locatti
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6b2719c0bb
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Merge pull request #3435 from namkazt/patch-3
vulkan: add DXT23_SRGB
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2020-02-21 15:48:19 -03:00 |
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bunnei
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dc7ebc2d01
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Merge pull request #3423 from ReinUsesLisp/no-match-3d
texture_cache: Avoid matches in 3D textures
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2020-02-21 12:16:51 -05:00 |
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Nguyen Dac Nam
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10d8afb302
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nit: add const to where it need.
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2020-02-21 21:16:45 +07:00 |
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Nguyen Dac Nam
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1956a34ee5
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shader: implement LOP3 fast replace for old function
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/
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2020-02-21 19:08:07 +07:00 |
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