Commit Graph

19608 Commits

Author SHA1 Message Date
bunnei
bb86fc573f
Merge pull request #8944 from Tachi107/patch-2
build(room): simplify yuzu-room installation
2022-10-06 16:59:04 -07:00
Byte
df6dffa30b vulkan_blitter: Fix pool allocation double free. 2022-10-06 21:00:54 +02:00
Liam
aedd739631 maxwell_dma: remove warnings from implemented functionality 2022-10-06 21:00:54 +02:00
Fernando Sahmkow
ca3db0d7c9 General: address feedback 2022-10-06 21:00:54 +02:00
Liam
0d99b7962d state_tracker: workaround channel setup for homebrew 2022-10-06 21:00:54 +02:00
Liam
c80ed6d81f general: rework usages of UNREACHABLE macro 2022-10-06 21:00:54 +02:00
Morph
903705043d nvdisp: End system frame after requesting to swap buffers
Fixes frametime reporting
2022-10-06 21:00:54 +02:00
Morph
11e1cbbdbd address_space: Rename va_start to virt_start
Avoids conflicting with the va_start macro
2022-10-06 21:00:54 +02:00
Morph
fa342cae22 address_space: Address feedback 2022-10-06 21:00:54 +02:00
Morph
fedd983f96 general: Format licenses as per SPDX guidelines 2022-10-06 21:00:54 +02:00
Fernando Sahmkow
d97d409647 NvHostChannels: improve hack for supporting multiple channels. 2022-10-06 21:00:54 +02:00
Fernando Sahmkow
c2b7de66b3 Address Feedback from bylaws. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8a372035db Nvflinger: correct duplication. 2022-10-06 21:00:53 +02:00
VonChenPlus
9982cff98b Core: Fix get nvmap object random crash 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fe24c65153 General: Fix clang format. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
1a9b71b1c6 Common: Fix variable shadowing. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
cdce7f781b Vulkan Swapchain: Overall improvements. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8d774e7415 NvDec: Fix regressions. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ada09778d9 Vulkan Texture Cache: Limit render area to the max width/height of the targets. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8fd1d769fe ImageBase: Basic fixes. 2022-10-06 21:00:53 +02:00
Liam White
afab6c143c General: Fix compilation for GCC 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
fd7afda1e8 VideoCore: Implement formats needed for N64 emulation. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
770e19f51a Buffer Cache: Deduce vertex array limit from memory layout when limit is the highest possible. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
8bb604b3be VideoCore: Add option to dump the macros. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
a9ca39f859 NVDRV: Further improvements. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b59ca4df0c Buffer Cache: Basic fixes. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
98317f2b77 Decoders: Improve overall speed. 2022-10-06 21:00:53 +02:00
bunnei
f5fd6b5c86 DMA & InlineToMemory Engines Rework. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
b2099fbdcc Maxwell3D: Add small_index_2 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
7cfa28a666 Memory Manager: ensure safety of GPU to CPU address. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
5a568b1655 MemoryManager: Fix errors popping out. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
3d02143476 Shader Decompiler: implement better tracking for Vulkan samplers. 2022-10-06 21:00:53 +02:00
Fernando Sahmkow
ba34cf0a69 Shader Decompiler: Check for shift when deriving composite samplers. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
a283eda320 Shader Decompiler: Fix dangerous behavior of invalid iterator insertion. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
359f22b808 MemoryManager: Finish up the initial implementation. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
5caa150e9a OpenGL: Fix TickWork 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bc8b3d225e VideoCore: Refactor fencing system. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
4d60410dd9 MemoryManager: initial multi paging system implementation. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
98b5e236d4 Vulkan: Fix Scissor on Clears 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
920429fde7 NVDRV: Further refactors and eliminate old code. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
2931101e6f NVDRV: Refactor Host1x 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
668e80a9f4 VideoCore: Refactor syncing. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e44ac8b821 Texture Cache: Fix GC and GPU Modified on Joins. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
f350c3d74e Texture cache: Fix the remaining issues with memory mnagement and unmapping. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
9cf4c8831d Texture cache: Fix dangling references on multichannel. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
e462191482 Refactor VideoCore to use AS sepparate from Channel. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
bb74973bba General: Rebase fixes. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
6fc4012396 VideoCore: Extra Fixes. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
feb49c822d NVDRV: Remake ASGPU 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
c6ea0c650e NVDRV: Update copyright notices. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
0f4ae3cc52 MemoryManager: Temporary Fix for NVDEC. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
835b950f7e NvHostCtrl: Fix merge of nvflinger. 2022-10-06 21:00:52 +02:00
Fernando Sahmkow
cbaf3fb433 VideoCore: Update MemoryManager 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
b617874724 Common: implement MultiLevelPageTable. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3f8e7a5585 VideoCore: Fix channels with disk pipeline/shader cache. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
d7990c159e OpenGl: Implement Channels. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
2c62563ab5 NVHOST_CTRl: Implement missing method and fix some stuffs. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
139ea93512 VideoCore: implement channels on gpu caches. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
c77b8df12e NVASGPU: Fix Remap. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
ad038609c8 NVDRV: Fix clearing when destroying. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
68d9504a04 NVMAP: Fix the Free return parameters. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
af35dbcf63 NVDRV: Fix Open/Close and make sure each device is correctly created. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
de0e8eff42 NVDRV: Implement new NvMap 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
3cbe352c18 NVDRV: Refactor and add new NvMap. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
a21b8824fb NVDRV: Cleanup. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
d30b885d71 NVDRV: Implement QueryEvent. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
39a5ce4e69 NvHost: Remake Ctrl Implementation. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
ac104a24d1 NvHost: Try a different approach to blocking. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
7b7f6f1cb7 NvHost: Fix some regressions and correct signaling on timeout. 2022-10-06 21:00:51 +02:00
Fernando Sahmkow
1a49991676 Texture Cache: Add ASTC 10x5 Format. 2022-10-06 16:45:40 +02:00
bunnei
d55096ce85
Merge pull request #9013 from liamwhite/spinning-a-yarn
common: remove "yuzu:" prefix from thread names
2022-10-05 18:53:42 -07:00
bunnei
1689530f52
Merge pull request #9015 from german77/amiibo-rewrite
service: nfp: Fix errors to pass unit testing
2022-10-05 14:13:57 -07:00
Kyle Kienapfel
3b5a937125
Show error from cpp-httplib when we don't have a response to read (report errors while connecting to API) (#8999)
Co-authored-by: Kyle Kienapfel <Docteh@users.noreply.github.com>
2022-10-05 21:39:54 +02:00
Fernando S
71fe9fd0f2
Merge pull request #8987 from liamwhite/another-name-for-reinforcement-steel
vulkan: automatically use larger staging buffer sizes when possible
2022-10-05 08:54:22 +02:00
Fernando S
4774e32593
Merge pull request #9011 from liamwhite/frog-emoji-moment
shader_recompiler: add extended LDC to GLASM backend
2022-10-05 08:53:26 +02:00
bunnei
fc0ace6048
Merge pull request #9005 from liamwhite/micro-fit
macro_jit_x64: cancel exit for taken branch
2022-10-04 20:08:02 -07:00
bunnei
92c0ad23eb
Merge pull request #9010 from liamwhite/buttwise
macro_jit_x64: fix miscompilation of bit extraction operations
2022-10-04 15:52:39 -07:00
Liam
7969d4d5de vk_scheduler: wait for command processing to complete 2022-10-03 20:03:25 -04:00
Narr the Reg
e85c19adcb service: nfp: Fix errors to pass unit testing 2022-10-03 18:06:55 -05:00
Liam
35d3e7db2a common: remove "yuzu:" prefix from thread names 2022-10-03 18:43:56 -04:00
Liam
ae7062d522 shader_recompiler: add extended LDC to GLASM backend 2022-10-02 17:32:54 -04:00
bunnei
61399de5db
Merge pull request #8955 from german77/amiibo-rewrite
core: nfp: Rewrite implementation to remove direct access from the frontend
2022-10-02 14:28:43 -07:00
german77
1485daff06 service: mii: Copy only valid name bytes 2022-10-02 12:34:24 -05:00
Narr the Reg
d9d566bd3f service: nfp: Implement mount target and open application area errors, minor fixes 2022-10-02 12:34:14 -05:00
german77
673de3995b nfp: Multiple fixes against HW 2022-10-02 12:32:26 -05:00
german77
3ce0ef04dd service: nfp: address comments 2022-10-02 12:32:26 -05:00
german77
afea5c163f service: nfp: Rewrite and implement applet calls 2022-10-02 12:32:26 -05:00
german77
8a3d22c4bd core: hid: Add nfc support to emulated controller 2022-10-02 12:32:26 -05:00
german77
f6d57d7dd9 yuzu: Use virtual amiibo driver instead of nfp service 2022-10-02 12:32:26 -05:00
german77
da8864d002 input_common: Enable virtual amiibo driver 2022-10-02 12:32:26 -05:00
german77
e8d71712e7 input_common: Create virtual amiibo driver 2022-10-02 12:32:26 -05:00
bunnei
80a3a73123
Merge pull request #8992 from Morph1984/vi-vsync-event
service: vi: Retrieve vsync event once per display
2022-10-02 03:02:59 -07:00
liamwhite
188932768e
Merge pull request #6598 from FernandoS27/falklands-are-british
MacroHLE: Add MultidrawIndirect HLE Macro.
2022-10-01 20:58:03 -04:00
Fernando Sahmkow
a60b669ef4 MacroHLE: Add MultidrawIndirect HLE Macro. 2022-10-01 20:57:00 -04:00
Liam
1225627515 macro_jit_x64: fix miscompilation of bit extraction operations 2022-10-01 20:31:21 -04:00
Kyle Kienapfel
1dba5fab62 Qt: work around Qt5's font choice for Chinese
On Windows there are currently two fonts used.

The first, does the Menu, QTreeView and Tooltips
Second is Everything else which is a default font.

From inspecting QApplication::font() at runtime
Windows 10 English: QFont(MS Shell Dlg 2,8.25,-1,5,50,0,0,0,0,0)
Windows 11 Japanese:        MS UI Gothic,9   ,-1,5,50,0,0,0,0,0
Windows 11 Traditional Chinese: PMingLiU,9   ,-1,5,50,0,0,0,0,0
Windows 11 Simplified Chinese:    SimSun,9   ,-1,5,50,0,0,0,0,0
Windows 11 Korean:                 Gulim,9   ,-1,5,50,0,0,0,0,0

I initially investigated dynamically changing the font when
the UI language is English, but this was getting quite messy

Qt6 makes changes to default font in some situations, so this
PR is being narrowed in scope to only effect Chinese font choices.
This change only effects rendering of Latin/Cyrillic characters.
2022-10-01 15:27:23 -07:00
bunnei
2a752bbd64
Merge pull request #8876 from FearlessTobi/multiplayer-part3
ldn: Implement "local wireless" networked multiplayer
2022-10-01 14:53:36 -07:00
Narr the Reg
181a54a37b
Merge pull request #9008 from ZwipZwapZapony/controller.colors_state.right
Fix "controller.colors_state.right" being "left"
2022-10-01 14:37:55 -05:00
bunnei
4242064560
Merge pull request #8874 from vonchenplus/align_index_buffer_size
Align index buffe size when vertex_buffer_unified_memory enable
2022-10-01 10:28:50 -07:00
Zwip-Zwap Zapony
31e3437a2f
Fix "controller.colors_state.right" being "left" 2022-10-01 18:18:08 +02:00