Commit Graph

11264 Commits

Author SHA1 Message Date
ReinUsesLisp
4667ed8e22 vk_shader_decompiler: Implement texture decompilation helper functions 2019-04-10 14:20:25 -03:00
ReinUsesLisp
676172e20d vk_shader_decompiler: Implement Assign and LogicalAssign 2019-04-10 14:20:25 -03:00
ReinUsesLisp
d316d248ab vk_shader_decompiler: Implement non-OperationCode visits 2019-04-10 14:20:25 -03:00
ReinUsesLisp
b758c861b0 vk_shader_decompiler: Implement OperationCode decompilation interface 2019-04-10 14:20:25 -03:00
ReinUsesLisp
fec4eb9776 vk_shader_decompiler: Implement Visit 2019-04-10 14:20:25 -03:00
ReinUsesLisp
ca51f99840 vk_shader_decompiler: Implement labels tree and flow 2019-04-10 14:20:25 -03:00
ReinUsesLisp
13aa664f3f vk_shader_decompiler: Implement declarations 2019-04-10 14:20:25 -03:00
ReinUsesLisp
ad53b233c5 vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler 2019-04-10 14:20:25 -03:00
ReinUsesLisp
970d9e57c8 video_core: Add sirit as optional dependency with Vulkan
sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
bunnei
97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
1312cf15d6
Merge pull request #2377 from lioncash/todo
kernel/server_session: Remove obsolete TODOs
2019-04-10 10:29:24 -04:00
Lioncash
08d507a196 kernel/server_session: Remove obsolete TODOs
These are holdovers from Citra.
2019-04-09 23:34:49 -04:00
bunnei
ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
bunnei
f46c3164e7
Merge pull request #2353 from lioncash/surface
yuzu/debugger: Remove graphics surface viewer
2019-04-09 21:20:02 -04:00
Fernando Sahmkow
c9f35d96be Remove bounding in LD_C 2019-04-09 20:02:11 -04:00
bunnei
2598433f9c
Merge pull request #2354 from lioncash/header
video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
61f63bb994
Merge pull request #1957 from DarkLordZach/title-provider
file_sys: Provide generic interface for accessing game data
2019-04-09 19:16:37 -04:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
1a3098f11a
Merge pull request #2132 from FearlessTobi/port-4437
Port citra-emu/citra#4437: "citra-qt: Make hotkeys configurable via the GUI (Attempt 2)"
2019-04-09 18:08:30 -04:00
bunnei
71182643f7
Merge pull request #2370 from lioncash/qt-warn
yuzu/loading_screen: Resolve runtime Qt string formatting warnings
2019-04-09 17:21:18 -04:00
bunnei
bc7e149835
Merge pull request #2369 from FernandoS27/mip-align
gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
bunnei
088c7c1bb5
Merge pull request #2368 from FernandoS27/fix-lop
Correct LOP_IMM encoding
2019-04-09 17:19:56 -04:00
Hexagon12
b81260c65c
Merge pull request #2371 from lioncash/pagetable
kernel/process: Set page table when page table resizes occur.
2019-04-09 20:13:37 +03:00
Lioncash
2abf979c35 kernel/process: Set page table when page table resizes occur.
We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).

In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
2019-04-09 13:00:56 -04:00
Lioncash
b73e433dff yuzu/loading_screen: Resolve runtime Qt string formatting warnings
In our error console, when loading a game, the strings:

QString::arg: Argument missing: "Loading...", 0
QString::arg: Argument missing: "Launching...", 0

would occasionally pop up when the loading screen was running. This was
due to the strings being assumed to have formatting indicators in them,
however only two out of the four strings actually have them.

This only applies the arguments to the strings that have formatting
specifiers provided, which avoids these warnings from occurring.
2019-04-09 10:49:38 -04:00
Fernando Sahmkow
9f16833097 gl_backend: Align Pixel Storage
This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
5c55ae4e18 Correct LOP_IMN encoding 2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5 Correct XMAD mode, psl and high_b on different encodings. 2019-04-08 13:01:17 -04:00
bunnei
f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
c2fee0e519
Merge pull request #2355 from ReinUsesLisp/sync-point
maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-07 17:56:11 -04:00
bunnei
06ece52cfe
Merge pull request #2359 from FearlessTobi/port-2-prs
Port citra-emu/citra#4718: "fix clang-format target when using a path with spaces on windows"
2019-04-07 17:54:57 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
3c1ce290d0
Merge pull request #2361 from lioncash/pagetable
core/memory: Minor simplifications to page table management
2019-04-07 17:50:31 -04:00
bunnei
6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
bunnei
52ad5fa0e8
Merge pull request #2356 from lioncash/pair
kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
2019-04-07 17:48:00 -04:00
bunnei
d9b1c24f4f
Merge pull request #2362 from lioncash/enum
core/memory: Remove unused enum constants
2019-04-07 17:46:09 -04:00
bunnei
80162888e6
Merge pull request #2352 from bunnei/mem-manager-fixes
memory_manager: Improved implementation of read/write/copy block.
2019-04-07 17:44:59 -04:00
Fernando Sahmkow
021cd56bc9 Permit a Null Shader in case of a bad host_ptr. 2019-04-07 07:52:01 -04:00
Lioncash
36a1e6a982 core/memory: Remove unused enum constants
These are holdovers from Citra and can be removed.
2019-04-07 03:04:55 -04:00
Lioncash
abae7577d2 core/memory: Remove GetCurrentPageTable()
Now that nothing actually touches the internal page table aside from the
memory subsystem itself, we can remove the accessor to it.
2019-04-07 02:47:37 -04:00
Lioncash
a6a82bb004 arm/arm_dynarmic: Remove unnecessary current_page_table member
Given the page table will always be guaranteed to be that of whatever
the current process is, we no longer need to keep this around.
2019-04-07 02:43:51 -04:00
Lioncash
e779686a76 kernel: Handle page table switching within MakeCurrentProcess()
Centralizes the page table switching to one spot, rather than making
calling code deal with it everywhere.
2019-04-07 01:12:54 -04:00
khang06
945e39471d fix clang-format target when using a path with spaces on windows 2019-04-07 02:10:01 +02:00
Lioncash
7a7ffa602d kernel/server_session: Return a std::pair from CreateSessionPair()
Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
2019-04-06 01:42:03 -04:00
Lioncash
04d265562f kernel/server_port: Return a std::pair from CreatePortPair()
Returns the same type that the function name describes.
2019-04-06 01:36:53 -04:00
ReinUsesLisp
ddcb711ee8 maxwell_3d: Reduce severity of ProcessSyncPoint 2019-04-06 02:18:20 -03:00
Lioncash
89c106e31b video_core/textures/convert: Replace include with a forward declaration
Avoids dragging in a direct dependency in a header.
2019-04-06 00:14:36 -04:00
Lioncash
fbf452ab0e video_core/texures/texture: Remove unnecessary includes
Nothing in this header relies on common_funcs or the memory manager.

This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
Lioncash
218ae888f3 yuzu/debugger: Remove graphics surface viewer
This doesn't actually work anymore, and given how long it's been left in
that state, it's unlikely anyone actually seriously used it.

Generally it's preferable to use RenderDoc or Nsight to view surfaces.
2019-04-05 23:54:00 -04:00