Commit Graph

5193 Commits

Author SHA1 Message Date
bunnei a5e9745380
Merge pull request #284 from bunnei/docked-config
Add config for "Docked" mode and various settings cleanup
2018-03-27 10:22:08 -04:00
N00byKing aa0f596a6e telemetry.h: Reword comment from citra to yuzu 2018-03-27 11:16:59 +02:00
N00byKing 98f0352728 telemetry_session.h: Reword Documentation Comment from citra to yuzu 2018-03-27 11:16:59 +02:00
N00byKing 10738588a4 Remove Links to citra Services 2018-03-27 11:16:59 +02:00
N00byKing 8004af0d05 Change Telemetry Names to yuzu 2018-03-27 11:16:59 +02:00
bunnei 1a28f4fa8c
Merge pull request #282 from N00byKing/patch-2
Change comments from citra to yuzu
2018-03-26 23:37:05 -04:00
bunnei 212a6ab937 settings: Remove unused CpuCore class. 2018-03-26 23:14:44 -04:00
bunnei 94f4009c3b config: Use simplified checkbox (from Citra) for CPU JIT. 2018-03-26 23:02:37 -04:00
bunnei 5ecf152c8e config: Rename is_docked to use_docked_mode to be consistent with other config bools. 2018-03-26 23:02:36 -04:00
bunnei f1423fcbc1 configure_general: Cleanup naming. 2018-03-26 23:02:36 -04:00
bunnei c97ff4460c qt: Add config option for is_docked. 2018-03-26 23:02:35 -04:00
bunnei 12b05c719e config: Add setting for whether the system is docked or not. 2018-03-26 23:02:35 -04:00
bunnei 5e343edc9e renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen. 2018-03-26 21:17:07 -04:00
bunnei d8f745382b graphics_surface: Remove superfluous cast. 2018-03-26 21:17:05 -04:00
bunnei c33abac275 gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function. 2018-03-26 21:17:05 -04:00
bunnei d30110348b gl_rasterizer: Add a SyncViewport method. 2018-03-26 21:17:04 -04:00
bunnei 67bc2f5ecd gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL. 2018-03-26 21:17:03 -04:00
bunnei 666d53299c graphics_surface: Fix merge conflicts. 2018-03-26 21:17:03 -04:00
bunnei ac19e3d061 gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray. 2018-03-26 21:17:02 -04:00
bunnei a6cab532f8 gl_rasterizer: Normalize vertex array data as appropriate. 2018-03-26 21:17:02 -04:00
bunnei d4fb8a887c memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock. 2018-03-26 21:17:01 -04:00
bunnei 527ce12ce4 maxwel_to_gl: Fix string formatting in log statements. 2018-03-26 21:17:01 -04:00
bunnei d89bfec5f5 rasterizer: Rename DrawTriangles to DrawArrays. 2018-03-26 21:17:00 -04:00
bunnei 1bfc0dc2db gl_rasterizer: Use passthrough shader for SetupVertexShader. 2018-03-26 21:17:00 -04:00
bunnei 0a5832798a renderer_opengl: Logging, etc. cleanup. 2018-03-26 21:16:59 -04:00
bunnei 7504df52fc renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack. 2018-03-26 21:16:58 -04:00
bunnei c1ccbf332f gl_rasterizer_cache: Implement UpdatePagesCachedCount. 2018-03-26 21:16:58 -04:00
bunnei d732142b66 memory: Add RasterizerMarkRegionCached code and cleanup. 2018-03-26 21:16:57 -04:00
bunnei c2dbdefedf gl_rasterizer: Implement SetupVertexArray. 2018-03-26 21:16:56 -04:00
bunnei cd8bb6ea9b gl_rasterizer_cache: Fix an ASSERT_MSG. 2018-03-26 21:16:56 -04:00
bunnei 4369af6b7e maxwell_to_gl: Add module and function for decoding VertexType. 2018-03-26 21:16:55 -04:00
bunnei 3754e0fdfd maxwell_3d: Use names that match envytools for VertexType. 2018-03-26 21:16:55 -04:00
bunnei 15925b8293 maxwell_3d: Add VertexAttribute struct and cleanup. 2018-03-26 21:16:54 -04:00
bunnei 0ee38e1363 gl_rasterizer: Use 32 texture units instead of 3. 2018-03-26 21:16:53 -04:00
bunnei 0162a2d5cb gl_rasterizer: Implement DrawTriangles. 2018-03-26 21:16:53 -04:00
bunnei 33c0bf9dc5 Maxwell3D: Call AccelerateDrawBatch on DrawArrays. 2018-03-26 21:16:52 -04:00
bunnei ed2134784e gl_rasterizer: Implement AnalyzeVertexArray. 2018-03-26 21:16:52 -04:00
bunnei 8041d72a1f gl_rasterizer_cache: MortonCopy Switch-style. 2018-03-26 21:16:51 -04:00
bunnei 170ac3f9ee gl_rasterizer_cache: Implement GetFramebufferSurfaces. 2018-03-26 21:16:51 -04:00
bunnei 94c70693f9 maxwell: Add RenderTargetFormat enum. 2018-03-26 21:16:49 -04:00
bunnei 1a9df83535 renderer_opengl: Only draw the screen if a framebuffer is specified. 2018-03-26 21:16:49 -04:00
Subv 4697025b73 GPU: Load the sampler info (TSC) when retrieving active textures. 2018-03-26 15:46:49 -05:00
Subv 56e2013c1f GPU: Added the TSC structure. It contains information about the sampler. 2018-03-26 15:45:05 -05:00
Subv 6afe9e0105 GPU: Added more fields to the TIC structure. 2018-03-26 15:44:20 -05:00
N00byKing 3357e8d9ba
log.h: Change comment from citra to yuzu 2018-03-26 21:52:59 +02:00
N00byKing 75da830c13
file_util.h: Update Comment from citra to yuzu 2018-03-26 21:51:04 +02:00
N00byKing 10d6b07161
yuzu.cpp: Update Link from citra to yuzu 2018-03-26 21:48:18 +02:00
N00byKing 99d86deb1f
cpu_detect.cpp: Change comment from citra to yuzu 2018-03-26 21:43:39 +02:00
bunnei 8c8da93693
Merge pull request #280 from bunnei/misc-service-fixes
Minor changes to VI, PL, HID, and AUDREN
2018-03-25 17:07:06 -04:00
bunnei e9315ace9f
Merge pull request #273 from Subv/textures
GPU: Added code to unswizzle textures and ported the surface viewer from citra
2018-03-25 16:28:24 -04:00
N00byKing 91e67ed430 main.cpp: Replace Citra with yuzu Wiki Links 2018-03-25 11:44:04 +02:00
N00byKing d248b90c85 main.cpp: Update Dialog from citra to yuzu 2018-03-25 11:42:46 +02:00
mailwl 692639e9b7 Service/sockets: add bsd:s, nsd:a, nsd:u services 2018-03-25 12:41:00 +03:00
bunnei 6f27edccb2 audren_u: Fix GetAudioDevice. 2018-03-25 03:24:20 -04:00
bunnei bde3e667be hid: Stub out SetNpadJoyAssignmentModeDual. 2018-03-25 03:24:05 -04:00
bunnei 868f7f18b9 pl_u: Add RequestLoad. 2018-03-25 03:23:52 -04:00
Subv 0ce52b1da2 GPU: Make the debug_context variable a member of the frontend instead of a global. 2018-03-24 23:35:06 -05:00
Subv 2c785bd06c GPU: Added a function to retrieve the active textures for a shader stage.
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24 11:31:53 -05:00
Subv 39e60cfeb1 Frontend: Updated the surface view debug widget to work with Maxwell surfaces. 2018-03-24 11:31:53 -05:00
Subv 025d111308 Frontend: Allow opening the Surface View widget in the Qt frontend. 2018-03-24 11:31:50 -05:00
Subv 1c31e2b3d2 GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints. 2018-03-24 11:31:50 -05:00
Subv 1ad97c75a0 GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints. 2018-03-24 11:31:50 -05:00
Subv 77fd0d47e7 Frontend: Ported the GPU breakpoints and surface viewer widgets from citra. 2018-03-24 11:31:49 -05:00
Subv 1b8d798835 GPU: Added a method to unswizzle a texture without decoding it.
Allow unswizzling of DXT1 textures.
2018-03-24 11:30:56 -05:00
Subv 71ebc3e90d GPU: Preliminary work for texture decoding. 2018-03-24 11:30:56 -05:00
MerryMage 88c9608eac arm_dynarmic: Fix timing 2018-03-24 09:02:19 +00:00
Subv 9b9de30086 GPU: Added viewport registers to Maxwell3D's reg structure. 2018-03-24 01:22:19 -05:00
bunnei a10baacf9e
Merge pull request #265 from bunnei/tegra-progress-2
Tegra progress 2
2018-03-23 23:30:48 -04:00
bunnei d561e4acc8 gl_rasterizer: Fake render in green, because it's cooler. 2018-03-23 22:27:53 -04:00
bunnei 4ed54738fc gl_rasterizer: Log warning instead of sync'ing unimplemented funcs. 2018-03-23 22:24:16 -04:00
bunnei a397a9e9a4
Merge pull request #255 from Subv/sd_card
FS: Implemented access to the SD card
2018-03-23 20:48:26 -04:00
bunnei b7da9d5a54 gl_rasterizer_cache: Add missing include for vm_manager. 2018-03-23 16:54:20 -04:00
bunnei 0f8401906b renderer_opengl: Only invalidate the framebuffer region, not flush. 2018-03-23 15:52:14 -04:00
bunnei 054393917e renderer_opengl: Fixes for properly flushing & rendering the framebuffer. 2018-03-23 15:49:04 -04:00
bunnei b5f3e7951b memory: Fix typo in RasterizerFlushVirtualRegion. 2018-03-23 15:46:21 -04:00
bunnei 68658ce4b0
Merge pull request #268 from mailwl/ssl
Service/SSL: add ssl service
2018-03-23 15:30:17 -04:00
bunnei fd0a7c0aaf
Merge pull request #270 from N00byKing/patch-2
Remove Option for N/3DS from default.ini
2018-03-23 15:29:35 -04:00
Subv 4c06d55a81 FS: Move the file open mode calculation to a separate function. 2018-03-23 14:27:07 -05:00
bunnei b36b627d4d RasterizerCacheOpenGL: FlushAll should flush full memory region. 2018-03-23 15:25:16 -04:00
bunnei 1a158dfcd6 memory: RasterizerFlushVirtualRegion should also check process image region. 2018-03-23 15:10:02 -04:00
bunnei 11047d7fd5 rasterizer: Flush and invalidate regions should be 64-bit. 2018-03-23 15:01:45 -04:00
bunnei cdf541fb5b renderer_opengl: Add framebuffer_transform_flags member variable. 2018-03-23 14:59:14 -04:00
bunnei ec4e1a3685 renderer_opengl: Better handling of framebuffer transform flags. 2018-03-23 14:58:27 -04:00
N00byKing 32fd57f0c8
Remove Option for N/3DS from default.ini 2018-03-23 18:06:55 +01:00
N00byKing 5ded39f5d8
CITRA_ICON -> YUZU_ICON 2018-03-23 16:56:59 +01:00
mailwl 9ee33350de Service/SSL: add ssl service 2018-03-23 09:32:50 +03:00
bunnei c2c55e0811 renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo. 2018-03-22 23:28:37 -04:00
bunnei e12c2cf8c6 nvdisp_disp0: Always flush and invalidate framebuffer region.
- Workaround for texture forwarding until we have a better place.
2018-03-22 23:18:04 -04:00
bunnei a0b1235f82 gl_rasterizer: Implement AccelerateDisplay method from Citra. 2018-03-22 23:06:54 -04:00
bunnei f61b9f7338 LoadGLBuffer: Use bytes_per_pixel, not bits. 2018-03-22 23:01:57 -04:00
bunnei 63d3924b5b memory: Port RasterizerFlushVirtualRegion from Citra. 2018-03-22 22:56:41 -04:00
bunnei 6ced80bb47 gl_rasterizer_cache: LoadGLBuffer should do a morton copy. 2018-03-22 22:54:04 -04:00
bunnei 740310113b video_core: Move MortonCopyPixels128 to utils header. 2018-03-22 22:52:40 -04:00
Valentin Vanelslande ee5f5a2c2d
yuzu_cmd: change default cpu core to dynarmic 2018-03-22 19:44:34 -06:00
Valentin Vanelslande 47cac816f6
default_ini: change default cpu core to dynarmic 2018-03-22 19:43:59 -06:00
bunnei 8a250de987 video_core: Remove usage of PAddr and replace with VAddr. 2018-03-22 21:13:46 -04:00
bunnei bfe45774f1 video_core: Move FramebufferInfo to FramebufferConfig in GPU. 2018-03-22 21:04:30 -04:00
bunnei c6362543d4 gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT. 2018-03-22 20:19:34 -04:00
bunnei f707c2dac4 gl_rasterizer: Add a simple passthrough shader in lieu of shader generation. 2018-03-22 20:00:41 -04:00
bunnei 7c3a263839 gpu: Expose Maxwell3D engine. 2018-03-22 19:48:20 -04:00
bunnei 3a6604e8fa maxwell_3d: Add some format decodings and string helper functions. 2018-03-22 19:47:28 -04:00
bunnei 656de23d93 renderer: Create rasterizer and cleanup. 2018-03-22 19:46:37 -04:00
N00byKing 8afdbf6a1f Remove more N3DS References 2018-03-22 21:25:06 +01:00
Daniel Lim Wee Soong 8529d84f31 Remove dependency chrono
Earlier chrono was included but after some code changed it was no longer needed

Forgot to remove it so I'm removing it now
2018-03-22 21:53:51 +08:00
Daniel Lim Wee Soong 47f96fe13a Change "yuzu starting..." to be logged with the new macro
Just as a proof that it works
2018-03-22 18:26:43 +08:00
Daniel Lim Wee Soong 3b558eebee Logging: Create logging macros based on fmtlib
Add a new set of logging macros based on fmtlib
Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533

Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so
make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet
so FMT_VARIADIC is used.
2018-03-22 18:21:29 +08:00
mailwl 95e747cd06 Service/spl: add module and services 2018-03-22 09:55:14 +03:00
bunnei ec5ede68e7
Merge pull request #258 from Subv/gpu_attribs
GPU: Added vertex attrib format and triangle topology registers
2018-03-21 19:36:06 -04:00
N00byKing 34b733e70e CMake: Set EMU_ARCH_BITS in CMakeLists.txt 2018-03-21 19:03:20 +01:00
Subv eff3f60b73 FS: Implemented IFileSystem::CreateDirectory. 2018-03-21 09:55:59 -05:00
Subv c450d264eb GPU: Added vertex attribute format registers. 2018-03-21 09:26:47 -05:00
mailwl 6673ed1274 Service/vi: convert services to module 2018-03-21 13:09:40 +03:00
Subv ae28a52277 GPU: Added registers for the number of vertices to render. 2018-03-20 23:28:06 -05:00
bunnei 0b3ab30762
Merge pull request #254 from bunnei/port-citra-renderer
Port Citra OpenGL rasterizer code
2018-03-20 21:37:43 -04:00
mailwl dca7cfb9cf Service: add fatal:u, fatal:p services 2018-03-20 16:59:02 +03:00
bunnei 6e3222363c renderer_gl: Port boilerplate rasterizer code over from Citra. 2018-03-20 00:07:32 -04:00
bunnei 9c468e0c55 gl_shader_util: Sync latest version with Citra. 2018-03-20 00:07:31 -04:00
bunnei d7b1ebe4a8 renderer_gl: Port over gl_shader_gen module from Citra. 2018-03-20 00:07:30 -04:00
Subv 0485ee499f FS: Implemented IFileSystem's OpenDirectory function.
Note that the filter parameter is not yet implemented.
2018-03-19 23:02:30 -05:00
Subv 21bac2d7d7 FS: Added the IDirectory IPC interface and implemented its two functions. 2018-03-19 23:01:47 -05:00
Subv 6d90d99d12 FS: Implement DiskFileSystem's OpenDirectory interface. 2018-03-19 23:00:37 -05:00
Subv e1d7b9fc2c FS: Implement DiskFileSystem::GetEntryType for existing files/directories. 2018-03-19 22:59:38 -05:00
Subv a9ba2c2000 FS: Updated the Directory Entry structure to match the Switch. 2018-03-19 22:58:55 -05:00
Subv fc44261dd1 FS: Support the file Append open mode. 2018-03-19 22:57:34 -05:00
Mat M f4700ccabf
Merge pull request #253 from Subv/rt_depth
GPU: Added registers for color and Z buffers.
2018-03-19 23:37:47 -04:00
bunnei 4bdb46e4c2 renderer_gl: Port over gl_shader_decompiler module from Citra. 2018-03-19 23:14:03 -04:00
bunnei a3e10b1a72 renderer_gl: Port over gl_rasterizer_cache module from Citra. 2018-03-19 23:14:03 -04:00
bunnei db0cfb8e8b gl_resource_manager: Sync latest version with Citra. 2018-03-19 23:14:02 -04:00
bunnei 0e4b9cdde4 renderer_gl: Port over gl_stream_buffer module from Citra. 2018-03-19 23:14:02 -04:00
bunnei 6a0902e56d gl_state: Sync latest version with Citra. 2018-03-19 23:13:49 -04:00
Subv 808704c78c FS: Implement MountSdCard. 2018-03-19 21:21:49 -05:00
Subv c4ca802b9d FS: Added an SDMC archive factory and registered it to the SDMC archive on startup. 2018-03-19 21:17:15 -05:00
Subv 7a27a11770 GPU: Added Z buffer registers to Maxwell3D's reg structure. 2018-03-19 16:55:33 -05:00
Subv 21d9519032 GPU: Added the render target (RT) registers to Maxwell3D's reg structure. 2018-03-19 16:46:29 -05:00
N00byKing 1d8b6ad13b Clang Fixes 2018-03-19 17:53:35 +01:00
N00byKing d16e08454d
oops 2018-03-19 17:43:04 +01:00
N00byKing 0e72d0d826 More Warning cleanups 2018-03-19 17:27:04 +01:00
N00byKing ef875d6a35 Clean Warnings (?) 2018-03-19 17:07:08 +01:00
Subv dcae0c9a4f GPU: Added the TSC registers to the Maxwell3D register structure. 2018-03-19 00:36:25 -05:00
Subv cff7b29bba GPU: Added the TIC registers to the Maxwell3D register structure. 2018-03-19 00:32:57 -05:00
bunnei 23a0d2d7b7
Merge pull request #193 from N00byKing/3184_2_robotic_boogaloo
Implement Pull #3184 from citra: core/arm: Improve timing accuracy before service calls in JIT (Rebased)
2018-03-18 22:35:47 -04:00
bunnei 2dc3a56e96
Merge pull request #250 from bunnei/buffer-dequeue-wait
vi: TransactParcel DequeueBuffer should wait current thread
2018-03-18 22:25:09 -04:00
bunnei c1c92c30f9 vi: Remove DequeueBuffer and wait until next available buffer. 2018-03-18 20:56:35 -04:00
bunnei c86af6939c hle_ipc: Add SleepClientThread to block current thread within HLE routines. 2018-03-18 20:56:34 -04:00
bunnei 2faa83ca13 hle_ipc: Use shared_ptr instead of unique_ptr to allow copies. 2018-03-18 20:56:33 -04:00
bunnei 019f1a0cf0 hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer. 2018-03-18 20:56:33 -04:00
bunnei e353b9fb3d thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB. 2018-03-18 20:56:32 -04:00
Subv 03156d0c9a GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18 19:03:40 -05:00
Subv 7b6868e908 GPU: Implement the BindStorageBuffer macro method in HLE.
This macro binds the SSBO Info Buffer as the current ConstBuffer.
This buffer is usually bound to c0 during shader execution.
Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18 16:50:42 -05:00
Subv 85d820b1b4 GPU: Handle writes to the CB_DATA method.
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS.

This method is usually used to upload uniforms or other shader-visible data.
2018-03-18 15:23:24 -05:00