Commit Graph

26530 Commits

Author SHA1 Message Date
Andrea Pappacoda 3041a612cb
ci: add reuse job
As mentioned in the previous commit, `reuse lint` can be used to ensure
that copyright information is always present and up to date.

This adds a GitHub Action that does just that, using the official
fsfe/reuse-action
2022-07-27 12:53:49 +02:00
Andrea Pappacoda cdb240f3d4
chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.

Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.

The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.

Following REUSE has a few advantages over the current approach:

- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
  `.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
  files like binary assets / images is always accurate and up to date

To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.

[REUSE]: https://reuse.software

Follow-up to 01cf05bc75
2022-07-27 12:53:49 +02:00
Kyle Kienapfel 81f66eec0c build: Ship vcpkg dlls with MSVC pr-verify builds
With our recent switchover from conan to vcpkg, we're shipping a few
more dll files, these need to be in the full zip.

    cp .\build\bin\*.dll .\artifacts\

also tacking on the fix where we're shipping scm_rev.cpp accidentally
2022-07-26 22:57:23 -07:00
liamwhite 7c63f926ab
Merge pull request #8652 from lat9nq/ffmpeg-gh
externals: Use GitHub for FFmpeg
2022-07-26 19:04:14 -04:00
lat9nq bf14790f08 externals: Use GitHub for FFmpeg
FFmpeg's own git repo seems to be down, so switch to GitHub like we use
for most externals.
2022-07-26 18:01:19 -04:00
lat9nq 5e27d37edc ci/linux: Delete libwayland-client from AppDir
This library causes issues in Vulkan driver detection.
libQt5MultimediaGstTools's dependencies seem to be the issue.
2022-07-26 02:25:39 -04:00
liamwhite 1e67d2b59f
Merge pull request #8541 from FearlessTobi/multiplayer-part1
yuzu, network: Add room service and UI configuration
2022-07-25 18:31:45 -04:00
FearlessTobi a41baaa181 network: Address review comments 2022-07-25 21:59:31 +02:00
FearlessTobi 61ce57b524 network, yuzu: Make copyright headers SPDX-compliant 2022-07-25 21:59:31 +02:00
FearlessTobi 6a2dcc8b3d network, yuzu: Improve variable naming and style consistency 2022-07-25 21:59:31 +02:00
FearlessTobi 6b5667dfa5 yuzu_cmd: Fix compilation 2022-07-25 21:59:31 +02:00
FearlessTobi 7d82e57b91 network: Move global state into a seperate class
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
2022-07-25 21:59:31 +02:00
german77 899c8bb330 common: multiplayer: Use GameInfo type 2022-07-25 21:59:31 +02:00
FearlessTobi 4b404191cf Address second part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi 6c8e456185 Address first part of review comments 2022-07-25 21:59:30 +02:00
FearlessTobi ec407bd3f1 Fix compilation on linux gcc 2022-07-25 21:59:30 +02:00
FearlessTobi ee5cb9c7b9 web_service: Fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
FearlessTobi 7fbd2916a1 core: Fix -Wunused-variable 2022-07-25 21:59:30 +02:00
FearlessTobi 7c3d241f0d common, core: fix -Wmissing-field-initializers 2022-07-25 21:59:30 +02:00
FearlessTobi 1b36542be2 yuzu: Hide multiplayer button and room status 2022-07-25 21:59:30 +02:00
FearlessTobi 705f7db84d yuzu: Add ui files for multiplayer rooms 2022-07-25 21:59:28 +02:00
FearlessTobi dcfe0a5feb network: Add initial files and enet dependency 2022-07-25 21:57:14 +02:00
bunnei 1bcde9dd98
Merge pull request #8564 from lat9nq/dinner-fork
yuzu: Streamline broken Vulkan handling
2022-07-25 12:12:41 -07:00
Narr the Reg ceb70b2139 Address comments 2022-07-25 11:17:48 -05:00
Liam 6523854dd6 kernel: unlayer CPU interrupt handling 2022-07-25 12:14:15 -04:00
Morph 591d1f1b09
Merge pull request #8549 from liamwhite/kscheduler-sc
kernel: use KScheduler from Mesosphere
2022-07-25 12:00:31 -04:00
german77 21b1e9c21a fix compiler errors 2022-07-24 16:39:32 -05:00
german77 3ac4f3a252 service: irs: Implement clustering processor 2022-07-24 15:01:43 -05:00
Liam 862142213f qt: reset progress bar after shader compilation 2022-07-24 13:35:44 -04:00
liamwhite 5af06d1433
Merge pull request #8484 from german77/irs_release
service: irs: Add camera support, split processors and implement ImageTransferProcessor
2022-07-24 13:31:28 -04:00
Morph d7d09355e7 qt_software_keyboard: Fix infinite loop when moving between buttons
There was a bug where, when using the numeric keyboard, moving between buttons resulted in an infinite loop, resulting in a stuck state.
This was due to prev_button being the only one enabled in that row or column, causing the condition in the while loop to always be true.
To fix this, detect whether we have returned to that initial row/column and break out of the loop.
2022-07-24 07:27:41 -04:00
Morph bee823db3a applet/swkbd: Implement optional symbol keys
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
2022-07-24 07:21:02 -04:00
Narr the Reg 403bdc4daf yuzu: Add webcam support and rebase to latest master 2022-07-23 19:40:25 -05:00
german77 097785e19e service: irs: Move to IRS namespace and minor fixes 2022-07-23 19:40:25 -05:00
german77 4539700595 service: irs: Split processors and implement ImageTransferProcessor 2022-07-23 19:40:25 -05:00
german77 57311b2c8b core: hid: Add cammera support 2022-07-23 19:40:25 -05:00
german77 cc83e0a600 yuzu: Hook qt camera to camera driver 2022-07-23 19:40:21 -05:00
german77 f19e7be6e8 input_common: Add camera driver 2022-07-23 19:38:42 -05:00
liamwhite 97729fd8e9
Merge pull request #8545 from Kelebek1/Audio
Project Andio
2022-07-23 15:20:39 -04:00
liamwhite 6c4e48dac4
Merge pull request #8629 from Docteh/test_transifex
ci,transifex: enable vcpkg on transifex step
2022-07-23 15:11:37 -04:00
liamwhite 7284adf4d9
Merge pull request #8625 from Docteh/ado_titlebar
ci: pass environment variables to linux docker (AppImage)
2022-07-23 15:11:29 -04:00
liamwhite 072516dcae
Merge pull request #8596 from Docteh/fix_gha
package MSVC CI Builds differently, and include yuzu.exe
2022-07-23 15:11:19 -04:00
Kyle Kienapfel 5878eb34f4 ci,transifex: enable vcpkg on transifex step
The slim docker container that runs transifex needs a few packages added
in, curl zip unzip

I've tested everything except actually pushing to transifex, but it's
not November 2022 yet so we're fine for now. Or we're actually using the
newer client and all is well.
2022-07-23 10:09:59 -07:00
liamwhite a47fc62cea
Merge pull request #8627 from lat9nq/submodule-clean
ci/windows: Cleanup unused data in submodules before packaging
2022-07-23 11:47:03 -04:00
Kyle Kienapfel 5cda630417 package MSVC CI Builds differently, and include yuzu.exe
This is related to 8486

Ninja places the exe files into .\build\bin while MSBuild may place them
into .\build\bin\Release

upload.ps1 was originally written for use with Azure Dev Ops to cough up
about 5 files and the script appears to be used for both CI and
mainline builds

GHA (GitHub Actions) makes available a single zip of the items uploaded by
each Upload action (artifacts directory), so we want to work with that.

I'm doing changes to upload.ps1 to accomplish this.

The changes to the verify.yml are as follows

-DGIT_BRANCH=pr-verify changes the header in yuzu, instead of saying
HEAD-<hash>-dirty it'll say pr-verify-<hash>

-DCLANG_FORMAT_SUFFIX=discordplzdontclang tricks the CMake stuff for
discord-rpc to NOT run clang-format, as this was marking CI builds as
dirty

I'm also making it upload just the exe by itself, as the msvc builds are
quite chunky. but maybe this is unnecessary.

Currently the MSVC artifact option is a 274MB zip that contains 3 copies
of the DLLs, and 4 copies of the source tarball, and zero copies of yuzu.exe

This PR should have msvc artifacts of about 190MB that downloads as 81 MB zip
2022-07-23 08:35:26 -07:00
lat9nq 1d700f1dfa ci/windows: Cleanup unused data before packaging
vcpkg data takes up a lot of space, and currently the scripts will
package all that data with the source archive which is unnecessary.
2022-07-23 10:16:44 -04:00
bunnei da066e8ed8
Merge pull request #8584 from Morph1984/qt5-cleanup
CMakeLists: Require QtConcurrent, and remove unused dlls
2022-07-23 01:10:30 -07:00
Kyle K dc45147736 ci: pass environment variables to linux docker (AppImage)
Variables in question:
AZURECIREPO TITLEBARFORMATIDLE TITLEBARFORMATRUNNING DISPLAYVERSION

CMakeModules/GenerateSCMRev.cmake has some logic that looks at BUILD_REPOSITORY variable inside CMake

src/common/CMakeLists.txt has some logic that takes some items from environment variables and
 sets variables inside CMake

This is the whole section at the moment.

    if (DEFINED ENV{AZURECIREPO})
      set(BUILD_REPOSITORY $ENV{AZURECIREPO})
    endif()
    if (DEFINED ENV{TITLEBARFORMATIDLE})
      set(TITLE_BAR_FORMAT_IDLE $ENV{TITLEBARFORMATIDLE})
    endif ()
    if (DEFINED ENV{TITLEBARFORMATRUNNING})
      set(TITLE_BAR_FORMAT_RUNNING $ENV{TITLEBARFORMATRUNNING})
    endif ()
    if (DEFINED ENV{DISPLAYVERSION})
      set(DISPLAY_VERSION $ENV{DISPLAYVERSION})
    endif ()
2022-07-22 18:13:06 -07:00
bunnei d60b0e8655
Merge pull request #8611 from liamwhite/fix-flatpak-crash
video_core: use correct byte size for framebuffer
2022-07-22 18:04:17 -07:00
bunnei 3f37e228a3 Revert "ci: Enable building with Visual Studio 2022" 2022-07-22 17:59:12 -07:00