Commit Graph

23578 Commits

Author SHA1 Message Date
Liam 7ec66db22c qt: warn on inoperable keys 2023-04-30 23:47:42 -04:00
bunnei 689f9a75a7
Merge pull request #10110 from Morph1984/intel-disable-compute
vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
2023-04-29 23:02:45 -07:00
bunnei fe57f39676
Merge pull request #10082 from FernandoS27/the-testers-really-love-chocolate
Refactor Accelerate DMA and do downloads through TC.
2023-04-29 11:46:01 -07:00
Fernando Sahmkow 4bc5469f52 Texture Cache: Release stagging buffers on tick frame 2023-04-29 15:31:38 +02:00
Fernando Sahmkow 58d1c7c77a Address Feedback & Clang Format 2023-04-29 00:18:21 +02:00
Fernando Sahmkow 56c9730a16 Maxwell3D: only update parameters on High 2023-04-29 00:18:21 +02:00
Fernando Sahmkow e3a2ca96bd Accelerate DMA: Use texture cache async downloads to perform the copies
to host.

WIP
2023-04-29 00:18:21 +02:00
Fernando Sahmkow 3fbee093b2 TextureCache: refactor DMA downloads to allow multiple buffers. 2023-04-29 00:18:21 +02:00
Morph cb092af3f0 vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue.
This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes.
It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps".
Intel, you can do better than this.
2023-04-28 17:59:36 -04:00
Fernando S 9bf19b04f6
Merge pull request #10051 from liamwhite/surface-capabilities
vulkan: pick alpha composite flags based on available values
2023-04-24 12:37:13 +02:00
Fernando S 47cd0586ee
Merge pull request #10056 from vonchenplus/audout_u
core: audio: return result when audio_out initialize failed
2023-04-24 12:36:52 +02:00
Fernando S 2311fa7c84
Merge pull request #10069 from liamwhite/log
maxwell_3d: fix out of bounds array access in size estimation
2023-04-24 12:36:24 +02:00
Liam eb7c2314f6 maxwell_3d: fix out of bounds array access in size estimation 2023-04-22 10:35:26 -04:00
Fernando S d600183583
Merge pull request #10074 from Kelebek1/fermi_blit
Account for a pre-added offset when using Corner sample mode for 2D blits
2023-04-22 12:06:00 +02:00
bunnei 0f1ff5f34e
Merge pull request #10076 from german77/TryPopMyFriend
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
2023-04-21 23:15:07 -07:00
bunnei d0e6eafe23
Merge pull request #10068 from twitchax/twitchax/dr_bind_address
Allow passing `--bind-address` to dedicated room.
2023-04-21 23:13:51 -07:00
bunnei 74d203fbe3
Merge pull request #10060 from german77/no_dead
core: hid: Remove deadzone of virtual controller
2023-04-21 23:13:21 -07:00
german77 7ffc42c397 core: am: Demote TryPopFromFriendInvitationStorageChannel Log level 2023-04-21 22:35:45 -06:00
Kelebek1 4e14b64bfc Account for a pre-added offset when using Corner sample mode for 2D blits 2023-04-21 19:08:21 +01:00
bunnei 0cfeb2e8d7
Merge pull request #10057 from liamwhite/its-not-in-the-timeline
vulkan: use plain fences when timeline semaphores are not available
2023-04-19 16:50:24 -07:00
Aaron Roney 79e32127b3 Run clang-format to fix all. 2023-04-19 17:52:09 +00:00
bunnei 799579c8d2
Merge pull request #10053 from german77/nfp_full
service: nfp: Implement all interfaces
2023-04-19 10:36:28 -07:00
Aaron Roney 3e7af5fbd7 Fix formatting. 2023-04-19 16:26:49 +00:00
Aaron Roney 34d0d94df0 Allow passing `bind_address` to dedicated room. 2023-04-19 05:37:30 +00:00
FengChen 55a33342cc core: audio: return result when audio_out initialize failed 2023-04-16 12:31:54 +08:00
german77 70a97fb5c7 core: hid: Remove deadzone of virtual controller 2023-04-15 18:41:09 -06:00
Liam e3fb9b5e00 vulkan: use plain fences when timeline semaphores are not available 2023-04-14 22:53:37 -04:00
bunnei e0895a8581
Merge pull request #10030 from Wollnashorn/botw-amd-fix
shader_recompiler: Fix ImageGather rounding on AMD/Intel
2023-04-14 16:56:34 -07:00
Narr the Reg 07694609fb
Merge pull request #10055 from v1993/patch-1
input_common: minor fix to mouse movement
2023-04-14 17:05:45 -06:00
Narr the Reg 307371e01d service: nfp: Implement debug Interface 2023-04-14 17:03:58 -06:00
Narr the Reg 00800d5289 service: nfp: Implement system interface 2023-04-14 17:03:57 -06:00
Valeri 60c4032b68
input_common: minor fix to mouse movement 2023-04-14 21:27:35 +03:00
Narr the Reg 101c0df79c service: nfp: Use an unique interface 2023-04-13 22:24:27 -06:00
Liam e37e1d24f9 vulkan: pick alpha composite flags based on available values 2023-04-13 16:38:20 -04:00
Wollnashorn c0e5ecc399 video_core: Enable ImageGather rounding fix on AMD open source drivers 2023-04-12 17:11:02 +02:00
liamwhite 54b4c84ab6
Merge pull request #10008 from vonchenplus/texture_cache
video_core: update imageinfo implement
2023-04-11 11:59:18 -04:00
liamwhite 4f77275cd5
Merge pull request #10027 from bylaws/master
Add some explicit latency to sample count reporting
2023-04-10 09:23:48 -04:00
Mai 47b80da906
Merge pull request #10035 from liamwhite/long-long
kernel: switch extended memory setting to 8GB arrangement
2023-04-10 03:04:05 -04:00
Liam baf4d1c22e kernel: move more memory to application in 8GB arrangement 2023-04-09 19:50:27 -04:00
liamwhite add4f82c33
Merge pull request #10014 from goldenx86/linuxLTO
Re-enable LTO for GCC
2023-04-08 17:55:51 -04:00
Liam abb785f269 kernel: switch extended memory setting to 8GB arrangement 2023-04-08 17:47:26 -04:00
Billy Laws 8908663f12 Use GetGlobalTimeNs as opposed to clock ticks 2023-04-08 21:54:19 +01:00
Wollnashorn 82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn fe91066f46 video_core: Enable ImageGather with subpixel offset on Intel 2023-04-08 16:12:44 +02:00
Wollnashorn 780240e697 shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
bunnei 25c4ae6e11
Merge pull request #10022 from liamwhite/gcc-13
general: fixes for gcc 13
2023-04-08 00:09:06 -07:00
Mai 6aaa8acff9
Merge pull request #10028 from zhaobot/tx-update-20230404051754
Update translations (2023-04-04)
2023-04-04 01:51:36 -04:00
The yuzu Community 455a736250 Update translations (2023-04-04) 2023-04-04 05:18:06 +00:00
Billy Laws 0afb9631b5 Add some explicit latency to sample count reporting
Some games have very tight scheduling requirements for their audio which can't really be matched on the host, adding a constant to the reported value helps to provide some leeway.
2023-04-03 23:11:36 +01:00
liamwhite bbdfe1fab1
Merge pull request #10024 from german77/crysis
service: hid: Fix handle validation
2023-04-03 13:06:07 -04:00