ameerj
|
59576b82a8
|
glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
8c684b3e23
|
glsl: Implement tessellation shaders
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
c7d085b505
|
glsl: Implement ImageGradient and other texture function variants
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
68d075d1e8
|
glsl: Fix atomic SSBO offsets
and implement misc getters
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
19247ba4fa
|
glsl: Implement geometry shaders
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
df53046d68
|
glsl: Use NotImplemented macro with function name output
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
3a024b3026
|
glsl: Implement gl_ViewportIndex
SSBU now working
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
b7561226ed
|
glsl: SHFL fix and prefer shift operations over divide in glsl shader
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
e10366974e
|
glsl: Implement precise fp variable allocation
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
14bfb4719a
|
HACK glsl: Write defaults to unused generic attributes
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
4b5a4ea72e
|
glsl: Fix ssbo indexing and name shadowing between shader stages
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
8ec0028e68
|
glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
9f3ffb996b
|
glsl: Rework var alloc to not assign unused results
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
1269a0cf8b
|
glsl: Rework variable allocator to allow for variable reuse
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
9ccbd74991
|
glsl: Fix ATOM and implement ATOMS
|
2021-07-22 21:51:37 -04:00 |
ameerj
|
68ef3803bf
|
glsl: Use gl_SubGroupInvocationARB
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
e35ffbbeb0
|
glsl: Implement VOTE for subgroup size potentially larger
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
770b754afd
|
glsl: Implement VOTE
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
181a4ffdc4
|
glsl: Implement ST{LS}
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
57d354b02c
|
glsl: Implement more instructions used by SMO
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
7df0815117
|
glsl: Implement more instructions used by SMO
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
80eec85867
|
glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
1542f31e79
|
glsl: minor cleanup
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
005eecffcd
|
glsl: Fix and implement rest of cbuf access
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
3047eb6688
|
glsl: Implement TXQ and other misc changes
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
5fd92780b2
|
glsl: TLD4 implementation
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
697eacd095
|
glsl: Implement TLD instruction
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
e4ba755705
|
glsl: Implement TEXS
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
59a692e9ed
|
glsl: Cleanup texture functions
|
2021-07-22 21:51:36 -04:00 |
lat9nq
|
c9a25855bc
|
shader_recompiler: GCC fixes
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
7619b7d427
|
glsl: Implement TEX depth functions
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
55e0211a5e
|
glsl: Implement TEX ImageSample functions
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
b98de76ea8
|
glsl: Rework Shuffle emit instructions to align with SPIR-V
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
8ba814efb2
|
glsl: Better Storage access and wip warps
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
86d4a05cec
|
glsl: Fix integer conversions, implement clamp CC
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
21797efa54
|
glsl: Implement IADD CC
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
453cd25da5
|
glsl: SSBO access fixes and wip SampleExplicitLod implementation.
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
f6bbc76336
|
glsl: WIP var forward declaration
to fix Loop control flow.
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
2a71333716
|
glsl: Fix bindings, add some CC ops
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
6674637853
|
glsl: remove unused headers
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
a752ec88d0
|
glsl: Implement derivatives and YDirection
plus some other misc additions/changed
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
ed14d31f66
|
glsl: Fix non-immediate buffer access
and many other misc implementations
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
d171083d53
|
glsl: textures wip
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
3d086e6130
|
glsl: Implement some attribute getters and setters
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
5399906c26
|
glsl: Track S32 atomics
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
b95716e543
|
glsl: Update phi node management
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
67f881e714
|
glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
bd24fa9713
|
glsl: Query GL Device for FP16 extension support
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
3482df1176
|
glsl: Simply FP storage atomics
|
2021-07-22 21:51:36 -04:00 |
ameerj
|
9cc1b8a873
|
glsl: F16x2 storage atomics
|
2021-07-22 21:51:36 -04:00 |