Commit Graph

1278 Commits

Author SHA1 Message Date
Tony Wasserka 18a5e888bb GPU: Pseudo-implement horizontal scaling.
It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all.
However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
2014-12-31 16:32:55 +01:00
Tony Wasserka 0f49424022 Pica/Rasterizer: Implement backface culling. 2014-12-31 16:32:55 +01:00
Tony Wasserka 3b78af904e Pica/Rasterizer: Textures seem to be laid out flipped vertically.
Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
2014-12-31 16:32:55 +01:00
Tony Wasserka 3da52ead9b Pica/DebugUtils: Fix a bug in RGBA4 texture decoding. 2014-12-31 16:32:55 +01:00
Tony Wasserka a7ae0330b1 Pica/Rasterizer: Implement alpha blending. 2014-12-31 16:32:55 +01:00
Tony Wasserka e229ff8c83 Pica/Rasterizer: Implement depth testing. 2014-12-31 16:32:55 +01:00
bunnei 59bba04628 Merge pull request #375 from lioncash/uops
dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX
2014-12-31 10:14:37 -05:00
Tony Wasserka 77bb58afeb Pica/Rasterizer: Further enhance Tev support. 2014-12-31 15:35:54 +01:00
Tony Wasserka 36291bc3f6 Pica: Add output merger definitions. 2014-12-31 15:35:54 +01:00
Tony Wasserka 632655e292 Pica: Fix A4, IA4 and IA8 texture formats.
Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
2014-12-31 15:35:24 +01:00
Tony Wasserka b7a48c422a Pica/CommandProcessor: Add support for integer uniforms. 2014-12-31 15:33:09 +01:00
Tony Wasserka b03a97e0b8 citra-qt: Fix displaying RGBA5551 framebuffers.
(not that it matters at the moment, because this code is not used yet)
2014-12-31 15:33:09 +01:00
Tony Wasserka e1144e364e citra-qt: Always show pica framebuffers as RGBA8.
We actually don't really know yet how the format is encoded. Hence just use what works.
2014-12-31 15:33:09 +01:00
Lioncash 3cc4af99d1 dyncom: Implement UADD8/UADD16/USUB8/USUB16/UASX/USAX 2014-12-31 06:45:41 -05:00
bunnei 746fcf5a59 Merge pull request #338 from chinhodado/master
Add citra icon to executable and window title in Windows
2014-12-31 00:47:06 -05:00
Chin 3aeb5970e5 Add citra icon to Windows executable and title bar 2014-12-31 00:38:03 -05:00
bunnei 631f13e462 dyncom: Massive refactor 2014-12-30 23:56:45 -05:00
bunnei 29da5da951 Merge pull request #369 from darkf/mingw_
Fix MinGW build (2)
2014-12-30 23:54:02 -05:00
Lioncash 5894c407c2 vfp: Get rid of a few warnings 2014-12-30 13:08:56 -05:00
Lioncash 6ce4b7b666 vfp: Implement VMOVBRRSS 2014-12-30 11:04:22 -05:00
Lioncash cc9f458ad3 dyncom: Implement USAT16/SSAT16 2014-12-30 09:43:24 -05:00
darkf 5d10b212ec Fix MSVC-related #defines and add CMakeLists comment 2014-12-29 20:12:03 -08:00
bunnei b3240f6455 Merge pull request #368 from purpasmart96/dsp_mem
MemMap: Add support for DSP Read & Writes in the memory map
2014-12-29 23:08:51 -05:00
Subv 545ded954d APT:A: Some style changes 2014-12-29 22:59:28 -05:00
darkf 8ba9ac0f74 Fix merge conflicts 2014-12-29 19:47:41 -08:00
purpasmart96 d5049cbba5 MemMap: Add support for DSP Read & Writes in the memory map 2014-12-29 19:35:06 -08:00
Subv 2c89d4d5cd Archives: Implemented ExtSaveData and SharedExtSaveData
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
2014-12-29 22:29:55 -05:00
bunnei 021fb42075 dyncom: Implement USAT/SSAT 2014-12-29 22:15:15 -05:00
bunnei 78bb86293f Merge pull request #253 from purpasmart96/mem_map
MemMap: Removed I/O address's and added more stuff
2014-12-29 21:57:04 -05:00
bunnei c2f41f0404 Merge pull request #362 from bunnei/dyncom-cleanup
dyncom: Various cleanups to match coding style, no functional changes.
2014-12-29 21:53:49 -05:00
bunnei dedbdb2dfb Merge pull request #344 from Yllodra/Qt-Oddities
Allow focus on the Qt render widget
2014-12-29 21:52:38 -05:00
bunnei aa49019afb dyncom: Various cleanups to match coding style, no functional changes. 2014-12-29 21:50:47 -05:00
Tony Wasserka b7e0b16354 Merge pull request #351 from yuriks/optimize
Rasterizer Optimizations
2014-12-30 00:13:48 +01:00
bunnei 2d2aa2c0be Merge pull request #361 from lioncash/moreqops
dyncom/armemu: Implement QADD8/QSUB8.
2014-12-29 14:53:04 -05:00
Lioncash d08d9f8747 dyncom: Fix SMLALXY's instruction labels
They were erroneously labeled as SMLAL.
2014-12-29 12:04:34 -05:00
Tony Wasserka 13699f05e7 Merge pull request #303 from linkmauve/fs-cleanup
FileSys cleanup
2014-12-29 12:14:59 +01:00
Lioncash e412c0fc46 dyncom: Implement QADD8/QSUB8 2014-12-29 00:54:48 -05:00
Lioncash 7ad400d5a7 armemu: Implement QADD8/QSUB8 2014-12-29 00:49:10 -05:00
bunnei 472ec0d0cf Merge pull request #360 from lioncash/dynuxt
dyncom: Implement UXTB16/UXTAB16
2014-12-28 23:20:30 -05:00
Yuri Kunde Schlesner 8369ee5803 Rasterizer: Pre-divide vertex attributes by W
Execute the division-by-W for perspective-correct interpolation of
values in the clipper, moving them out of the rasterization inner loop.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner fe186d3a59 GPU: Bitwise texture swizzling
Replace the loop-based texture address swizzling code by a bit-twiddling
implementation, providing a very small speed up. Also simplify
addressing code.
2014-12-29 02:08:11 -02:00
Yuri Kunde Schlesner 2012e1420f Rasterizer: Common sub-expression elimination
Move the computation of some values out of loops so that they're not
constantly recalculated even when they don't change.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner 7e9bc85cc8 Clipper: Compact buffers on each clipping pass
Use a new buffer management scheme in the clipper that allows using a
bounded minimal amount of buffer space. Even though it copies more data
it is still slightly faster likely due to using less cache.
2014-12-29 02:08:10 -02:00
Yuri Kunde Schlesner a320d1a5b4 Clipper: Avoid dynamic allocations
The triangle clipper was allocating its temporary input, output and work
buffers using a std::vector. Since this is a hot path, it's desirable to
use stack allocation instead.
2014-12-29 02:08:09 -02:00
Yuri Kunde Schlesner d151d797b1 Vertex Shader: Zero OutputVertex to avoid denormals
Unused OutputVertex attributes were being left un-initialized. The
leftover garbage sometimes decoded as floating-point denormalized
values, causing fallbacks to microcode and massive slowdowns in the rest
of the rasterization pipeline even though the results were unused. By
zeroing the structure we ensure these attributes only contain harmless
zeros.
2014-12-29 02:08:09 -02:00
Lioncash 5c198686ce dyncom: Implement UXTB16/UXTAB16 2014-12-28 22:45:04 -05:00
bunnei 487a80f9f7 Merge pull request #347 from bunnei/frameskip
Frameskip
2014-12-28 22:39:17 -05:00
bunnei df728cb4c2 Merge pull request #355 from lioncash/simp
armemu: Simplify some instructions.
2014-12-28 22:20:49 -05:00
bunnei 3b9d181b8e GPU: Implement frameskip and remove forced framebuffer swap hack. 2014-12-28 22:14:05 -05:00
bunnei 5763d40319 Merge pull request #352 from xdec/PR_XDEC_172
Qt: Citra crashes if disassembler pause button is pressed while no game is running. #172
2014-12-28 22:00:47 -05:00
bunnei 9a403d7dfb Merge pull request #359 from lioncash/vfp
vfp: Actually make the code somewhat readable
2014-12-28 21:54:53 -05:00
bunnei 77363d9590 Merge pull request #331 from yuriks/handle-reform
New Handle manager
2014-12-28 21:11:55 -05:00
Lioncash 9c7f2570f7 vfp: Actually make the code somewhat readable 2014-12-28 18:55:01 -05:00
bunnei bf9b33aa9f dyncom: Implement PKHBT and PKHTB. 2014-12-28 16:50:08 -05:00
bunnei 58cb62fe7b armemu: Fix PKHTB to do an arithmetic shift and correctly decode immediate field. 2014-12-28 16:18:52 -05:00
xdec e6162ed91e Qt: we don't need to check if model is valid. 2014-12-28 10:11:51 -08:00
Lioncash 7d322b5c6f dyncom: Implement USAD8/USADA8 2014-12-28 12:40:51 -05:00
Lioncash 6ce2a38ec4 armemu: Simplify SSAT/SSAT16/SXTB/SXTAB 2014-12-28 12:19:31 -05:00
Lioncash 9f5b53f9ff armemu: Simplify REV/REV16/SXTH/SXTAH 2014-12-28 12:13:13 -05:00
bunnei 762f16c4ad Merge pull request #354 from lioncash/usaduflow
armemu: Fix underflows in USAD8/USADA8
2014-12-28 11:57:25 -05:00
Lioncash 914ecfe04f armemu: Simplify USAT16/UXTB/UXTAB 2014-12-28 11:57:14 -05:00
Lioncash 5e16216afb armemu: Simplify REVSH/UXTH/UXTAH 2014-12-28 11:57:09 -05:00
Yuri Kunde Schlesner 7e2903cb74 Kernel: New handle manager
This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.

Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
2014-12-28 11:52:55 -02:00
Yuri Kunde Schlesner 23f2142009 Kernel: Replace GetStaticHandleType by HANDLE_TYPE constants 2014-12-28 11:52:53 -02:00
Yuri Kunde Schlesner 73fba22c01 Rename ObjectPool to HandleTable 2014-12-28 11:52:52 -02:00
Lioncash 059c65a27a armemu: Fix underflows in USAD8/USADA8
Initially reported by xdec.
2014-12-28 06:09:43 -05:00
xdec 8de09d87ab Fix crash when the disassembler pause button is pressed while no game is running. 2014-12-28 01:56:07 -08:00
Lioncash af69b0840b dyncom: Implement UQADD8, UQADD16, UQSUB8, UQSUB16, UQASX, and UQSAX. 2014-12-27 17:24:34 -05:00
Lioncash 60523113a9 armemu: Implement UQADD8, UQADD16, UQSUB16, UQASX, and UQSAX 2014-12-27 17:06:19 -05:00
Lioncash 52d889d85d dyncom: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX 2014-12-27 00:57:32 -05:00
bunnei b48ca7878b Merge pull request #348 from lioncash/uhops
armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX
2014-12-27 00:34:39 -05:00
Lioncash 84a0438cf5 armemu: Implement UHADD8, UHADD16, UHSUB8, UHSUB16, UHASX, and UHSAX 2014-12-26 23:55:39 -05:00
bunnei a2005d0657 GPU: Change internal framerate to 30fps. 2014-12-26 21:48:32 -05:00
bunnei 01c675685e Merge pull request #327 from Apology11/master
Fix visual studio ambiguous symbol error
2014-12-26 21:43:59 -05:00
Daniel Lundqvist 7e3f62a367 Remove duplicate work 2014-12-26 20:12:11 +01:00
Daniel Lundqvist ba4ca041f4 Allow focus only when in popout mode
Only allow manually setting focus to the rendering widget when in Single Window mode. Apply this behavior to when changing the mode while an app is running.
2014-12-26 19:42:27 +01:00
bunnei e5ddbfee02 Merge pull request #339 from bunnei/fixup-gsp-synch
Fixup gsp synch
2014-12-25 22:52:40 -05:00
bunnei 5d2ee78d8f Merge pull request #330 from purpasmart96/new_srv
More services & small clean ups
2014-12-25 22:51:38 -05:00
bunnei 5799025ac4 GPU: Further improve synchronization. 2014-12-25 22:46:55 -05:00
bunnei 4783133bbd ARM: Add a mechanism for faking CPU time elapsed during HLE.
- Also a few cleanups.
2014-12-25 22:46:44 -05:00
purpasmart96 9796bc1fa2 More services & small clean ups 2014-12-25 19:08:33 -08:00
bunnei 9c8ec675d9 Merge pull request #343 from lioncash/smmla
armemu: Implement SMMUL, SMMLA, and SMMLS.
2014-12-25 21:57:31 -05:00
bunnei 254567056f Merge pull request #341 from lioncash/moresmops
armemu: Implement SMLALD/SMLSLD
2014-12-25 21:46:54 -05:00
Daniel Lundqvist 9d90b26020 Allow focus on the Qt render widget
By default widgets are set to the focus policy Qt::NoFocus which disallows manually focusing it. Changing the policy to allow clicking the widget to set focus to it allows for keyboard input when not rendering to a popout window. This commit also sets focus to the widget when showing it.

Fixes issue #158.
2014-12-26 02:37:52 +01:00
Lioncash 35dbfc7ab0 armemu: Implement SMMUL, SMMLA, and SMMLS. 2014-12-25 13:52:46 -05:00
Lioncash 82c3962b95 armemu: Implement SMLALD/SMLSLD 2014-12-24 09:29:48 -05:00
Lioncash 6b7808e412 armemu: Fix GE/Q flag setting semantics 2014-12-24 07:56:57 -05:00
Emmanuel Gil Peyrot bbe0bf1332 FileSys: Clean up according to the coding style, and remove redundant namespaced names. 2014-12-24 01:49:48 +00:00
bunnei 2bbbe68399 Merge pull request #328 from archshift/writeable
Stubbed IsSdmcWriteable to always return writeable.
2014-12-23 20:41:51 -05:00
archshift 81a538ccc2 Stubbed IsSdmcWriteable to always return writeable. 2014-12-23 22:22:48 -03:00
Lioncash 20fc5f2a35 armemu: Set the Q flag correctly for much of the other ops
They were setting the old S flag.
2014-12-23 09:59:37 -05:00
Lioncash 79a7a432c5 armemu: Set the Q flag properly for SMLAD/SMUAD 2014-12-23 09:58:21 -05:00
bunnei d31a94f06b Merge pull request #334 from lioncash/cpsr
armemu: Fix retrieval of the CPSR in MRS instructions.
2014-12-23 09:44:04 -05:00
bunnei 53447da142 Merge pull request #335 from lioncash/cpsrcreate
armemu: Emulate the GE and Q flags.
2014-12-23 09:43:46 -05:00
Lioncash 6446331938 armemu: Properly set the Q flag for SSAT16/USAT16 upon saturation. 2014-12-22 23:52:05 -05:00
Lioncash f66d356938 armemu: Fix SEL
Needs to use the updated state of the CPSR.
2014-12-22 23:52:05 -05:00
Lioncash 8e2accd974 armemu: Fix construction of the CPSR 2014-12-22 23:51:59 -05:00
Lioncash 8c72322422 armemu: Fix retrieval of the CPSR in MRS instructions. 2014-12-22 21:44:03 -05:00
bunnei 949d95659e Merge pull request #275 from yuriks/cmake-clean
Clean up CMake library specification
2014-12-22 11:11:37 -05:00
Lioncash 97f3e884d2 dyncom: Move over QADD16/QASX/QSAX/QSUB16 2014-12-22 01:09:42 -05:00