Commit Graph

2756 Commits

Author SHA1 Message Date
bunnei cb2209d06a
Merge pull request #2337 from lioncash/temporary
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
Lioncash 00e7190e29 video_core/macro_interpreter: Remove assertion within FetchParameter()
We can just use .at(), which essentially does the same thing, but with
less code.
2019-04-05 22:56:58 -04:00
Lioncash 1efdb4897e video_core/macro_interpreter: Simplify GetRegister()
Given we already ensure nothing can set the zeroth register in
SetRegister(), we don't need to check if the index is zero and special
case it. We can just access the register normally, since it's already
going to be zero.

We can also replace the assertion with .at() to perform the equivalent
behavior inline as part of the API.
2019-04-05 22:55:13 -04:00
Lioncash c13fbe6a41 video_core/memory_manager: Make Read() a const qualified member function
Given this doesn't actually alter internal state, this can be made a
const member function.
2019-04-05 20:30:48 -04:00
Lioncash 76ef6e5c2b video_core/memory_manager: Make ReadBlock() a const qualifier member function
Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.

Now block reading may be done from a const context.
2019-04-05 20:28:44 -04:00
Lioncash 34510bcda8 video_core/memory_manager: Add a const qualified variant of GetPointer()
Allows retrieving read-only pointers from a const context externally.
2019-04-05 20:25:28 -04:00
Lioncash 085b388a7a video_core/memory_manager: Make FindFreeRegion() a const member function
This doesn't modify internal state, so it can be made a const member
function.
2019-04-05 20:22:55 -04:00
Lioncash 9dec087fca video_core/memory_manager: Make GpuToCpuAddress() a const member function
This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
2019-04-05 20:18:29 -04:00
Fernando Sahmkow fc91e21206 Implement SyncPoint Register in the GPU. 2019-04-05 19:19:30 -04:00
Lioncash 30ce9b2b5c video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
Since c5d41fd812 callback parameters were
changed to use an s64 to represent late cycles instead of an int, so
this was causing a truncation warning to occur here. Changing it to s64
is sufficient to silence the warning.
2019-04-05 18:37:37 -04:00
Lioncash 22f02076c6 video_core/engines: Make memory manager members private
These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash 26223f8124 video_core/engines: Remove unnecessary inclusions where applicable
Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp 34c3e2c786 renderer_opengl/utils: Skip empty binds 2019-04-05 19:19:49 -03:00
ReinUsesLisp b631c09e72 gl_rasterizer: Use ARB_multi_bind to update SSBOs 2019-04-05 19:18:43 -03:00
ReinUsesLisp 2d1f054c61 gl_rasterizer: Use ARB_multi_bind to update UBOs across stages 2019-04-05 19:10:46 -03:00
bunnei 66be5150d6
Merge pull request #2282 from bunnei/gpu-asynch-v2
gpu_thread: Improve synchronization by using CoreTiming.
2019-04-04 22:38:04 -04:00
bunnei f7d6e08688
Merge pull request #2336 from ReinUsesLisp/txq
gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash 52746ed8dc gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp 88a3c05b7b gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:

R0 = TXQ(); // => int
R0 = static_cast<float>(R0);

If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash 3fd5998d84 video_core/renderer_opengl: Remove unnecessary includes
Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei d6374b2522
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei d7438d067f
Merge pull request #2299 from lioncash/maxwell
gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp 78bd66d037 gl_state: Rework to enable individual applies 2019-04-03 20:26:27 -03:00
ReinUsesLisp 04979560fb shader_ir/memory: Reduce severity of LD_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp 24abeb9a67 shader_ir/memory: Reduce severity of ST_L cache management and log it 2019-04-03 17:12:44 -03:00
ReinUsesLisp 06c1f75f21 gl_shader_decompiler: Return early when an operation is invalid 2019-04-03 16:02:09 -03:00
bunnei 7931a68d4e
Merge pull request #2302 from ReinUsesLisp/vk-swapchain
vk_swapchain: Implement a swapchain manager
2019-04-03 11:50:05 -04:00
ReinUsesLisp 576ad9a012 gl_sampler_cache: Port sampler cache to OpenGL 2019-04-02 16:58:08 -03:00
ReinUsesLisp c5047540c9 video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
bunnei 4555b63750 gpu_thread: Improve synchronization by using CoreTiming. 2019-04-01 21:32:39 -04:00
Lioncash 781ab8407b general: Use deducation guides for std::lock_guard and std::unique_lock
Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
ReinUsesLisp 38658b38b4 gl_shader_decompiler: Hide local definitions inside an anonymous namespace 2019-03-31 00:26:34 -03:00
Mat M da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
bunnei 1960164055
Merge pull request #2297 from lioncash/reorder
video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
bunnei e199d1e14f
Merge pull request #2298 from lioncash/variable
video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-30 19:59:45 -04:00
ReinUsesLisp e8abe4b77c gl_shader_decompiler: Add AOFFI backing implementation 2019-03-30 02:55:18 -03:00
ReinUsesLisp cb68ce7c2f shader_ir/decode: Implement AOFFI for TEX and TLD4 2019-03-30 02:53:29 -03:00
ReinUsesLisp cf4ecc1945 shader_ir: Implement immediate register tracking 2019-03-30 02:53:16 -03:00
unknown b4857e326f common/zstd_compression: simplify decompression interface 2019-03-29 18:22:08 +01:00
unknown aa92da205e gl_shader_disk_cache: Fixup clang format 2019-03-29 18:22:08 +01:00
unknown 35ebbbc167 gl_shader_disk_cache: Use Zstandard for compression 2019-03-29 18:22:08 +01:00
unknown 4fad477aeb gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time 2019-03-29 18:13:00 +01:00
unknown c791192d64 Addressed feedback 2019-03-29 18:12:42 +01:00
unknown 74cee1b65d gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files 2019-03-29 16:42:19 +01:00
unknown 798d76f4c7 data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression 2019-03-29 16:42:19 +01:00
ReinUsesLisp 746dab407e vk_swapchain: Implement a swapchain manager 2019-03-29 00:00:51 -03:00
bunnei 76f024865d
Merge pull request #2296 from lioncash/override
video_core: Add missing override specifiers
2019-03-28 17:54:51 -04:00
Lioncash c1ba3e3d4a gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.

core/memory.h is also not used within this file at all, so we can remove
it as well.
2019-03-28 11:16:25 -04:00
Lioncash 1650593927 gl_shader_manager: Move using statement into the cpp file
Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
2019-03-28 11:16:21 -04:00
Lioncash 7d88fc83bf gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.

This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
2019-03-28 11:14:24 -04:00
Lioncash d68716efdc gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Previously only one line of the whole comment was in proper Doxygen
formatting.
2019-03-27 13:10:43 -04:00
Lioncash 947d364dba gpu_thread: Remove unused dma_pusher class member variable from ThreadManager
The pusher instance is only ever used in the constructor of the
ThreadManager for creating the thread that the ThreadManager instance
contains. Aside from that, the member is unused, so it can be removed.
2019-03-27 12:51:21 -04:00
Lioncash e2131f7310 gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL
This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface"
2019-03-27 12:45:59 -04:00
Lioncash a5fa4b311e video_core: Amend constructor initializer list order where applicable
Specifies the members in the same order that initialization would take
place in.

This also silences -Wreorder warnings.
2019-03-27 12:37:53 -04:00
Lioncash bbe700359d video_core: Add missing override specifiers
Ensures that the signatures will always match with the base class.

Also silences a few compilation warnings.
2019-03-27 12:24:52 -04:00
Lioncash e36f1a5ba9 video_core/gpu: Amend typo in GPU member variable name
smaphore -> semaphore
2019-03-27 12:12:57 -04:00
bunnei e5893db3e6
Merge pull request #2256 from bunnei/gpu-vmm
gpu: Rewrite MemoryManager based on the VMManager implementation.
2019-03-22 18:41:12 -04:00
ReinUsesLisp d708d03d20 video_core: Implement API agnostic view based texture cache
Implements an API agnostic texture view based texture cache. Classes
defined here are intended to be inherited by the API implementation and
used in API-specific code.

This implementation exposes protected virtual functions to be called
from the implementer.

Before executing any surface copies methods (defined in API-specific code)
it tries to detect if the overlapping surface is a superset and if it
is, it creates a view. Views are references of a subset of a surface, it
can be a superset view (the same as referencing the whole texture).
Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map
arrays with layer and mipmap level views. Texture 3D slices views are
not implemented.

If the view attempt fails, the fast path is invoked with the overlapping
textures (defined in the implementer). If that one fails (returning
nullptr) it will flush and reload the texture.
2019-03-22 13:34:04 -03:00
bunnei d0dddb3e9d Revert "Devirtualize Register/Unregister and use a wrapper instead."
- Fixes graphical issues from transitions in Super Mario Odyssey.
2019-03-21 21:56:56 -04:00
bunnei 2117edd0f8 memory_manager: Cleanup FindFreeRegion. 2019-03-20 23:12:28 -04:00
bunnei 5a5fccaa23 memory_manager: Use Common::AlignUp in public interface as needed. 2019-03-20 22:58:49 -04:00
bunnei 72837e4b3d memory_manager: Bug fixes and further cleanup. 2019-03-20 22:36:03 -04:00
bunnei 19330f45d3 maxwell_dma: Check for valid source in destination before copy.
- Avoid a crash in Octopath Traveler.
2019-03-20 22:36:03 -04:00
bunnei 197dcf0b5e memory_manager: Add protections for invalid GPU addresses.
- Avoid a crash in Xenoblade Chronicles 2.
2019-03-20 22:36:03 -04:00
bunnei 21eb4cfa7f gl_rasterizer_cache: Check that backing memory is valid before creating a surface.
- Fixes a crash in Puyo Puyo Tetris.
2019-03-20 22:36:02 -04:00
bunnei 22d3dfbcd4 gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
bunnei 241563d15c gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
bunnei 032e4c4ca3 gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. 2019-03-16 22:03:19 -04:00
bunnei 2392e146b0
Merge pull request #2244 from bunnei/gpu-mem-refactor
video_core: Refactor to use MemoryManager interface for all memory access.
2019-03-16 21:59:45 -04:00
bunnei 10118c71e0 memory: Simplify rasterizer cache operations. 2019-03-16 00:41:08 -04:00
bunnei 574e89d924 video_core: Refactor to use MemoryManager interface for all memory access.
# Conflicts:
#	src/video_core/engines/kepler_memory.cpp
#	src/video_core/engines/maxwell_3d.cpp
#	src/video_core/morton.cpp
#	src/video_core/morton.h
#	src/video_core/renderer_opengl/gl_global_cache.cpp
#	src/video_core/renderer_opengl/gl_global_cache.h
#	src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
2019-03-16 00:38:48 -04:00
bunnei 2eaf6c41a4 gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
bunnei 84d3cdf7d7
Merge pull request #2233 from ReinUsesLisp/morton-cleanup
video_core/morton: Miscellaneous changes
2019-03-14 21:23:12 -04:00
bunnei 6788ebffc8
Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache
vk_sampler_cache: Implement a sampler cache
2019-03-14 21:22:34 -04:00
bunnei 8bd17aa044
Merge pull request #2216 from ReinUsesLisp/rasterizer-system
gl_rasterizer: Use system instance passed from argument
2019-03-14 16:37:05 -04:00
bunnei 4e6c667586
Merge pull request #2227 from lioncash/override
renderer_opengl/gl_global_cache: Add missing override specifiers
2019-03-13 17:05:49 -04:00
ReinUsesLisp ffe2e50458 video_core/morton: Use enum to describe MortonCopyPixels128 mode 2019-03-13 16:35:21 -03:00
ReinUsesLisp 6ed6129b4f video_core/morton: Remove unused parameter in MortonSwizzle 2019-03-13 16:35:10 -03:00
ReinUsesLisp 9030a8259f video_core/morton: Remove clang-format off when it's not needed 2019-03-13 16:16:45 -03:00
ReinUsesLisp fdf76a25ab video_core/morton: Remove unused functions 2019-03-13 16:15:54 -03:00
ReinUsesLisp a63295a872 video_core/texture: Fix up sampler lod bias 2019-03-13 00:45:54 -03:00
Mat M a3734d7e31
vk_sampler_cache: Use operator== instead of memcmp
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-12 21:05:36 -03:00
ReinUsesLisp aa59d77c3b vk_sampler_cache: Implement a sampler cache 2019-03-12 20:20:57 -03:00
ReinUsesLisp 8ebeb9ade2 video_core/texture: Add a raw representation of TSCEntry 2019-03-12 16:56:29 -03:00
bunnei 2ad44a453f
Merge pull request #2215 from ReinUsesLisp/samplers
gl_rasterizer: Encapsulate sampler queries into methods
2019-03-12 13:10:53 -04:00
Lioncash 3350c0a779 renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assign
The previous code had some minor issues with it, really not a big deal,
but amending it is basically 'free', so I figured, "why not?".

With the standard container maps, when:

map[key] = thing;

is done, this can cause potentially undesirable behavior in certain
scenarios. In particular, if there's no value associated with the key,
then the map constructs a default initialized instance of the value
type.

In this case, since it's a std::shared_ptr (as a type alias) that is
the value type, this will construct a std::shared_pointer, and then
assign over it (with objects that are quite large, or actively heap
allocate this can be extremely undesirable).

We also make the function take the region by value, as we can avoid a
copy (and by extension with std::shared_ptr, a copy causes an atomic
reference count increment), in certain scenarios when ownership isn't a
concern (i.e. when ReserveGlobalRegion is called with an rvalue
reference, then no copy at all occurs). So, it's more-or-less a "free"
gain without many downsides.
2019-03-11 12:20:35 -04:00
Lioncash 1070c020db renderer_opengl/gl_global_cache: Append missing override specifiers
Two of the functions here are overridden functions, so we can append
these specifiers to make it explicit.
2019-03-11 12:02:30 -04:00
ReinUsesLisp a6c048920e gl_rasterizer: Use system instance passed from argument 2019-03-11 03:17:21 -03:00
bunnei 633ce92908
Merge pull request #2147 from ReinUsesLisp/texture-clean
shader_ir: Remove "extras" from the MetaTexture
2019-03-10 17:28:36 -04:00
bunnei 4a84921b31
Merge pull request #2143 from ReinUsesLisp/texview
gl_rasterizer_cache: Create texture views for array discrepancies
2019-03-10 17:27:49 -04:00
ReinUsesLisp a0be7b3b92 gl_rasterizer: Encapsulate sampler queries into methods 2019-03-09 04:35:57 -03:00
ReinUsesLisp 6ee0ba64c8 gl_rasterizer: Minor logger changes 2019-03-09 03:34:49 -03:00
bunnei 160fc63c72
Merge pull request #2209 from lioncash/reorder
video_core/gpu_thread: Silence a -Wreorder warning
2019-03-08 12:04:26 -05:00
bunnei 78c803b4f3
Merge pull request #2208 from lioncash/gpu
video_core/gpu: Make GPU's destructor virtual
2019-03-08 12:03:58 -05:00
bunnei 1143923cdd
Merge pull request #2191 from ReinUsesLisp/maxwell-to-vk
maxwell_to_vk: Initial implementation
2019-03-08 11:51:08 -05:00
ReinUsesLisp e7ac5a6adf dma_pusher: Store command_list_header by copy
Instead of holding a reference that will get invalidated by
dma_pushbuffer.pop(), hold it as a copy. This doesn't have any
performance cost since CommandListHeader is 8 bytes long.
2019-03-08 04:06:54 -03:00
Lioncash c2d4c8b95e video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype
This function didn't have a definition, so we can remove it to prevent
accidentally attempting to use it.
2019-03-07 16:08:52 -05:00
Lioncash 48a461a629 video_core/gpu_thread: Amend constructor initializer list order
Moves the data members to satisfy the order they're declared as in the
constructor initializer list.

Silences a -Wreorder warning.
2019-03-07 16:05:49 -05:00
Lioncash 24e2e601d5 video_core/gpu: Make GPU's destructor virtual
Because of the recent separation of GPU functionality into sync/async
variants, we need to mark the destructor virtual to provide proper
destruction behavior, given we use the base class within the System
class.

Prior to this, it was undefined behavior whether or not the destructor
in the derived classes would ever execute.
2019-03-07 15:59:45 -05:00
bunnei 4f352833a5
Merge pull request #2055 from bunnei/gpu-thread
Asynchronous GPU command processing
2019-03-07 10:41:53 -05:00
bunnei 076c76f4e4
Merge pull request #2149 from ReinUsesLisp/decoders-style
gl_rasterizer_cache: Move format conversion functions to their own file
2019-03-06 21:56:20 -05:00
bunnei 84ad81ee67 gpu_thread: Fix deadlock with threading idle state check. 2019-03-06 21:48:57 -05:00
bunnei 63aa08acbe gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion. 2019-03-06 21:48:57 -05:00
bunnei 3f1b4fb23a gpu: Always flush. 2019-03-06 21:48:57 -05:00
bunnei aaa373585c gpu: Refactor a/synchronous implementations into their own classes. 2019-03-06 21:48:57 -05:00
bunnei 7b574f406b gpu: Move command processing to another thread. 2019-03-06 21:48:57 -05:00
bunnei d2ff93c319
Merge pull request #2190 from lioncash/ogl-global
core: Remove the global telemetry accessor function
2019-03-06 21:41:53 -05:00
bunnei ac51d048a9 gpu: Refactor command and swap buffers interface for asynch. 2019-03-06 21:09:09 -05:00
bunnei 4483089d70 gpu: Refactor to take RendererBase instead of RasterizerInterface. 2019-03-06 21:09:09 -05:00
bunnei 22f105c06d
Merge pull request #2203 from lioncash/engines-include
video_core/engines: Remove unnecessary includes
2019-03-06 10:51:27 -05:00
Lioncash f9ee0dc7ee video_core/engines: Remove unnecessary includes
Removes a few unnecessary dependencies on core-related machinery, such
as the core.h and memory.h, which reduces the amount of rebuilding
necessary if those files change.

This also uncovered some indirect dependencies within other source
files. This also fixes those.
2019-03-05 20:35:32 -05:00
Lioncash 42085ff110 video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat()
This isn't needed anymore, according to Hexagon
2019-03-05 10:15:06 -05:00
bunnei 07e13d6728
Merge pull request #2165 from ReinUsesLisp/unbind-tex
gl_rasterizer: Unbind textures but don't apply the gl_state
2019-03-04 13:51:59 -05:00
Lioncash 90febaf717 video_core/renderer_opengl: Replace direct usage of global system object accessors
We already pass a reference to the system object to the constructor of the renderer,
so we can just use that instead of using the global accessor functions.
2019-03-04 10:24:09 -05:00
ReinUsesLisp 1f6571b3de maxwell_to_vk: Initial implementation 2019-03-04 04:06:05 -03:00
Mat M a461e266ea
Merge pull request #2183 from ReinUsesLisp/vk-buffer-cache-clang
vk_buffer_cache: Fix clang-format
2019-03-02 14:43:15 -05:00
bunnei 3c39b39bbc
Merge pull request #2182 from bunnei/my-wasted-friday
fuck git for ruining my day, I will learn but I will not forgive
2019-03-02 00:57:15 -05:00
ReinUsesLisp 8e84e81e74 vk_buffer_cache: Fix clang-format 2019-03-02 02:16:45 -03:00
bunnei ab70c2583d fuck git for ruining my day, I will learn but I will not forgive 2019-03-02 00:01:34 -05:00
ReinUsesLisp 35c105a108 vk_buffer_cache: Implement a buffer cache
This buffer cache is just like OpenGL's buffer cache with some minor
style changes. It uses VKStreamBuffer.
2019-03-01 17:33:36 -03:00
ReinUsesLisp e85066dac7 gl_rasterizer: Remove texture unbinding after dispatching a draw call
Unbinding was required when OpenGL delete operations didn't unbind a
resource if it was bound. This is no longer needed and can be removed.
2019-02-28 00:17:50 -03:00
ReinUsesLisp bb3ab7d66c gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
bunnei 1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
bunnei 1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei 66f4fd4c81
Merge pull request #2172 from lioncash/reorder
gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow 7ea097e5c2 Devirtualize Register/Unregister and use a wrapper instead. 2019-02-27 21:58:50 -04:00
Fernando Sahmkow 5a9204dbd7 Corrections and redesign. 2019-02-27 21:58:49 -04:00
Fernando Sahmkow d6b9b51606 Fix linux compile error. 2019-02-27 21:58:48 -04:00
Fernando Sahmkow e64fa4d2ea Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. 2019-02-27 21:58:47 -04:00
Fernando Sahmkow 3558c88442 Remove certain optimizations that caused texception to fail in certain scenarios. 2019-02-27 21:58:45 -04:00
Fernando Sahmkow e9d84ef22c Bug fixes and formatting 2019-02-27 21:58:44 -04:00
Fernando Sahmkow 5bc82d124c rasterizer_cache_gl: Implement Texception Pass 2019-02-27 21:58:43 -04:00
Fernando Sahmkow 8932001610 rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. 2019-02-27 21:58:40 -04:00
Fernando Sahmkow 44ea2810e4 rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. 2019-02-27 21:58:39 -04:00
Fernando Sahmkow d583fc1e97 rasterizer_cache_gl: Notify on framebuffer change 2019-02-27 21:58:37 -04:00
Fernando Sahmkow 45b6d2d349 rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister 2019-02-27 21:57:33 -04:00
bunnei f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
ReinUsesLisp 27ddbeb01c gl_rasterizer_cache: Create texture views for array discrepancies
When a texture is sampled in a shader with a different array mode than
the cached state, create a texture view and bind that to the shader
instead.
2019-02-27 14:41:06 -03:00
bunnei 66e023fba2
Merge pull request #2167 from lioncash/namespace
common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash 16ea93c11e vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash a6a783b3dc gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash e7eff72e83 gl_shader_disk_cache: Remove #pragma once from cpp file
This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash b9238edd0d common/math_util: Move contents into the Common namespace
These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp 0ad3c031f4 gl_rasterizer_cache: Move format conversion to its own file 2019-02-26 20:08:27 -03:00
ReinUsesLisp 0ccd490fcd decoders: Minor style changes 2019-02-26 20:08:27 -03:00
ReinUsesLisp d91e35a50a renderer_opengl: Update pixel format tracking 2019-02-26 03:47:16 -03:00
ReinUsesLisp 5219edd715 maxwell_3d: Use std::bitset to manage dirty flags 2019-02-26 03:01:48 -03:00
ReinUsesLisp 730eb1dad7 vk_stream_buffer: Remove copy code path 2019-02-26 02:09:43 -03:00
ReinUsesLisp 5ca63d0675 shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
ReinUsesLisp 48e6f77c03 shader/decode: Split memory and texture instructions decoding 2019-02-26 00:11:30 -03:00