ReinUsesLisp
676172e20d
vk_shader_decompiler: Implement Assign and LogicalAssign
2019-04-10 14:20:25 -03:00
ReinUsesLisp
d316d248ab
vk_shader_decompiler: Implement non-OperationCode visits
2019-04-10 14:20:25 -03:00
ReinUsesLisp
b758c861b0
vk_shader_decompiler: Implement OperationCode decompilation interface
2019-04-10 14:20:25 -03:00
ReinUsesLisp
fec4eb9776
vk_shader_decompiler: Implement Visit
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ca51f99840
vk_shader_decompiler: Implement labels tree and flow
2019-04-10 14:20:25 -03:00
ReinUsesLisp
13aa664f3f
vk_shader_decompiler: Implement declarations
2019-04-10 14:20:25 -03:00
ReinUsesLisp
ad53b233c5
vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler
2019-04-10 14:20:25 -03:00
ReinUsesLisp
970d9e57c8
video_core: Add sirit as optional dependency with Vulkan
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sirit is a runtime assembler for SPIR-V
2019-04-10 14:20:25 -03:00
bunnei
97648f4841
Merge pull request #2345 from ReinUsesLisp/multibind
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gl_rasterizer: Use ARB_multi_bind to update buffers with a single call per drawcall
2019-04-10 11:23:19 -04:00
bunnei
ed9dba89d3
Merge pull request #2375 from FernandoS27/fix-ldc
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Remove unnecessary bounding in LD_C
2019-04-09 21:23:24 -04:00
Fernando Sahmkow
c9f35d96be
Remove bounding in LD_C
2019-04-09 20:02:11 -04:00
bunnei
2598433f9c
Merge pull request #2354 from lioncash/header
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video_core/texures/texture: Remove unnecessary includes
2019-04-09 19:19:41 -04:00
bunnei
353a099481
Merge pull request #2366 from FernandoS27/xmad-fix
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Correct XMAD mode, psl and high_b on different encodings.
2019-04-09 19:15:01 -04:00
bunnei
bc7e149835
Merge pull request #2369 from FernandoS27/mip-align
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gl_backend: Align Pixel Storage
2019-04-09 17:20:43 -04:00
Fernando Sahmkow
cd91e98dab
Correct Fermi Copy on Linear Textures.
2019-04-09 14:13:58 -04:00
Fernando Sahmkow
7c458311d3
Implement Texture Format ZF32_X24S8.
2019-04-09 12:33:46 -04:00
Fernando Sahmkow
b0aa8ad736
Correct depth compare with color formats for R32F
2019-04-09 12:06:59 -04:00
Fernando Sahmkow
9f16833097
gl_backend: Align Pixel Storage
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This commit makes sure GL reads on the correct pack size for the
respective texture buffer.
2019-04-08 17:16:02 -04:00
Fernando Sahmkow
5c55ae4e18
Correct LOP_IMN encoding
2019-04-08 13:39:12 -04:00
Fernando Sahmkow
16adc735a5
Correct XMAD mode, psl and high_b on different encodings.
2019-04-08 13:01:17 -04:00
Fernando Sahmkow
ef8be408d3
Adapt Bindless to work with AOFFI
2019-04-08 12:07:56 -04:00
Fernando Sahmkow
492040bd9c
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
2019-04-08 11:36:11 -04:00
Fernando Sahmkow
797e351bf8
Fix bad rebase
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
c60b0b8432
Fix TMML
2019-04-08 11:35:22 -04:00
Fernando Sahmkow
a77e9a27b0
Simplify ConstBufferAccessor
2019-04-08 11:35:19 -04:00
Fernando Sahmkow
fd4e994de3
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
2019-04-08 11:35:18 -04:00
Fernando Sahmkow
4841440382
Implement TXQ_B
2019-04-08 11:29:52 -04:00
Fernando Sahmkow
189bd1980c
Implement TMML_B
2019-04-08 11:29:49 -04:00
Fernando Sahmkow
ac3ba9a33e
Corrections to TEX_B
2019-04-08 11:28:44 -04:00
Fernando Sahmkow
90d06acfed
Fixes to Const Buffer Accessor and Formatting
2019-04-08 11:23:47 -04:00
Fernando Sahmkow
7af82ca022
Implement Bindless Handling on SetupTexture
2019-04-08 11:23:46 -04:00
Fernando Sahmkow
fe392fff24
Unify both sampler types.
2019-04-08 11:23:45 -04:00
Fernando Sahmkow
e28fd3d0a5
Implement Bindless Samplers and TEX_B in the IR.
2019-04-08 11:23:42 -04:00
Fernando Sahmkow
c4ac05c82c
Implement Const Buffer Accessor
2019-04-08 11:19:34 -04:00
bunnei
f14328bf0a
Merge pull request #2300 from FernandoS27/null-shader
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shader_cache: Permit a Null Shader in case of a bad host_ptr.
2019-04-07 17:58:27 -04:00
bunnei
c2fee0e519
Merge pull request #2355 from ReinUsesLisp/sync-point
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maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-07 17:56:11 -04:00
bunnei
8aaf418bd6
Merge pull request #2306 from ReinUsesLisp/aoffi
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shader_ir: Implement AOFFI for TEX and TLD4
2019-04-07 17:52:30 -04:00
bunnei
6b18a1592f
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
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gl_state: Rework to enable individual applies
2019-04-07 17:50:07 -04:00
bunnei
21a4e7deea
Merge pull request #2098 from FreddyFunk/disk-cache-zstd
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gl_shader_disk_cache: Use Zstandard for compression
2019-04-07 17:48:33 -04:00
bunnei
80162888e6
Merge pull request #2352 from bunnei/mem-manager-fixes
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memory_manager: Improved implementation of read/write/copy block.
2019-04-07 17:44:59 -04:00
Fernando Sahmkow
021cd56bc9
Permit a Null Shader in case of a bad host_ptr.
2019-04-07 07:52:01 -04:00
ReinUsesLisp
ddcb711ee8
maxwell_3d: Reduce severity of ProcessSyncPoint
2019-04-06 02:18:20 -03:00
Lioncash
89c106e31b
video_core/textures/convert: Replace include with a forward declaration
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Avoids dragging in a direct dependency in a header.
2019-04-06 00:14:36 -04:00
Lioncash
fbf452ab0e
video_core/texures/texture: Remove unnecessary includes
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Nothing in this header relies on common_funcs or the memory manager.
This gets rid of reliance on indirect inclusions in the OpenGL caches.
2019-04-06 00:03:35 -04:00
bunnei
864280fabc
Merge pull request #2317 from FernandoS27/sync
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Implement SyncPoint Register in the GPU.
2019-04-05 23:50:54 -04:00
bunnei
e3402d976d
Merge pull request #2346 from lioncash/header
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video_core/engines: Remove unnecessary inclusions where applicable
2019-04-05 23:44:27 -04:00
bunnei
20be92d5e6
memory_manager: Improved implementation of read/write/copy block.
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- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY!
- Fixes a crash with Mario Tennis Aces
2019-04-05 23:43:34 -04:00
bunnei
89b8801a97
Merge pull request #2350 from lioncash/vmem
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video_core/memory_manager: Mark a few member functions with the const qualifier
2019-04-05 23:40:54 -04:00
bunnei
41890a84be
Merge pull request #2347 from lioncash/trunc
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video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
2019-04-05 23:39:31 -04:00
bunnei
520e4e5d4b
Merge pull request #2327 from ReinUsesLisp/crash-safe-visit
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gl_shader_decompiler: Return early when an operation is invalid
2019-04-05 23:36:18 -04:00
bunnei
cb2209d06a
Merge pull request #2337 from lioncash/temporary
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gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
2019-04-05 23:35:31 -04:00
Lioncash
00e7190e29
video_core/macro_interpreter: Remove assertion within FetchParameter()
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We can just use .at(), which essentially does the same thing, but with
less code.
2019-04-05 22:56:58 -04:00
Lioncash
1efdb4897e
video_core/macro_interpreter: Simplify GetRegister()
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Given we already ensure nothing can set the zeroth register in
SetRegister(), we don't need to check if the index is zero and special
case it. We can just access the register normally, since it's already
going to be zero.
We can also replace the assertion with .at() to perform the equivalent
behavior inline as part of the API.
2019-04-05 22:55:13 -04:00
Lioncash
c13fbe6a41
video_core/memory_manager: Make Read() a const qualified member function
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Given this doesn't actually alter internal state, this can be made a
const member function.
2019-04-05 20:30:48 -04:00
Lioncash
76ef6e5c2b
video_core/memory_manager: Make ReadBlock() a const qualifier member function
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Now, since we have a const qualified variant of GetPointer(), we can put
it to use in ReadBlock() to retrieve the source pointer that is passed
into memcpy.
Now block reading may be done from a const context.
2019-04-05 20:28:44 -04:00
Lioncash
34510bcda8
video_core/memory_manager: Add a const qualified variant of GetPointer()
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Allows retrieving read-only pointers from a const context externally.
2019-04-05 20:25:28 -04:00
Lioncash
085b388a7a
video_core/memory_manager: Make FindFreeRegion() a const member function
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This doesn't modify internal state, so it can be made a const member
function.
2019-04-05 20:22:55 -04:00
Lioncash
9dec087fca
video_core/memory_manager: Make GpuToCpuAddress() a const member function
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This doesn't modify any internal state, so it can be made a const member
function to allow its use in const contexts.
2019-04-05 20:18:29 -04:00
Fernando Sahmkow
fc91e21206
Implement SyncPoint Register in the GPU.
2019-04-05 19:19:30 -04:00
Lioncash
30ce9b2b5c
video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor
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Since c5d41fd812
callback parameters were
changed to use an s64 to represent late cycles instead of an int, so
this was causing a truncation warning to occur here. Changing it to s64
is sufficient to silence the warning.
2019-04-05 18:37:37 -04:00
Lioncash
22f02076c6
video_core/engines: Make memory manager members private
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These aren't used externally by anything, so they can be made private
data members.
2019-04-05 18:26:43 -04:00
Lioncash
26223f8124
video_core/engines: Remove unnecessary inclusions where applicable
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Replaces header inclusions with forward declarations where applicable
and also removes unused headers within the cpp file. This reduces a few
more dependencies on core/memory.h
2019-04-05 18:26:32 -04:00
ReinUsesLisp
34c3e2c786
renderer_opengl/utils: Skip empty binds
2019-04-05 19:19:49 -03:00
ReinUsesLisp
b631c09e72
gl_rasterizer: Use ARB_multi_bind to update SSBOs
2019-04-05 19:18:43 -03:00
ReinUsesLisp
2d1f054c61
gl_rasterizer: Use ARB_multi_bind to update UBOs across stages
2019-04-05 19:10:46 -03:00
bunnei
66be5150d6
Merge pull request #2282 from bunnei/gpu-asynch-v2
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gpu_thread: Improve synchronization by using CoreTiming.
2019-04-04 22:38:04 -04:00
bunnei
f7d6e08688
Merge pull request #2336 from ReinUsesLisp/txq
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gl_shader_decompiler: Fix TXQ types
2019-04-04 22:36:19 -04:00
Lioncash
52746ed8dc
gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary()
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Temporal generally indicates a relation to time, but this is just
creating a temporary, so this isn't really an accurate name for what the
function is actually doing.
2019-04-04 19:35:04 -04:00
ReinUsesLisp
88a3c05b7b
gl_shader_decompiler: Fix TXQ types
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TXQ returns integer types. Shaders usually do:
R0 = TXQ(); // => int
R0 = static_cast<float>(R0);
If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
Lioncash
3fd5998d84
video_core/renderer_opengl: Remove unnecessary includes
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Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario.
2019-04-04 12:00:46 -04:00
bunnei
d6374b2522
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
2019-04-03 21:50:29 -04:00
bunnei
d7438d067f
Merge pull request #2299 from lioncash/maxwell
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gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs()
2019-04-03 21:47:48 -04:00
ReinUsesLisp
78bd66d037
gl_state: Rework to enable individual applies
2019-04-03 20:26:27 -03:00
ReinUsesLisp
04979560fb
shader_ir/memory: Reduce severity of LD_L cache management and log it
2019-04-03 17:12:44 -03:00
ReinUsesLisp
24abeb9a67
shader_ir/memory: Reduce severity of ST_L cache management and log it
2019-04-03 17:12:44 -03:00
ReinUsesLisp
06c1f75f21
gl_shader_decompiler: Return early when an operation is invalid
2019-04-03 16:02:09 -03:00
bunnei
7931a68d4e
Merge pull request #2302 from ReinUsesLisp/vk-swapchain
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vk_swapchain: Implement a swapchain manager
2019-04-03 11:50:05 -04:00
ReinUsesLisp
576ad9a012
gl_sampler_cache: Port sampler cache to OpenGL
2019-04-02 16:58:08 -03:00
ReinUsesLisp
c5047540c9
video_core: Abstract vk_sampler_cache into a templated class
2019-04-02 15:54:11 -03:00
bunnei
4555b63750
gpu_thread: Improve synchronization by using CoreTiming.
2019-04-01 21:32:39 -04:00
Lioncash
781ab8407b
general: Use deducation guides for std::lock_guard and std::unique_lock
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
2019-04-01 12:53:47 -04:00
ReinUsesLisp
38658b38b4
gl_shader_decompiler: Hide local definitions inside an anonymous namespace
2019-03-31 00:26:34 -03:00
Mat M
da02946f4f
shader_ir/decode: Silent implicit sign conversion warning
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Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
2019-03-31 00:12:54 -03:00
bunnei
1960164055
Merge pull request #2297 from lioncash/reorder
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video_core: Amend constructor initializer list order where applicable
2019-03-30 20:00:26 -04:00
bunnei
e199d1e14f
Merge pull request #2298 from lioncash/variable
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video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
2019-03-30 19:59:45 -04:00
ReinUsesLisp
e8abe4b77c
gl_shader_decompiler: Add AOFFI backing implementation
2019-03-30 02:55:18 -03:00
ReinUsesLisp
cb68ce7c2f
shader_ir/decode: Implement AOFFI for TEX and TLD4
2019-03-30 02:53:29 -03:00
ReinUsesLisp
cf4ecc1945
shader_ir: Implement immediate register tracking
2019-03-30 02:53:16 -03:00
unknown
b4857e326f
common/zstd_compression: simplify decompression interface
2019-03-29 18:22:08 +01:00
unknown
aa92da205e
gl_shader_disk_cache: Fixup clang format
2019-03-29 18:22:08 +01:00
unknown
35ebbbc167
gl_shader_disk_cache: Use Zstandard for compression
2019-03-29 18:22:08 +01:00
unknown
4fad477aeb
gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time
2019-03-29 18:13:00 +01:00
unknown
c791192d64
Addressed feedback
2019-03-29 18:12:42 +01:00
unknown
74cee1b65d
gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files
2019-03-29 16:42:19 +01:00
unknown
798d76f4c7
data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression
2019-03-29 16:42:19 +01:00
ReinUsesLisp
746dab407e
vk_swapchain: Implement a swapchain manager
2019-03-29 00:00:51 -03:00
bunnei
76f024865d
Merge pull request #2296 from lioncash/override
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video_core: Add missing override specifiers
2019-03-28 17:54:51 -04:00
Lioncash
c1ba3e3d4a
gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
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This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.
core/memory.h is also not used within this file at all, so we can remove
it as well.
2019-03-28 11:16:25 -04:00
Lioncash
1650593927
gl_shader_manager: Move using statement into the cpp file
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Avoids introducing Maxwell3D into the namespace for everything that
includes the header.
2019-03-28 11:16:21 -04:00
Lioncash
7d88fc83bf
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
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We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in.
2019-03-28 11:14:24 -04:00