..
buffer_cache
buffer_cache: Eliminate local variable shadowing
2020-06-19 21:55:02 -04:00
engines
Merge pull request #4049 from ReinUsesLisp/separate-samplers
2020-06-13 13:48:27 -04:00
macro
macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult()
2020-06-19 21:57:44 -04:00
renderer_opengl
maxwell_to_gl: Miscellaneous changes
2020-06-18 04:56:31 -04:00
renderer_vulkan
vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
2020-06-18 04:56:31 -04:00
shader
shader/texture: Join separate image and sampler pairs offline
2020-06-05 00:24:51 -03:00
texture_cache
texture_cache: Port original code management for 2D vs 3D textures
2020-06-08 05:02:22 -03:00
textures
Clang Format and Documentation.
2020-04-28 14:02:51 -04:00
CMakeLists.txt
Merge pull request #4041 from ReinUsesLisp/arb-decomp
2020-06-16 14:56:23 -04:00
dirty_flags.cpp
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dirty_flags.h
DirtyFlags: relax need to set render_targets as dirty
2020-03-14 11:47:33 -04:00
dma_pusher.cpp
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
dma_pusher.h
DmaPusher: Remove dead code in step
2020-05-16 12:42:27 +10:00
fence_manager.h
fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
2020-05-01 23:38:23 +00:00
gpu_asynch.cpp
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_asynch.h
OpenGL: Implement Fencing backend.
2020-04-22 11:36:10 -04:00
gpu_synch.cpp
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_synch.h
GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr
2020-04-06 09:21:46 -04:00
gpu_thread.cpp
Async GPU: Correct flushing behavior to be similar to old async GPU behavior.
2020-04-22 11:36:26 -04:00
gpu_thread.h
GPU: Implement Flush Requests for Async mode.
2020-04-22 11:36:17 -04:00
gpu.cpp
Update src/video_core/gpu.cpp
2020-05-05 15:39:44 -04:00
gpu.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
guest_driver.cpp
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
guest_driver.h
gl_shader_cache: Rework shader cache and remove post-specializations
2020-03-09 18:40:06 -03:00
memory_manager.cpp
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
memory_manager.h
memory_manager: Eliminate variable shadowing
2020-06-19 22:02:58 -04:00
morton.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
morton.h
renderer_opengl: Use block linear swizzling for CPU framebuffers
2019-08-21 02:17:14 -03:00
query_cache.h
Address Feedback.
2020-04-22 11:36:24 -04:00
rasterizer_accelerated.cpp
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h
core: memory: Move to Core::Memory namespace.
2020-04-17 00:59:28 -04:00
rasterizer_interface.h
{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
2020-04-28 02:18:12 -03:00
renderer_base.cpp
renderer_base.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00
sampler_cache.cpp
sampler_cache.h
shader_cache.h
shader_cache: Implement a generic shader cache
2020-06-07 04:32:32 -03:00
surface.cpp
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
surface.h
texture: Implement R8G8UI
2020-04-30 13:19:36 -04:00
video_core.cpp
Address review and fix broken yuzu-tester build
2020-03-25 23:32:42 -06:00
video_core.h
Frontend/GPU: Refactor context management
2020-03-24 21:03:42 -06:00