yuzu/src/video_core
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
..
buffer_cache video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
engines video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
host_shaders video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
macro externals: Update Xbyak to 5.96 2020-08-30 05:09:48 -04:00
renderer_opengl video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
renderer_vulkan video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
shader video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
texture_cache video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
textures textures/decoders: Fix block linear to pitch copies 2020-08-10 20:45:03 -03:00
CMakeLists.txt video_core/host_shaders: Add CMake integration for string shaders 2020-08-23 21:37:20 -03:00
compatible_formats.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
compatible_formats.h compatible_formats: Add missing header guard 2020-07-21 00:42:19 -04:00
dirty_flags.cpp DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dirty_flags.h DirtyFlags: relax need to set render_targets as dirty 2020-03-14 11:47:33 -04:00
dma_pusher.cpp DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
dma_pusher.h DmaPusher: Remove dead code in step 2020-05-16 12:42:27 +10:00
fence_manager.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gpu.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gpu.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
gpu_asynch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_asynch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_synch.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
gpu_thread.cpp video_core: Remove unused variables 2020-07-21 00:57:25 -04:00
gpu_thread.h GPU: Implement Flush Requests for Async mode. 2020-04-22 11:36:17 -04:00
guest_driver.cpp gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
guest_driver.h gl_shader_cache: Rework shader cache and remove post-specializations 2020-03-09 18:40:06 -03:00
memory_manager.cpp Merge pull request #4574 from lioncash/const-fn 2020-08-25 11:24:13 -04:00
memory_manager.h memory_manager: Make use of [[nodiscard]] in the interface 2020-08-26 20:15:03 -04:00
morton.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
morton.h renderer_opengl: Use block linear swizzling for CPU framebuffers 2019-08-21 02:17:14 -03:00
query_cache.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
rasterizer_accelerated.cpp core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_accelerated.h core: memory: Move to Core::Memory namespace. 2020-04-17 00:59:28 -04:00
rasterizer_interface.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
renderer_base.cpp video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
renderer_base.h video_core: Initialize renderer with a GPU 2020-08-22 01:51:45 -03:00
sampler_cache.cpp video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
sampler_cache.h video_core: Abstract vk_sampler_cache into a templated class 2019-04-02 15:54:11 -03:00
shader_cache.h shader_cache: Make use of std::erase_if 2020-07-14 15:49:15 -04:00
shader_notify.cpp Fix style issues 2020-07-18 14:24:32 +10:00
shader_notify.h async shaders 2020-07-17 14:24:57 +10:00
surface.cpp video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
surface.h video_core: Rearrange pixel format names 2020-07-13 01:44:23 -03:00
video_core.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
video_core.h Frontend/GPU: Refactor context management 2020-03-24 21:03:42 -06:00