Blender_bevy_components_wor.../tools/blenvy/tests/test_change_tracking.py

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import bpy
import os
import json
import pytest
import shutil
import pathlib
import mathutils
from .test_helpers import prepare_auto_export, run_auto_export_and_compare
@pytest.fixture
def setup_data(request):
print("\nSetting up resources...")
#other_materials_path = os.path.join("../../testing", "other_materials")
root_path = "../../testing/bevy_example"
assets_root_path = os.path.join(root_path, "assets")
blueprints_path = os.path.join(assets_root_path, "blueprints")
levels_path = os.path.join(assets_root_path, "levels")
models_path = os.path.join(assets_root_path, "models")
materials_path = os.path.join(assets_root_path, "materials")
yield {
"root_path": root_path,
"models_path": models_path,
"blueprints_path": blueprints_path,
"levels_path": levels_path,
"materials_path":materials_path
}
def finalizer():
print("\nPerforming teardown...")
if os.path.exists(blueprints_path):
shutil.rmtree(blueprints_path)
if os.path.exists(levels_path):
shutil.rmtree(levels_path)
if os.path.exists(models_path):
shutil.rmtree(models_path)
if os.path.exists(materials_path):
shutil.rmtree(materials_path)
diagnostics_file_path = os.path.join(root_path, "bevy_diagnostics.json")
if os.path.exists(diagnostics_file_path):
os.remove(diagnostics_file_path)
hierarchy_file_path = os.path.join(root_path, "bevy_hierarchy.json")
if os.path.exists(hierarchy_file_path):
os.remove(hierarchy_file_path)
screenshot_observed_path = os.path.join(root_path, "screenshot.png")
if os.path.exists(screenshot_observed_path):
os.remove(screenshot_observed_path)
request.addfinalizer(finalizer)
return None
def test_export_change_tracking_custom_properties(setup_data):
# set things up
prepare_auto_export()
def first_change():
# now add a custom property to the cube in the level scene & export again
print("----------------")
print("level scene change (custom property)")
print("----------------")
bpy.data.objects["Cube"]["test_property"] = 42
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change],
expected_changed_files = [["World"]] # only the "world" file should have changed
)
def test_export_change_tracking_custom_properties_collection_instances_combine_mode_embed(setup_data):
# set things up
prepare_auto_export({"collection_instances_combine_mode": "Embed"})
def first_change():
# we have no change, but we also have no blueprints exported, because of the embed mode
blueprint1_file_path = os.path.join(setup_data["blueprints_path"], "Blueprint1.glb")
assert os.path.exists(blueprint1_file_path) == False
def second_change():
# add a custom property to the cube in the library scene & export again
# this should trigger changes in the level scene as well since the mode is embed & this blueprints has an instance in the level scene
print("----------------")
print("library change (custom property)")
print("----------------")
bpy.data.objects["Blueprint1_mesh"]["test_property"] = 42
def third_change():
# now we set the _combine mode of the instance to "split", so auto_export should:
# * not take the changes into account in the level scene
# * export the blueprint (so file for Blueprint1 will be changed)
bpy.data.objects["Blueprint1"]["_combine"] = "Split"
def fourth_change():
print("----------------")
print("library change (custom property, forced 'Split' combine mode )")
print("----------------")
bpy.data.objects["Blueprint1_mesh"]["test_property"] = 151
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change, second_change, third_change, fourth_change],
expected_changed_files = [[], ["World"], ["World","Blueprint1"], ["World"]] # only the "world" file should have changed
)
def test_export_change_tracking_light_properties(setup_data):
# set things up
prepare_auto_export()
def first_change():
# now add a custom property to the cube in the level scene & export again
print("----------------")
print("level scene change (light, energy)")
print("----------------")
bpy.data.lights["Light"].energy = 100
#world_file_path = os.path.join(setup_data["levels_path"], "World.glb")
#assert os.path.exists(world_file_path) == True
def second_change():
print("----------------")
print("level scene change (light, shadow_cascade_count)")
print("----------------")
bpy.data.lights["Light"].shadow_cascade_count = 2
def third_change():
print("----------------")
print("level scene change (light, use_shadow)")
print("----------------")
bpy.data.lights["Light"].use_shadow = False
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change, second_change, third_change],
expected_changed_files = [["World"], ["World"], ["World"]] # only the "world" file should have changed
)
def test_export_change_tracking_camera_properties(setup_data):
# set things up
prepare_auto_export()
def first_change():
print("----------------")
print("level scene change (camera)")
print("----------------")
bpy.data.cameras["Camera"].angle = 0.5
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change],
expected_changed_files = [["World"]] # only the "world" file should have changed
)
def test_export_change_tracking_material_properties(setup_data):
# set things up
prepare_auto_export()
def first_change():
print("----------------")
print("level scene change (material, clip)")
print("----------------")
bpy.data.materials["Material.001"].blend_method = 'CLIP'
def second_change():
print("----------------")
print("level scene change (material, alpha_threshold)")
print("----------------")
bpy.data.materials["Material.001"].alpha_threshold = 0.2
def third_change():
print("----------------")
print("level scene change (material, diffuse_color)")
print("----------------")
bpy.data.materials["Material.001"].diffuse_color[0] = 0.2
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change, second_change, third_change],
expected_changed_files = [["Blueprint1", "Blueprint7_hierarchy"], ["Blueprint1", "Blueprint7_hierarchy"], ["Blueprint1", "Blueprint7_hierarchy"]]
# the material is assigned to Blueprint 1 so in normal (split mode) only the "Blueprint1" file should have changed
# the same material is assigned to Blueprint 7 so in normal (split mode) only the "Blueprint1" file should have changed
)
"""
- setup gltf parameters & auto_export parameters
- calls exporter on the testing scene
- saves timestamps of generated files
- changes things in the level scene and/or library
- checks if timestamps have changed
- if all worked => test is a-ok
- removes generated files
"""
def test_export_various_chained_changes(setup_data):
def first_change():
# export again with no changes
print("----------------")
print("no changes")
print("----------------")
world_file_path = os.path.join(setup_data["levels_path"], "World.glb")
assert os.path.exists(world_file_path) == True
def second_change():
# now move the main cube & export again
print("----------------")
print("level scene change")
print("----------------")
bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
bpy.data.objects["Cube"].location = [1, 0, 0]
def third_change():
# now same, but move the cube in the library
print("----------------")
print("library change (blueprint) ")
print("----------------")
bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..
bpy.data.objects["Blueprint1_mesh"].location = [1, 2, 1]
def fourth_change():
# now change something in a nested blueprint
print("----------------")
print("library change (nested blueprint) ")
print("----------------")
bpy.data.objects["Blueprint3_mesh"].location= [0, 0.1 ,2]
def fifth_change():
# now same, but using an operator
print("----------------")
print("change using operator")
print("----------------")
with bpy.context.temp_override(active_object=bpy.data.objects["Cube"], selected_objects=[bpy.data.objects["Cube"]], scene=bpy.data.scenes["World"]):
print("translate using operator")
bpy.ops.transform.translate(value=mathutils.Vector((2.0, 1.0, -5.0)))
bpy.ops.transform.rotate(value=0.378874, constraint_axis=(False, False, True), mirror=False, proportional_edit_falloff='SMOOTH', proportional_size=1)
bpy.ops.object.transform_apply()
bpy.ops.transform.translate(value=(3.5, 0, 0), constraint_axis=(True, False, False))
run_auto_export_and_compare(
setup_data=setup_data,
changes=[first_change, second_change, third_change, fourth_change, fifth_change],
expected_changed_files = [
[],
["World"], # only the "world" file should have changed
["Blueprint1"],# The blueprint1 file should have changed, since that is the collection we changed, not the world, since we are in "split mode by default"
["Blueprint3"],# The blueprint3 file should have changed, since that is the collection we changed # the blueprint4 file NOT, since, while it contains an instance of the collection we changed, the default export mode is "split"
["World"]
]
)
#bpy.context.window_manager.auto_export_tracker.enable_change_detection() # FIXME: should not be needed, but ..