feat(blenvy):

* minor tweaks & improvements to assets handling
 * renamed a few auto export preferences for more coherence
 * "assets" folder is now mandatory again and used by the various sub asset types
 * blueprints/levels/materials paths in auto_export are not overwrite their relative values anymore,
but added their "full" variants & changed code using full paths to use those
 * added back gltf exporter post export callback, in a cleaner fashion
 * changing (wip) the way the various relative folders are auto generated in the folder selection UI
 * lots of other minor tweaks & improvements
This commit is contained in:
kaosat.dev 2024-05-14 23:49:45 +02:00
parent b8a7eba71d
commit 0fb35d6e6a
23 changed files with 169 additions and 101 deletions

11
tools/blenvy/TODO.md Normal file
View File

@ -0,0 +1,11 @@
Auto export
- [ ] the original blueprints & levels path are now left as is, and there is an auto injection of xxxpath_full for absolute paths
- [ ] replace all uses of the paths with the correct ones above
- [x] levels
- [x] blueprints
- [ ] materials
- [x] move out the UI for "assets" folder out of "blueprints condition"
- [ ] fix asset path calculations
- root path => relative to blend file path
- asset path => relative to root path
- blueprints/levels/blueprints path => relative to assets path

View File

@ -15,6 +15,7 @@ import bpy
from bpy.app.handlers import persistent
from bpy.props import (StringProperty)
# components management
from .bevy_components.components.operators import CopyComponentOperator, Fix_Component_Operator, OT_rename_component, RemoveComponentFromAllObjectsOperator, RemoveComponentOperator, GenerateComponent_From_custom_property_Operator, PasteComponentOperator, AddComponentOperator, RenameHelper, Toggle_ComponentVisibility
@ -29,6 +30,7 @@ from .bevy_components.components.definitions_list import (ComponentDefinitionsLi
from .bevy_components.components.ui import (BEVY_COMPONENTS_PT_ComponentsPanel)
# auto export
from .gltf_auto_export import gltf_post_export_callback
from .gltf_auto_export.auto_export.operators import AutoExportGLTF
from .gltf_auto_export.auto_export.tracker import AutoExportTracker
from .gltf_auto_export.auto_export.preferences import (AutoExportGltfAddonPreferences)
@ -65,11 +67,16 @@ from .core.ui import BLENVY_PT_SidePanel
from .core.blenvy_manager import BlenvyManager
from .core.operators import OT_switch_bevy_tooling
# this needs to be here, as it is how Blender's gltf exporter callbacks are defined, at the add-on root level
def glTF2_post_export_callback(data):
gltf_post_export_callback(data)
classes = [
# blenvy
BLENVY_PT_SidePanel,
# bevy components
AddComponentOperator,
CopyComponentOperator,
@ -181,6 +188,3 @@ def unregister():
bpy.app.handlers.load_post.remove(post_load)
bpy.app.handlers.depsgraph_update_post.remove(post_update)
bpy.app.handlers.save_post.remove(post_save)
print("TOTO")

View File

@ -8,13 +8,13 @@ from bpy.props import (StringProperty, BoolProperty, FloatProperty, FloatVectorP
def get_assets(scene, blueprints_data, addon_prefs):
export_root_folder = getattr(addon_prefs, "export_root_folder")
export_root_path = getattr(addon_prefs, "export_root_path")
export_output_folder = getattr(addon_prefs,"export_output_folder")
export_levels_path = getattr(addon_prefs,"export_levels_path")
export_blueprints_path = getattr(addon_prefs, "export_blueprints_path")
export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
relative_blueprints_path = os.path.relpath(export_blueprints_path, export_root_folder)
relative_blueprints_path = os.path.relpath(export_blueprints_path, export_root_path)
blueprint_instance_names_for_scene = blueprints_data.blueprint_instances_per_main_scene.get(scene.name, None)
blueprint_assets_list = []

View File

@ -50,7 +50,6 @@ class OT_add_bevy_asset(Operator):
def execute(self, context):
assets = []
blueprint_assets = self.target_type == 'BLUEPRINT'
print("FOOO", self.target_name, self.target_type)
if blueprint_assets:
assets = json.loads(bpy.data.collections[self.target_name].get('assets')) if 'assets' in bpy.data.collections[self.target_name] else []
else:
@ -60,12 +59,16 @@ class OT_add_bevy_asset(Operator):
in_list = len(in_list) > 0
if not in_list:
assets.append({"name": self.asset_name, "type": self.asset_type, "path": self.asset_path, "internal": False})
# reset controls
context.window_manager.assets_registry.asset_name_selector = ""
context.window_manager.assets_registry.asset_type_selector = "MODEL"
context.window_manager.assets_registry.asset_path_selector = ""
if blueprint_assets:
bpy.data.collections[self.target_name]["assets"] = json.dumps(assets)
else:
bpy.data.scenes[self.target_name]["assets"] = json.dumps(assets)
#context.window_manager.assets_registry.add_asset(self.asset_name, self.asset_type, self.asset_path, False)
return {'FINISHED'}
@ -141,8 +144,13 @@ class OT_Add_asset_filebrowser(Operator, ImportHelper):
def execute(self, context):
current_auto_settings = load_settings(".gltf_auto_export_settings")
export_root_folder = current_auto_settings.get("export_root_folder")
asset_path = os.path.relpath(self.filepath, export_root_folder)
export_root_path = current_auto_settings.get("export_root_path", "../")
export_assets_path = current_auto_settings.get("export_assets_path", "assets")
# FIXME: not sure
print("export_root_path", export_root_path, "export_assets_path", export_assets_path)
export_assets_path_absolute = os.path.join(export_root_path, export_assets_path)
asset_path = os.path.relpath(self.filepath, export_assets_path_absolute)
assets_registry = context.window_manager.assets_registry
assets_registry.asset_path_selector = asset_path

View File

@ -0,0 +1,50 @@
import os
import json
import bpy
from .helpers.generate_complete_preferences_dict import generate_complete_preferences_dict_gltf
def cleanup_file():
gltf_filepath = "/home/ckaos/projects/bevy/Blender_bevy_components_worklflow/testing/bevy_example/assets/____dummy____.glb"
if os.path.exists(gltf_filepath):
os.remove(gltf_filepath)
return None
else:
return 1
def gltf_post_export_callback(data):
#print("post_export", data)
bpy.context.window_manager.auto_export_tracker.export_finished()
gltf_settings_backup = bpy.context.window_manager.gltf_settings_backup
gltf_filepath = data["gltf_filepath"]
gltf_export_id = data['gltf_export_id']
if gltf_export_id == "gltf_auto_export":
# some more absurdity: apparently the file is not QUITE done when the export callback is called, so we have to introduce this timer to remove the temporary file correctly
bpy.context.window_manager.auto_export_tracker.dummy_file_path = gltf_filepath
try:
bpy.app.timers.unregister(cleanup_file)
except:pass
bpy.app.timers.register(cleanup_file, first_interval=1)
# get the parameters
scene = bpy.context.scene
if "glTF2ExportSettings" in scene:
settings = scene["glTF2ExportSettings"]
export_settings = bpy.data.texts[".gltf_auto_export_gltf_settings"] if ".gltf_auto_export_gltf_settings" in bpy.data.texts else bpy.data.texts.new(".gltf_auto_export_gltf_settings")
# now write new settings
export_settings.clear()
current_gltf_settings = generate_complete_preferences_dict_gltf(dict(settings))
export_settings.write(json.dumps(current_gltf_settings))
# now reset the original gltf_settings
if gltf_settings_backup != "":
scene["glTF2ExportSettings"] = json.loads(gltf_settings_backup)
else:
if "glTF2ExportSettings" in scene:
del scene["glTF2ExportSettings"]
bpy.context.window_manager.gltf_settings_backup = ""
# the absurd length one has to go through to RESET THE OPERATOR because it has global state !!!!! AAAAAHHH
last_operator = bpy.context.window_manager.auto_export_tracker.last_operator
last_operator.filepath = ""
last_operator.gltf_export_id = ""

View File

@ -33,9 +33,8 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
blend_file_path = os.path.dirname(file_path)
# get the preferences for our addon
export_root_folder = getattr(addon_prefs, "export_root_folder")
export_output_folder = getattr(addon_prefs,"export_output_folder")
export_models_path = os.path.join(blend_file_path, export_output_folder)
export_root_path = getattr(addon_prefs, "export_root_path")
export_assets_path = getattr(addon_prefs,"export_assets_path")
#should we use change detection or not
export_change_detection = getattr(addon_prefs, "export_change_detection")
@ -50,12 +49,6 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
gltf_extension = standard_gltf_exporter_settings.get("export_format", 'GLB')
gltf_extension = '.glb' if gltf_extension == 'GLB' else '.gltf'
# generate the actual complete output path
export_blueprints_path = os.path.join(blend_file_path, export_root_folder, getattr(addon_prefs,"export_blueprints_path"))
export_levels_path = os.path.join(blend_file_path, export_root_folder, getattr(addon_prefs, "export_levels_path"))
print("export_blueprints_path", export_blueprints_path)
# here we do a bit of workaround by creating an override # TODO: do this at the "UI" level
print("collection_instances_combine_mode", addon_prefs.collection_instances_combine_mode)
"""if hasattr(addon_prefs, "__annotations__") :
@ -71,15 +64,17 @@ def auto_export(changes_per_scene, changed_export_parameters, addon_prefs):
addon_prefs = SimpleNamespace(**tmp) #copy.deepcopy(addon_prefs)
addon_prefs.__annotations__ = tmp"""
addon_prefs.export_blueprints_path = export_blueprints_path
addon_prefs.export_levels_path = export_levels_path
# generate the actual complete output paths
addon_prefs.export_assets_path_full = os.path.join(blend_file_path, export_root_path, export_assets_path)
addon_prefs.export_blueprints_path_full = os.path.join(addon_prefs.export_assets_path_full, getattr(addon_prefs,"export_blueprints_path"))
addon_prefs.export_levels_path_full = os.path.join(addon_prefs.export_assets_path_full, getattr(addon_prefs,"export_levels_path"))
addon_prefs.export_materials_path = os.path.join(addon_prefs.export_assets_path_full, getattr(addon_prefs,"export_materials_path"))
addon_prefs.export_gltf_extension = gltf_extension
addon_prefs.export_models_path = export_models_path
[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
print("main scenes", main_scene_names, "library_scenes", library_scene_names)
print("export_output_folder", export_output_folder)
print("export_assets_path", export_assets_path)
blueprints_data = blueprints_scan(level_scenes, library_scenes, addon_prefs)
blueprints_per_scene = blueprints_data.blueprints_per_scenes

View File

@ -8,7 +8,7 @@ from ..helpers.helpers_scenes import clear_hollow_scene, copy_hollowed_collectio
def export_blueprints(blueprints, blend_file_path, addon_prefs, blueprints_data):
export_blueprints_path = getattr(addon_prefs,"export_blueprints_path")
export_blueprints_path_full = getattr(addon_prefs,"export_blueprints_path_full")
gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
try:
@ -18,7 +18,7 @@ def export_blueprints(blueprints, blend_file_path, addon_prefs, blueprints_data)
for blueprint in blueprints:
print("exporting collection", blueprint.name)
gltf_output_path = os.path.join(export_blueprints_path, blueprint.name)
gltf_output_path = os.path.join(export_blueprints_path_full, blueprint.name)
export_settings = { **gltf_export_preferences, 'use_active_scene': True, 'use_active_collection': True, 'use_active_collection_with_nested':True}
# if we are using the material library option, do not export materials, use placeholder instead

View File

@ -11,9 +11,8 @@ from ..helpers.helpers_blueprints import inject_blueprints_list_into_main_scene,
def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
export_root_folder = getattr(addon_prefs, "export_root_folder")
export_output_folder = getattr(addon_prefs,"export_output_folder")
export_levels_path = getattr(addon_prefs,"export_levels_path")
export_assets_path_full = getattr(addon_prefs,"export_assets_path_full")
export_levels_path_full = getattr(addon_prefs,"export_levels_path_full")
export_blueprints = getattr(addon_prefs,"export_blueprints")
export_separate_dynamic_and_static_objects = getattr(addon_prefs, "export_separate_dynamic_and_static_objects")
@ -28,7 +27,7 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
}
if export_blueprints :
gltf_output_path = os.path.join(export_levels_path, scene.name)
gltf_output_path = os.path.join(export_levels_path_full, scene.name)
inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs)
return
@ -45,7 +44,7 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
)
# then export all dynamic objects
gltf_output_path = os.path.join(export_levels_path, scene.name+ "_dynamic")
gltf_output_path = os.path.join(export_levels_path_full, scene.name+ "_dynamic")
generate_and_export(
addon_prefs,
temp_scene_name=TEMPSCENE_PREFIX,
@ -67,7 +66,7 @@ def export_main_scene(scene, blend_file_path, addon_prefs, blueprints_data):
)
else:
gltf_output_path = os.path.join(export_root_folder, export_output_folder, scene.name)
gltf_output_path = os.path.join(export_assets_path_full, scene.name)
print(" exporting gltf to", gltf_output_path, ".gltf/glb")
export_gltf(gltf_output_path, export_settings)

View File

@ -7,7 +7,7 @@ from ..helpers.helpers_blueprints import find_blueprints_not_on_disk
def get_blueprints_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs):
export_change_detection = getattr(addon_prefs, "export_change_detection")
export_gltf_extension = getattr(addon_prefs, "export_gltf_extension", ".glb")
export_blueprints_path = getattr(addon_prefs,"export_blueprints_path", "")
export_blueprints_path_full = getattr(addon_prefs,"export_blueprints_path_full", "")
collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
@ -23,7 +23,7 @@ def get_blueprints_to_export(changes_per_scene, changed_export_parameters, bluep
# first check if all collections have already been exported before (if this is the first time the exporter is run
# in your current Blender session for example)
blueprints_not_on_disk = find_blueprints_not_on_disk(internal_blueprints, export_blueprints_path, export_gltf_extension)
blueprints_not_on_disk = find_blueprints_not_on_disk(internal_blueprints, export_blueprints_path_full, export_gltf_extension)
for scene in library_scenes:
if scene.name in changes_per_scene:

View File

@ -39,13 +39,13 @@ def changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, coll
def get_levels_to_export(changes_per_scene, changed_export_parameters, blueprints_data, addon_prefs):
export_change_detection = getattr(addon_prefs, "export_change_detection")
export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
export_levels_path = getattr(addon_prefs, "export_levels_path")
export_levels_path_full = getattr(addon_prefs, "export_levels_path_full")
collection_instances_combine_mode = getattr(addon_prefs, "collection_instances_combine_mode")
[main_scene_names, level_scenes, library_scene_names, library_scenes] = get_scenes(addon_prefs)
# determine list of main scenes to export
# we have more relaxed rules to determine if the main scenes have changed : any change is ok, (allows easier handling of changes, render settings etc)
main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode) or not check_if_blueprint_on_disk(scene_name, export_levels_path, export_gltf_extension) ]
main_scenes_to_export = [scene_name for scene_name in main_scene_names if not export_change_detection or changed_export_parameters or scene_name in changes_per_scene.keys() or changed_object_in_scene(scene_name, changes_per_scene, blueprints_data, collection_instances_combine_mode) or not check_if_blueprint_on_disk(scene_name, export_levels_path_full, export_gltf_extension) ]
return (main_scenes_to_export)

View File

@ -32,8 +32,8 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
#list of settings (other than purely gltf settings) whose change should trigger a re-generation of gltf files
white_list = [
'auto_export',
'export_root_folder',
'export_output_folder',
'export_root_path',
'export_assets_path',
'export_change_detection',
'export_scene_settings',
@ -363,11 +363,9 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
section = layout.box()
section.enabled = controls_enabled
draw_folder_browser(section, "Export root folder", self.export_root_folder, "export_root_folder")
draw_folder_browser(section, "Export root folder", self.export_root_path, "export_root_path")
row = section.row()
draw_folder_browser(row, "Assets Folder (non blueprints mode only)", self.export_root_folder, "export_output_folder")
row.enabled = not self.export_blueprints
section.prop(operator, "export_blueprints")
draw_folder_browser(row, "Assets Folder", self.export_root_path, "export_assets_path")
section.prop(operator, "export_scene_settings")
"""header, panel = layout.panel("my_panel_id", default_closed=False)
@ -437,17 +435,19 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
if self.show_blueprint_settings:
section = layout.box()
section.enabled = controls_enabled
section.prop(operator, "export_blueprints")
section = section.box()
section.enabled = controls_enabled and self.export_blueprints
# collections/blueprints
draw_folder_browser(section, "Blueprints folder", self.export_root_folder, "export_blueprints_path")
draw_folder_browser(section, "Blueprints folder", self.export_root_path, "export_blueprints_path")
#section.prop(operator, "export_blueprints_path")
section.prop(operator, "collection_instances_combine_mode")
section.prop(operator, "export_marked_assets")
section.separator()
draw_folder_browser(section, "Levels folder", self.export_root_folder, "export_levels_path")
draw_folder_browser(section, "Levels folder", self.export_root_path, "export_levels_path")
#section.prop(operator, "export_levels_path")
section.prop(operator, "export_separate_dynamic_and_static_objects")
@ -457,7 +457,7 @@ class AutoExportGLTF(Operator, AutoExportGltfAddonPreferences):#, ExportHelper):
section.prop(operator, "export_materials_library")
section = section.box()
section.enabled = controls_enabled and self.export_materials_library
draw_folder_browser(section, 'Materials folder', self.export_root_folder, "export_materials_path")
draw_folder_browser(section, 'Materials folder', self.export_root_path, "export_materials_path")
#section.prop(operator, "export_materials_path")

View File

@ -16,8 +16,8 @@ AutoExportGltfPreferenceNames = [
'show_general_settings',
'auto_export',
'export_root_folder',
'export_output_folder',
'export_root_path',
'export_assets_path',
'export_scene_settings',
'show_change_detection_settings',
@ -45,9 +45,9 @@ AutoExportGltfPreferenceNames = [
]
def on_export_output_folder_updated(self, context):
#self.export_root_folder = os.path.relpath(self.export_root_folder)
#self.export_output_folder = os.path.join(self.export_root_folder, self.export_output_folder)
print("on_foo_updated", self.export_root_folder, self.export_output_folder)
#self.export_root_path = os.path.relpath(self.export_root_path)
#self.export_assets_path = os.path.join(self.export_root_path, self.export_assets_path)
print("on_foo_updated", self.export_root_path, self.export_assets_path)
class AutoExportGltfAddonPreferences(AddonPreferences):
# this must match the add-on name, use '__package__'
@ -82,7 +82,7 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
default=True
) # type: ignore
export_root_folder: StringProperty(
export_root_path: StringProperty(
name = "Project Root Path",
description="The root folder of your (Bevy) project (not assets!)",
# subtype='DIR_PATH',
@ -90,7 +90,7 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
#update=on_export_output_folder_updated) # type: ignore
)
export_output_folder: StringProperty(
export_assets_path: StringProperty(
name='Export folder',
description='The root folder for all exports(relative to the root folder/path) Defaults to "assets" ',
default='./assets',
@ -143,15 +143,15 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
export_blueprints_path: StringProperty(
name='Blueprints path',
description='path to export the blueprints to (relative to the export folder)',
default='assets/blueprints',
description='path to export the blueprints to (relative to the assets folder)',
default='blueprints',
#subtype='DIR_PATH'
) # type: ignore
export_levels_path: StringProperty(
name='Levels path',
description='path to export the levels (main scenes) to (relative to the export folder)',
default='assets/levels',
description='path to export the levels (main scenes) to (relative to the assets folder)',
default='levels',
#subtype='DIR_PATH'
) # type: ignore
@ -171,8 +171,8 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
export_materials_path: StringProperty(
name='Materials path',
description='path to export the materials libraries to (relative to the export folder)',
default='assets/materials',
description='path to export the materials libraries to (relative to the assets folder)',
default='materials',
#subtype='DIR_PATH'
) # type: ignore

View File

@ -298,8 +298,8 @@ def add_scene_property(scene, property_name, property_data):
def inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs):
export_root_folder = getattr(addon_prefs, "export_root_folder")
export_output_folder = getattr(addon_prefs,"export_output_folder")
export_root_path = getattr(addon_prefs, "export_root_path")
export_assets_path = getattr(addon_prefs,"export_assets_path")
export_levels_path = getattr(addon_prefs,"export_levels_path")
export_blueprints_path = getattr(addon_prefs, "export_blueprints_path")
export_gltf_extension = getattr(addon_prefs, "export_gltf_extension")
@ -328,7 +328,8 @@ def inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs):
add_scene_property(scene, assets_list_name, assets_list_data)
relative_blueprints_path = os.path.relpath(export_blueprints_path, export_root_folder)
blueprints_path_full = os.path.join(export_assets_path, export_blueprints_path)
relative_blueprints_path = os.path.relpath(export_blueprints_path, export_root_path)
blueprint_assets_list = []
if blueprint_instance_names_for_scene:
@ -338,7 +339,7 @@ def inject_blueprints_list_into_main_scene(scene, blueprints_data, addon_prefs):
print("BLUEPRINT", blueprint)
blueprint_exported_path = None
if blueprint.local:
blueprint_exported_path = os.path.join(relative_blueprints_path, f"{blueprint.name}{export_gltf_extension}")
blueprint_exported_path = os.path.join(export_blueprints_path, f"{blueprint.name}{export_gltf_extension}")
else:
# get the injected path of the external blueprints
blueprint_exported_path = blueprint.collection['Export_path'] if 'Export_path' in blueprint.collection else None

View File

@ -93,7 +93,7 @@ def clear_materials_scene(temp_scene):
def export_materials(collections, library_scenes, folder_path, addon_prefs):
gltf_export_preferences = generate_gltf_export_preferences(addon_prefs)
export_materials_path = getattr(addon_prefs,"export_materials_path")
export_root_folder = getattr(addon_prefs, "export_root_folder")
export_root_path = getattr(addon_prefs, "export_root_path")
used_material_names = get_all_materials(collections, library_scenes)
@ -108,7 +108,7 @@ def export_materials(collections, library_scenes, folder_path, addon_prefs):
'export_apply':True
}
gltf_output_path = os.path.join(export_root_folder, export_materials_path, current_project_name + "_materials_library")
gltf_output_path = os.path.join(export_root_path, export_materials_path, current_project_name + "_materials_library")
print(" exporting Materials to", gltf_output_path, ".gltf/glb")

View File

@ -131,7 +131,7 @@ class GLTF_PT_auto_export_general(bpy.types.Panel):
operator = sfile.active_operator
layout.active = operator.auto_export
layout.prop(operator, "export_output_folder")
layout.prop(operator, "export_assets_path")
layout.prop(operator, "export_scene_settings")

View File

@ -128,21 +128,25 @@ class OT_OpenFolderbrowser(Operator, ImportHelper):
# Get the folder
blend_file_folder_path = os.path.dirname(blend_file_path)
print("blend_file_folder_path", blend_file_folder_path)
print("new_path", self.directory, self.target_property, operator)
path_names = ['export_output_folder', 'export_blueprints_path', 'export_levels_path', 'export_materials_path']
export_root_folder = operator.export_root_folder
#export_root_path_absolute = os.path.join(blend_file_folder_path, export_root_folder)
path_names = ['export_assets_path', 'export_blueprints_path', 'export_levels_path', 'export_materials_path']
export_root_path = operator.export_root_path
export_assets_path = operator.export_assets_path
#export_root_path_absolute = os.path.join(blend_file_folder_path, export_root_path)
export_assets_path_full = os.path.join(blend_file_folder_path, export_root_path, export_assets_path)
print("export_assets_path_full", export_assets_path_full)
if target_path_name == 'export_root_folder':
print("changing root new_path")
#new_root_path = os.path.join(blend_file_folder_path, new_path)
if target_path_name == 'export_root_path':
new_root_path_relative = os.path.relpath(new_path, blend_file_folder_path)
print("changing root new_path to", self.directory, blend_file_folder_path, new_root_path_relative)
# we need to change all other relative paths before setting the new absolute path
for path_name in path_names:
# get absolute path
relative_path = getattr(operator, path_name, None)
if relative_path is not None:
absolute_path = os.path.join(export_root_folder, relative_path)
absolute_path = os.path.join(export_assets_path_full, relative_path)
print("absolute path for", path_name, absolute_path)
relative_path = os.path.relpath(absolute_path, new_path)
setattr(operator, path_name, relative_path)
@ -151,7 +155,7 @@ class OT_OpenFolderbrowser(Operator, ImportHelper):
setattr(operator, target_path_name, new_path)
else:
relative_path = os.path.relpath(new_path, export_root_folder)
relative_path = os.path.relpath(new_path, export_assets_path_full)
setattr(operator, target_path_name, relative_path)
#filename, extension = os.path.splitext(self.filepath)
@ -172,4 +176,4 @@ def draw_folder_browser(layout, label, value, target_property):
col.prop(bpy.context.active_operator, target_property, text="")
folder_selector = row.operator(OT_OpenFolderbrowser.bl_idname, icon="FILE_FOLDER", text="")
folder_selector.target_property = target_property #"export_root_folder"
folder_selector.target_property = target_property #"export_root_path"

View File

@ -103,7 +103,7 @@ def test_export_complex(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(root_path),
export_root_path = os.path.abspath(root_path),
#export_blueprints_path = os.path.join("assets", "models", "library"),
export_output_folder = os.path.join("assets", "models"), #"./models",
#export_levels_path = os.path.join("assets", "models"),

View File

@ -53,7 +53,7 @@ def test_export_external_blueprints(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(root_path),
export_root_path = os.path.abspath(root_path),
#export_blueprints_path = os.path.join("assets", "models", "library"),
#export_output_folder = os.path.join("assets", "models"), #"./models",
#export_levels_path = os.path.join("assets", "models"),

View File

@ -82,7 +82,7 @@ def test_export_no_parameters(setup_data):
auto_export=True,
direct_mode=True,
export_materials_library=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
)
@ -104,7 +104,7 @@ def test_export_auto_export_parameters_only(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_materials_library=True
)
@ -140,7 +140,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -159,7 +159,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -184,7 +184,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -200,7 +200,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -229,7 +229,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -245,7 +245,7 @@ def test_export_changed_parameters(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,

View File

@ -80,7 +80,7 @@ def test_export_do_not_export_blueprints(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="assets/models",
export_scene_settings=True,
export_blueprints=False,
@ -107,7 +107,7 @@ def test_export_custom_blueprints_path(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -133,7 +133,7 @@ def test_export_materials_library(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -160,7 +160,7 @@ def test_export_materials_library_custom_path(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -192,7 +192,7 @@ def test_export_collection_instances_combine_mode(setup_data): # There is more i
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_blueprints=True,
collection_instances_combine_mode = 'Embed'
@ -219,7 +219,7 @@ def test_export_do_not_export_marked_assets(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -253,7 +253,7 @@ def test_export_separate_dynamic_and_static_objects(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,
@ -281,7 +281,7 @@ def test_export_should_not_generate_orphan_data(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,

View File

@ -29,7 +29,7 @@ def run_auto_export(setup_data):
auto_export_operator(
auto_export=True,
direct_mode=True,
export_root_folder = os.path.abspath(setup_data["root_path"]),
export_root_path = os.path.abspath(setup_data["root_path"]),
export_output_folder="./models",
export_scene_settings=True,
export_blueprints=True,

View File

@ -121,10 +121,6 @@ classes = [
AutoExportTracker,
]
def glTF2_pre_export_callback(data):
#print("pre_export", data)
pass
def cleanup_file():
gltf_filepath = "/home/ckaos/projects/bevy/Blender_bevy_components_worklflow/testing/bevy_example/assets/____dummy____.glb"
if os.path.exists(gltf_filepath):

View File

@ -143,15 +143,15 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
export_blueprints_path: StringProperty(
name='Blueprints path',
description='path to export the blueprints to (relative to the export folder)',
default='assets/blueprints',
description='path to export the blueprints to (relative to the assets folder)',
default='blueprints',
#subtype='DIR_PATH'
) # type: ignore
export_levels_path: StringProperty(
name='Levels path',
description='path to export the levels (main scenes) to (relative to the export folder)',
default='assets/levels',
description='path to export the levels (main scenes) to (relative to the assets folder)',
default='levels',
#subtype='DIR_PATH'
) # type: ignore
@ -172,7 +172,7 @@ class AutoExportGltfAddonPreferences(AddonPreferences):
export_materials_path: StringProperty(
name='Materials path',
description='path to export the materials libraries to (relative to the export folder)',
default='assets/materials',
default='materials',
#subtype='DIR_PATH'
) # type: ignore