Fix outdated names

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Jan Hohenheim 2024-08-04 01:07:16 +02:00 committed by GitHub
parent 67756dd2cd
commit 14acb8a2c8
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@ -235,7 +235,7 @@ If you have only the `Empty` set to visible and selected it, your viewport shoul
The important bit here is that the empty's outlines perferctly match the attached collider's size.
Now, drag and drop the empty into the `Board` collection. With the empty selected, hold `CTRL` and select the `Board` object.
Now, drag and drop the empty into the `With Empty` collection. With the empty selected, hold `CTRL` and select the `Board` object.
> [!IMPORTANT]
> It is essential that you *first* select the `Empty` and *then* select the `Board`. The order is key!
@ -270,7 +270,7 @@ While you could (and sometimes should) scale this manually, there is a nice way
</details>
> [!TIP]
> If you are not seeing this screen, you have probably clicked on the `Board` collection, and not on the item within it.
> If you are not seeing this screen, you have probably clicked on the `With Empty` collection, and not on the item within it.
As you can see, its dimensions are:
@ -339,7 +339,7 @@ Now add a `ColliderConstructor` to it. This time, use the `Cylinder` variant. Se
<img src="img/cylinder_collider.png" width = 50%/>
</details>
The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Cylinder` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this:
The rest of the steps are identical to the empty: Drag-and-drop the cylinder collider into the `Wireframe` collection, make it a child of your `Cylinder` object and scale it accordingly. The result should look like this:
<details>
<summary>Cylinder collider on mesh</summary>