* fixed handling of scene gltf_extras
* fixed handling of colors for BlenderBackgroundShader
* added scene tonemapping & scene colorgrading and handling on the Bevy side.
* experimented with exporting ron asset files, updated & overhauled asset file generation, adapted
for blueprints
* various cleanups
* fixes & experiment to auto export
* added support for "always export" functionality for blueprints & levels
* fixed issues with asset management
* fixed issues with tracker
* more ui improvements (display of the number of assets etc)
* a lot more minor tweaks
* fixed/ overhauld asset & blueprint scanning
* added polling for blueprints (not 100% sure yet)
* add-on-prefs => settings
* removed the now obsolete auto-export operator & preperences
* a lot of other minor changes
* removed a lot of obsolete code
* overhauled settings upsert
* added save & load of blenvy common settings
* removed most of the specific uis (mostly auto export)
* moved change detection logic out of auto export (wip)
* added helper to compare setting dicts
* cleaned up some incoherent naming
* stripped auto_export of a lot of its internals (wip)
* main settings ui overhaul: now components & auto export provide their own settings UI function
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
* overhauled UI to make use of this : also means names & paths are editable after the fact
* overhauled testing asset hierarchy scan accordingly
* added expertimental export of bevy_asset_loader compatible asset.ron files per level
* related tweaks & additions