Commit Graph

12 Commits

Author SHA1 Message Date
kaosat.dev 8b76a34bec refactor(Blenvy): renaming , moving of auto_export modules 2024-05-25 10:54:23 +02:00
kaosat.dev c00c9908eb feat(Blenvy): a lot of verious tweaks & fixes
* fixed/ overhauld asset & blueprint scanning
 * added polling for blueprints (not 100% sure yet)
 * add-on-prefs => settings
 * removed the now obsolete auto-export operator & preperences
 * a lot of other minor changes
2024-05-25 10:46:14 +02:00
kaosat.dev dc7422fe7a feat(blenvy): components can now also be added to collections/blueprints directly
* this is in preparation for future support in bevy & for more coherence & practicality
 * overhauled metadata tooling
 * overhauled most of the operators
 * overhauled most of the UI
 * all the basics & more work !
 * unrelated: also started preping for auto_export operator removal
2024-05-19 23:35:12 +02:00
kaosat.dev c2a847934b feat(blenvy): overhauled path/directory management a bit
* full paths are now computed properties
 * cleanups of path names
 * various tweaks
2024-05-19 11:04:34 +02:00
kaosat.dev 21a36f9878 feat(blenvy): massive overhaul
* removed a lot of obsolete code
 * overhauled settings upsert
 * added save & load of blenvy common settings
 * removed most of the specific uis (mostly auto export)
 * moved change detection logic out of auto export (wip)
 * added helper to compare setting dicts
 * cleaned up some incoherent naming
 * stripped auto_export of a lot of its internals (wip)
 * main settings ui overhaul: now components & auto export provide their own settings UI function
2024-05-17 14:30:15 +02:00
kaosat.dev f561112704 feat(blenvy): restructuring/ extracting a lot of the auto_export settings to be in the "common" ui/logic
* moved out all folder logic & code
 * moved out all of the scene selector logic & code
 * related tweaks
2024-05-16 15:27:30 +02:00
kaosat.dev 006e3c16f7 feat(blenvy): split up user added assets from generated assets
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
 * overhauled UI to make use of this : also means names & paths are editable after the fact
 * overhauled testing asset hierarchy scan accordingly
 * added expertimental export of bevy_asset_loader compatible asset.ron files per level
 * related tweaks & additions
2024-05-16 14:09:40 +02:00
kaosat.dev d99a7ccd45 feat(blenvy): more work done on asset management
* helpers
 * ui tweaks
 * scanning of the whole asset tree added
 * cleaner injection of data at the collection/ scene level (wip)
2024-05-15 23:32:01 +02:00
kaosat.dev d0bc05fb96 feat(blenvy):
* added correct injection of assets + export path to blueprints
 * moved a few common elements to "core" for better reuse
 * more tweaks/ experiments with paths handling
 * moved & overhauled a few of the blueprint & assets tools
 * lots of minor tweaks & changes
2024-05-15 13:25:30 +02:00
kaosat.dev 0fb35d6e6a feat(blenvy):
* minor tweaks & improvements to assets handling
 * renamed a few auto export preferences for more coherence
 * "assets" folder is now mandatory again and used by the various sub asset types
 * blueprints/levels/materials paths in auto_export are not overwrite their relative values anymore,
but added their "full" variants & changed code using full paths to use those
 * added back gltf exporter post export callback, in a cleaner fashion
 * changing (wip) the way the various relative folders are auto generated in the folder selection UI
 * lots of other minor tweaks & improvements
2024-05-14 23:49:45 +02:00
kaosat.dev b8a7eba71d feat(blenvy):
* improvements to assets ui
 * assets ui now specific to per level data, not based on selection anymore
 * blueprints ui now presents assets per blueprint
 * a lot of tweaks & improvements in the areas above
2024-05-13 23:36:13 +02:00
kaosat.dev 0306bfb857 feat(blenvy): added most of the code from both add-ons
* adapted most of the UI to the new structure
2024-05-13 10:28:44 +02:00