Commit Graph

8 Commits

Author SHA1 Message Date
kaosat.dev
4865d432d9 feat(Blenvy): added basics of correct multi-material meshes support
* relying on the fact that the mesh-per-material generated by the gltf exporter is deterministic:
ie always uses the ordering of materials in an object
 * added new component MaterialInfos (plural) with a vec of MaterialInfo's
 * modified how materials per object are gathered on the Blender side
 * and modified the processing on the Bevy side to also use the ordered approach
 * seems to work well so far !
2024-07-27 12:48:47 +02:00
kaosat.dev
b3c87085de feat(Blenvy:Blender): fixed the most obvious issues with current implementation of materials handling
* changed blenvy.component_add operator to be useable in scripts
 * experimented with using the above to add MaterialInfos as normal components
 * cleaned up & changed info output from auto_export steps
 * minor tweaks
2024-07-25 00:06:20 +02:00
kaosat.dev
4586273e37 fix(Blenvy:Blender): fixes & tweaks to materials export
* fixed missing internals
 * fixed/changed logic of finding existing material files
 * minor related fixes
 * likely last set of fixes with current materials system before switching to one material file per material
2024-07-23 23:35:30 +02:00
kaosat.dev
16a28ab760 feat(Blenvy:Blender):
* added a fix for BlueprintInfo path issues on non posix platform by replacing specific
os.path.join calls with posixpath.join ones (blueprint info paths, export_path, material_path etc)
 should hopefully solve spawning issues on Windows
 * restructured & improved materials export: now uses same logic as blueprints, with seperate determining of
what materials changed & the export itself
 * minor tweaks
2024-07-22 00:29:41 +02:00
kaosat.dev
478be88a55 feat(Blenvy:Blender):
* fixed issue with parenting due to Blender's very weird matrix_parent_inverse ... solves all issues with children of empties
blueprint instances within blueprint instances etc having the wrong transforms in some cases
 * fixed bad gltf format propagation: semi ok solution, but a cleaner one would be better
 * added additional custom properties to the blacklist , level/blueprint exports are now using the one in the constants
instead of a local copy
 * minor tweaks & cleanups
2024-07-07 22:08:59 +02:00
kaosat.dev
763a520b32 feat(Blenvy):
* added some material helpers (wip)
 * copied over old docs & images from old add-ons
2024-06-10 13:58:30 +02:00
kaosat.dev
ed0c85b66e feat(Blenvy): more work done on materials handling overhaul (wip)
* split out materials scan from injection of materialInfo into objects
 * added material Asset injection into list of assets at scene level
 * related tweaks & cleanups
 * continued overhaul on the bevy side
2024-06-10 00:31:23 +02:00
kaosat.dev
3aed4ab925 refactor(blenvy): some minor materials reorg 2024-05-16 14:19:45 +02:00