4865d432d9
* relying on the fact that the mesh-per-material generated by the gltf exporter is deterministic: ie always uses the ordering of materials in an object * added new component MaterialInfos (plural) with a vec of MaterialInfo's * modified how materials per object are gathered on the Blender side * and modified the processing on the Bevy side to also use the ordered approach * seems to work well so far ! |
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.. | ||
__init__.py | ||
materials_helpers.py |