Commit Graph

13 Commits

Author SHA1 Message Date
kaosat.dev ce17f723b1 feat(Blenvy):changed materials system to generate one gltf file per material
* modified materials detection & export accordingly
 * modified material paths & co accordingly (all much simpler !)
 * modified assets_scan helpers to also include material assets
 * modified & massively cleaned up BlueprintAsset injection
 * further cleanups & fixes for materials handling
 * also removed a lot of obsolete code dealing with assets
 * ever more cleanups !
2024-07-27 16:59:57 +02:00
kaosat.dev 16a28ab760 feat(Blenvy:Blender):
* added a fix for BlueprintInfo path issues on non posix platform by replacing specific
os.path.join calls with posixpath.join ones (blueprint info paths, export_path, material_path etc)
 should hopefully solve spawning issues on Windows
 * restructured & improved materials export: now uses same logic as blueprints, with seperate determining of
what materials changed & the export itself
 * minor tweaks
2024-07-22 00:29:41 +02:00
kaosat.dev eac93ce68f feat(Blenvy:Blender):
* coherence pass : "main" scenes & co renamed to "level" scenes & co
 * auto export now toggled ON by default, but bailing out early if there are no main & lib scenes added
 * UI improvement for adding level/lib scenes
 * minor cleanups
2024-07-19 12:06:44 +02:00
kaosat.dev 270202d24f feat(Blenvy:Blender): fixes & enhancements to auto export, particularly assets
* injected BlueprintAssets are now reusing existing asset scan boilerplate (wip)
 * added back per blueprint assets
 * experimenting with how to export all vs local only assets
 * renamed (finally) export main scenes
 * found issue with scene serialization (hellooo collections !), working on fix
2024-07-11 01:06:27 +02:00
kaosat.dev 478be88a55 feat(Blenvy:Blender):
* fixed issue with parenting due to Blender's very weird matrix_parent_inverse ... solves all issues with children of empties
blueprint instances within blueprint instances etc having the wrong transforms in some cases
 * fixed bad gltf format propagation: semi ok solution, but a cleaner one would be better
 * added additional custom properties to the blacklist , level/blueprint exports are now using the one in the constants
instead of a local copy
 * minor tweaks & cleanups
2024-07-07 22:08:59 +02:00
kaosat.dev 31f6a0f122 feat(blenvy:blender): a ton of cleanups, fixes & improvements
* fixed bad hashing causing hashed project across two different blender sessions to appear different
 aka, no more systematic re-export of everything when reloading a project in blender !
 * fixed issues with modifier & material hashing that was also causing overly eager change detection
 * previous_xxx_settings are now only saved AFTER a sucessfull export, for coherence
 * added more fine grained setting change detection (aka some setting changes do not require a re-export of all levels & blueprints !)
 * fixed handling of level & library scene names as part of the settings
 * fixed numerous issues with core, auto_export & component settings
 * cleaned up a ton of very verbose debug message
 * BlenvyAssets => BlueprintAssets
 * a lot of minor cleanups
2024-06-25 18:34:07 +02:00
kaosat.dev 4b1268f0a3 feat(Blenvy):
* fixed handling of scene gltf_extras
 * fixed handling of colors for BlenderBackgroundShader
 * added scene tonemapping & scene colorgrading and handling on the Bevy side.
 * experimented with exporting ron asset files, updated & overhauled asset file generation, adapted
for blueprints
 * various cleanups
2024-06-23 19:14:00 +02:00
kaosat.dev 0cf3ec99cb feat(Blenvy): more work done on generated assets
* quick superficial hooking up of data
 * more ui improvements & tweaks
 * various minor related experiments
2024-06-06 00:12:17 +02:00
kaosat.dev ec95ab5541 feat(Blenvy): a ton of minor & bigger improvements
* fixes & experiment to auto export
 * added support for "always export" functionality for blueprints & levels
 * fixed issues with asset management
 * fixed issues with tracker
 * more ui improvements (display of the number of assets etc)
 * a lot more minor tweaks
2024-06-05 17:09:03 +02:00
kaosat.dev c00c9908eb feat(Blenvy): a lot of verious tweaks & fixes
* fixed/ overhauld asset & blueprint scanning
 * added polling for blueprints (not 100% sure yet)
 * add-on-prefs => settings
 * removed the now obsolete auto-export operator & preperences
 * a lot of other minor changes
2024-05-25 10:46:14 +02:00
kaosat.dev 21a36f9878 feat(blenvy): massive overhaul
* removed a lot of obsolete code
 * overhauled settings upsert
 * added save & load of blenvy common settings
 * removed most of the specific uis (mostly auto export)
 * moved change detection logic out of auto export (wip)
 * added helper to compare setting dicts
 * cleaned up some incoherent naming
 * stripped auto_export of a lot of its internals (wip)
 * main settings ui overhaul: now components & auto export provide their own settings UI function
2024-05-17 14:30:15 +02:00
kaosat.dev 006e3c16f7 feat(blenvy): split up user added assets from generated assets
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
 * overhauled UI to make use of this : also means names & paths are editable after the fact
 * overhauled testing asset hierarchy scan accordingly
 * added expertimental export of bevy_asset_loader compatible asset.ron files per level
 * related tweaks & additions
2024-05-16 14:09:40 +02:00
kaosat.dev d99a7ccd45 feat(blenvy): more work done on asset management
* helpers
 * ui tweaks
 * scanning of the whole asset tree added
 * cleaner injection of data at the collection/ scene level (wip)
2024-05-15 23:32:01 +02:00