Commit Graph

9 Commits

Author SHA1 Message Date
kaosat.dev 43267b7aa6 chore(tools):
* updated tests & data for bevy_components, fixed minor issues in conversions & shuffler
 * bumped version numbers
2024-03-04 21:38:39 +01:00
Jan Hohenheim 906318b51e
Clean common physics code up (#159) 2024-03-04 19:54:57 +01:00
kaosat.dev 68bb7ed4cc feat(lighting): added components, exporter support & testing for blender-configurable shadows
* added BlenderLightShadows component to bevy_gltf_components
 * added writing shadow information to gltf_auto_export
 * updated tests
2024-03-04 15:16:11 +01:00
kaosat.dev 6664e11ff0 chore(testing): added example of "empty" nested inside a collection to the testing blend file 2024-03-04 13:13:56 +01:00
kaosat.dev 92e02ee5f9 chore(testing): updated expected screenshot 2024-03-04 11:22:39 +01:00
kaosat.dev 5c60e45839 Merge branch 'light-processing' of github.com:janhohenheim/Blender_bevy_components_workflow into janhohenheim-light-processing 2024-03-04 11:12:43 +01:00
kaosat.dev d00caaf414 Merge branch 'main' of github.com:kaosat-dev/Blender_bevy_components_worklflow into bevy_main 2024-03-04 09:09:13 +01:00
Mark Moissette 7ffcd55f5d
fix(gltf_auto_export): fix animation export (#148)
* fix(gltf_auto_export): added  fix for correct "deep-copying" of objects & hierarchy so that animated
 meshes & nested hierarchies get exported correctly
* test(gltf_auto_export):
   * added visual testing to check for overall regression :
       * added screenshoting in bevy app
       * added visual compare with reference screenshot on python side
    * added testing of correct export of animated models 
    * added testing of correct export of empties
    * added testing of correct export of nested hierarchies
    * added testing of correct export of blueprints, with & without components etc 
* fixes #147
2024-02-29 15:27:02 +01:00
Mark Moissette dfc2be8c50
feat(gltf_auto_export): component filtering for exports, bug-fixes and tests(#143)
* added filtering out of invalid components/ custom properties:
  * includes filtering out of invalid / disabled components as defined in bevy_components, components_meta etc
 * completely changed handling of "unique" (non blueprint) objects by copying them instead of moving/renaming them & manipulating their custom properties : much cleaner, much simpler !
 * disabled default gltf export of optimised animations
 * added tests !
 * closes #139 
 * closes #141 
 * closes #142 
 * closes #146
2024-02-27 00:12:14 +01:00