Commit Graph

5 Commits

Author SHA1 Message Date
kaosat.dev 006e3c16f7 feat(blenvy): split up user added assets from generated assets
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
 * overhauled UI to make use of this : also means names & paths are editable after the fact
 * overhauled testing asset hierarchy scan accordingly
 * added expertimental export of bevy_asset_loader compatible asset.ron files per level
 * related tweaks & additions
2024-05-16 14:09:40 +02:00
kaosat.dev d99a7ccd45 feat(blenvy): more work done on asset management
* helpers
 * ui tweaks
 * scanning of the whole asset tree added
 * cleaner injection of data at the collection/ scene level (wip)
2024-05-15 23:32:01 +02:00
kaosat.dev 0fb35d6e6a feat(blenvy):
* minor tweaks & improvements to assets handling
 * renamed a few auto export preferences for more coherence
 * "assets" folder is now mandatory again and used by the various sub asset types
 * blueprints/levels/materials paths in auto_export are not overwrite their relative values anymore,
but added their "full" variants & changed code using full paths to use those
 * added back gltf exporter post export callback, in a cleaner fashion
 * changing (wip) the way the various relative folders are auto generated in the folder selection UI
 * lots of other minor tweaks & improvements
2024-05-14 23:49:45 +02:00
kaosat.dev b8a7eba71d feat(blenvy):
* improvements to assets ui
 * assets ui now specific to per level data, not based on selection anymore
 * blueprints ui now presents assets per blueprint
 * a lot of tweaks & improvements in the areas above
2024-05-13 23:36:13 +02:00
kaosat.dev 0306bfb857 feat(blenvy): added most of the code from both add-ons
* adapted most of the UI to the new structure
2024-05-13 10:28:44 +02:00