Blender_bevy_components_wor.../examples/animation/README.md

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# Animation example/demo
Example on how to control animations & how to use the provided helpers
Two animated blueprints are provided: Bevy's Fox, and a Robot I created.
There is almost no boilerplate, other than setting up ```Bevy_gltf_blueprints```
If you want to jump straight to controlling the imported animations, jump to :
[]('./src/game/in_game.rs#86')
## Running this example
```
cargo run --features bevy/dynamic_linking
```