20b34dde20
* feat(bevy_gltf_blueprints): improved error handling for clone_entity * you will now get component name for components that have not been registered & thus cannot be cloned * added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components * closes #81 |
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animation | ||
basic | ||
basic_scene_components | ||
basic_xpbd_physics | ||
materials | ||
multiple_levels | ||
nested_blueprints |