Blender_bevy_components_wor.../examples/bevy_gltf_blueprints
Mark Moissette 20b34dde20
feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82)
* feat(bevy_gltf_blueprints): improved error handling for clone_entity
 * you will now get component name for components that have not been registered & thus cannot be cloned
* added a small example (in examples/bevy_gltf_blueprints/basic), just press 'U' at runtime to try to spawn an entity with unregistered components
* closes #81
2023-12-27 13:14:13 +01:00
..
animation fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
basic feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
basic_scene_components feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00
basic_xpbd_physics fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
materials feat(materials): Materials libraries tooling & bevy code for material/texture reuse (#71) 2023-12-12 13:21:53 +01:00
multiple_levels fix(bevy_gltf_blueprints): fixed main_menu handling in examples 2023-11-30 23:11:09 +01:00
nested_blueprints feat(bevy_gltf_blueprints): improved error handling for clone_entity (#82) 2023-12-27 13:14:13 +01:00