mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-12-22 15:44:11 +00:00
e1aa510457
* updates both gltf_auto_export & bevy_gltf_blueprints to avoid duplicating common materials across blueprints * feat(tools/gltf_auto_export): added materials library export ! * export all materials in use by blueprints to a separate temporary scene with cubes (for now) with the materials assigned * injecting MaterialInfo components to each blueprint above with Material name + library name * generated gltf is named based on the project/blend file, so multiple blend file projects can each have their own material libraries * added preferences & ui & handling to be able to toggle material library exports * feat(bevy_gltf_blueprints): added support for materials library! * material injection (toggleable via the plugin configuration) * added example * added materials library + texture files + updated assets * added physics debug toggling * updated documentation * closes #63 |
||
---|---|---|
.. | ||
assets | ||
src | ||
Cargo.lock | ||
Cargo.toml | ||
README.md |
Materials example/demo
Example of materials use & reuse (including textures) to avoid redundant materials in blueprints gltfs that lead to asset & memory bloat
- to be used together with
gltf_auto_export
version >0.6 with the "materials library" option for exports - It shows you how ou can configure
Bevy_gltf_blueprints
to support material libraries - material library is here
Running this example
cargo run --features bevy/dynamic_linking