mirror of
https://github.com/kaosat-dev/Blender_bevy_components_workflow.git
synced 2024-11-22 20:00:53 +00:00
4865d432d9
* relying on the fact that the mesh-per-material generated by the gltf exporter is deterministic: ie always uses the ordering of materials in an object * added new component MaterialInfos (plural) with a vec of MaterialInfo's * modified how materials per object are gathered on the Blender side * and modified the processing on the Bevy side to also use the ordered approach * seems to work well so far ! |
||
---|---|---|
.. | ||
auto_export | ||
bevy_components | ||
__init__.py |