Blender_bevy_components_wor.../examples/bevy_gltf_blueprints/animation
kaosat.dev 5c60e45839 Merge branch 'light-processing' of github.com:janhohenheim/Blender_bevy_components_workflow into janhohenheim-light-processing 2024-03-04 11:12:43 +01:00
..
assets feat(gltf_auto_export): rewrite for more cleaner code & a lot of bug fixes (#109) 2024-02-05 09:49:19 +01:00
src chore(examples): fixed camera ordering issue when used with bevy_editor_pls 2024-03-04 10:45:58 +01:00
Cargo.toml Process lights coming from Blender 2024-03-03 23:22:08 +01:00
README.md feat(examples): added basic_xpbd_physics example (#45) 2023-11-13 16:16:31 +01:00

README.md

Animation example/demo

Example on how to control animations & how to use the provided helpers Two animated blueprints are provided: Bevy's Fox, and a Robot I created.

There is almost no boilerplate, other than setting up Bevy_gltf_blueprints

If you want to jump straight to controlling the imported animations, jump to :

Running this example

cargo run --features bevy/dynamic_linking