Blender_bevy_components_wor.../crates/blenvy/OLD.md

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SystemSet

the ordering of systems is very important !

For example to replace your proxy components (stand-in components when you cannot/ do not want to use real components in the gltf file) with actual ones, which should happen AFTER the Blueprint based spawning,

so blenvy provides a SystemSet for that purpose: GltfBlueprintsSet

Typically , the order of systems should be

blenvy (GltfComponentsSet::Injection) => blenvy (GltfBlueprintsSet::Spawn, GltfBlueprintsSet::AfterSpawn) => replace_proxies

see https://github.com/kaosat-dev/Blenvy/tree/main/examples/blenvy/basic for how to set it up correctly