Commit Graph

19 Commits

Author SHA1 Message Date
Robin KAY ae5c331450
Port to Bevy 0.11 (#22)
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Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
2023-08-14 01:51:43 +01:00
Robin KAY 35032e05a3 Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end. 2023-05-30 21:51:13 +01:00
Robin KAY d84e476c78 Port to Bevy 0.10. 2023-03-10 18:43:13 +00:00
Robin KAY 12fa2e5448 Fix regression in SetOutlineDepth::Real. 2023-03-08 08:14:41 +00:00
Robin KAY 0df3735906 Fix bad clipping of triangles behind the camera. 2023-03-07 23:46:58 +00:00
Robin KAY 5f06c32bcf Fix texture format error when HDR is enabled. 2023-03-05 20:42:10 +00:00
Robin KAY 78081558bb Change flat flag to enum. 2023-02-21 21:12:44 +00:00
Robin KAY 7b5650fbdb Add non-flat depth mode. 2023-01-03 02:06:45 +00:00
Robin KAY d41057f905 Restrict more internal symbols to crate visibility. 2022-11-22 20:20:45 +00:00
Robin KAY 5ae478efe1 Port to Bevy 0.9. 2022-11-22 00:05:47 +00:00
Robin KAY 59d867bf1f Add offset field to OutlineStencil and offset_zero flag to pipeline key. 2022-11-21 20:32:25 +00:00
Robin KAY 5898d7c17c Change mesh pipeline key to a bitfield. 2022-11-20 21:40:22 +00:00
Robin KAY e86c6d6c60 Unify stencil and volume shaders. 2022-11-18 00:50:52 +00:00
Robin KAY e1c845c434 Add ComputedOutlinePlane and an example. 2022-11-17 00:25:54 +00:00
Robin KAY 0f4098714b Add support for jointed (skinned) models. 2022-10-12 18:31:02 +01:00
Robin KAY 4fe9443feb Add feature to control 16 byte alignment of uniforms. 2022-08-23 22:16:59 +01:00
Robin KAY 5c5c4dc5d9 Add optional vertex attribute for outline normals. 2022-08-07 22:16:39 +01:00
Robin KAY 2832f3047f Fix Clippy lints. 2022-08-05 09:38:50 +01:00
Robin KAY 2aa76309dd Move outline rendering to dedicated pass. 2022-08-05 02:40:04 +01:00