Robin KAY
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ae5c331450
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Port to Bevy 0.11 (#22)
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Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
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2023-08-14 01:51:43 +01:00 |
Robin KAY
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35032e05a3
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Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end.
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2023-05-30 21:51:13 +01:00 |
Robin KAY
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d84e476c78
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Port to Bevy 0.10.
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2023-03-10 18:43:13 +00:00 |
Robin KAY
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12fa2e5448
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Fix regression in SetOutlineDepth::Real.
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2023-03-08 08:14:41 +00:00 |
Robin KAY
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0df3735906
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Fix bad clipping of triangles behind the camera.
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2023-03-07 23:46:58 +00:00 |
Robin KAY
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5f06c32bcf
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Fix texture format error when HDR is enabled.
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2023-03-05 20:42:10 +00:00 |
Robin KAY
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78081558bb
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Change flat flag to enum.
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2023-02-21 21:12:44 +00:00 |
Robin KAY
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7b5650fbdb
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Add non-flat depth mode.
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2023-01-03 02:06:45 +00:00 |
Robin KAY
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d41057f905
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Restrict more internal symbols to crate visibility.
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2022-11-22 20:20:45 +00:00 |
Robin KAY
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5ae478efe1
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Port to Bevy 0.9.
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2022-11-22 00:05:47 +00:00 |
Robin KAY
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59d867bf1f
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Add offset field to OutlineStencil and offset_zero flag to pipeline key.
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2022-11-21 20:32:25 +00:00 |
Robin KAY
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5898d7c17c
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Change mesh pipeline key to a bitfield.
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2022-11-20 21:40:22 +00:00 |
Robin KAY
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e86c6d6c60
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Unify stencil and volume shaders.
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2022-11-18 00:50:52 +00:00 |
Robin KAY
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e1c845c434
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Add ComputedOutlinePlane and an example.
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2022-11-17 00:25:54 +00:00 |
Robin KAY
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0f4098714b
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Add support for jointed (skinned) models.
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2022-10-12 18:31:02 +01:00 |
Robin KAY
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4fe9443feb
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Add feature to control 16 byte alignment of uniforms.
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2022-08-23 22:16:59 +01:00 |
Robin KAY
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5c5c4dc5d9
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Add optional vertex attribute for outline normals.
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2022-08-07 22:16:39 +01:00 |
Robin KAY
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2832f3047f
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Fix Clippy lints.
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2022-08-05 09:38:50 +01:00 |
Robin KAY
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2aa76309dd
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Move outline rendering to dedicated pass.
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2022-08-05 02:40:04 +01:00 |