Readme for animations
This commit is contained in:
parent
94fc3e7377
commit
a121c738b7
11
Animations.md
Normal file
11
Animations.md
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
# Blender animations
|
||||||
|
|
||||||
|
With the current bevy engine limitations and all things considered, these will be the techniques and systems to be used.
|
||||||
|
|
||||||
|
## Character
|
||||||
|
The game character will move by animations except for the actual translation and rotation, which will be computed by the engine.
|
||||||
|
Unfortunately, due to my limited animation knowledge, split body animations won't be made. For now, Manually create every single animation, and try to reuse concepts as much as posible
|
||||||
|
Examples:
|
||||||
|
- Pistol grip should always be in the same position
|
||||||
|
- Foregrip should be in the same position for same gun types
|
||||||
|
|
Loading…
Reference in New Issue
Block a user