5114114f9aAdjustable reticle iteration done
Franklin
2023-11-29 13:59:18 -0400
9b2176185eAdjustable Reticle brightness with bloom.
Franklin
2023-11-29 13:55:38 -0400
340b516cabBloom and static reticle
Franklin
2023-11-29 11:23:38 -0400
afe34105e4Sight bug fixes and firearm state persistence
Franklin
2023-11-29 08:49:54 -0400
837ea1ab40custom Sight glass for each optic. Done
Franklin
2023-11-29 07:56:01 -0400
4337b9af15Fixed terrible bug respawning all attachments on every shot of the gun
Franklin
2023-11-29 07:14:11 -0400
dde59da879Added caliber docs, refactored 9mm caliber name
Franklin
2023-11-28 12:16:27 -0400
0a7f426ce2Merge pull request 'New bullet system' (#1) from new_bullet_system into masterfranklinblanco2023-11-28 14:45:31 +0000
be9e812011New bullet system works REALLY Nice. Maybe remove the bullet despawn timer, and change it for a min. velocity
new_bullet_system
Franklin
2023-11-28 10:22:56 -0400
1962d4d325Velocity and velocity shed
Franklin
2023-11-27 15:36:57 -0400
2538e003fcprev commit
Franklin
2023-11-26 17:24:04 -0400
087420fb28Gun colliding with ground and going into low ready && With introduction of floor collision groups now bullets go through floors
Franklin
2023-11-26 17:22:05 -0400
f05cee114bTODO scracthed
Franklin
2023-11-26 12:32:12 -0400
5dd36d5eb2Gun dropping does not apply impulse for some reason FIXED
Franklin
2023-11-26 12:31:50 -0400
f910f4005bFixed Gun dropping drops on only one side of player but impulse is not applied. Fix next
Franklin
2023-11-25 21:48:32 -0400
93a0fd88e4TODO checked
Franklin
2023-11-25 21:16:36 -0400
a89523283aRemoved all Hardcoded keybinds and changed them for customizable resources
Franklin
2023-11-25 21:10:47 -0400
235ca21895Added collision groups. AND Gun colliding with bullet, making it lower on every shot fired. - [x] Optics
Franklin
2023-11-25 18:04:35 -0400
c1cd45192dAll optics implementing a fn/trait that gives a specific gun offset to use the optic correctly
Franklin
2023-11-25 14:49:57 -0400
f78d4c7f40EventCollision system that takes into account more than one type of collider AND Auto Low ready when gun collider hits object OR when player starts sprinting
Franklin
2023-11-25 14:39:02 -0400
1752e21637todos
Franklin
2023-11-24 13:01:15 -0400
13dd0e2733Finished persisting optic pos data
Franklin
2023-11-24 12:59:34 -0400
223d81d8f7Inspectable UI and functionality done. Working on Optic pos persistence
Franklin
2023-11-24 12:43:01 -0400
fa481130b0Optic movement Done, inspect ui improvements, and selection
Franklin
2023-11-24 10:21:03 -0400
66c651cb93Work on the inspect screen and other details
Franklin
2023-11-23 19:24:58 -0400
24df81424bHigh ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming
Franklin
2023-11-23 17:28:48 -0400
84e38948e6Todos in design document & Removal of unused warnings temporarily
Franklin
2023-11-22 18:03:31 -0400
4ce5aa4219Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped
Franklin
2023-11-22 17:56:41 -0400
f4102db009Fixed ak105 size
Franklin
2023-11-21 15:19:46 -0400
a447e49036Shooting, weapon customization, magazine data in gun not in magazine
Franklin
2023-11-21 14:35:26 -0400
312017c771Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots
Franklin
2023-11-20 18:01:00 -0400
802a3f5376Fixed weapon equip bug where changing firearm while in hands would not persist attachments
Franklin
2023-11-20 17:48:27 -0400
45845fcd6cGun state gets persisted on drop and equip
Franklin
2023-11-20 16:01:13 -0400
be895b0021Modular weapons
Franklin
2023-11-20 11:22:56 -0400
d262378352Compiles. All weapons, and attachments setup correctly
Franklin
2023-11-19 18:05:13 -0400
1b83befaadRemoved animations
Franklin
2023-11-19 15:33:00 -0400
b3abd36effThird person camera added
Franklin
2023-11-18 21:40:37 -0400
a121c738b7Readme for animations
Franklin
2023-11-17 11:37:16 -0400
94fc3e7377At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender.
Franklin
2023-11-17 11:27:08 -0400
beed11d945Fixed pickup and inv system
Franklin
2023-11-17 11:08:54 -0400
7569b40fd7Player now inside playerEye and has collider
Franklin
2023-11-17 10:41:36 -0400
3b3346ff3eSuccessfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached
Franklin
2023-11-16 21:32:15 -0400
25206af09bCan't find rigidbody for some reason
Franklin
2023-11-16 18:32:17 -0400
6c243e5f4dInventory UI & system combined. Dropping works, pickup works, work on UI
Franklin
2023-11-15 12:20:01 -0400
8c30ba6d9fFixed firearm frozen bug
Franklin
2023-11-15 11:07:02 -0400
9538f73075Dropping weapons with G. Updates on inventory and slots
Franklin
2023-11-15 10:49:34 -0400
a81b2f340eCargo fmt
Franklin
2023-11-15 08:01:25 -0400
b79bf00227Inventory screen and project organization
Franklin
2023-11-15 08:01:14 -0400
494e99a548Removed not needed system and added impulse force to dropped guns
Franklin
2023-11-14 16:22:54 -0400
c55bb81fd7Cargo fmt, readme update and removed warnings
Franklin
2023-11-13 13:57:24 -0400
affacae0a0Centered interact clue text, still needs work, but is much better.
Franklin
2023-11-13 13:53:30 -0400
45f412c7c0Compiles and doesn't crash on startup, changed some Boxes to Arcs and added a PickupItemEvent
Franklin
2023-11-12 18:51:35 -0400
aa7eb521b8Cargo fmt
Franklin
2023-11-12 17:24:28 -0400
865070ed90Fixed guns reloading all animation players when reload anim is triggered on the same gun
Franklin
2023-11-12 16:38:23 -0400
01bd24bf19Removed warnings
Franklin
2023-11-12 14:37:11 -0400
61f33357a4Integrated trait objects and made modular spawn points
Franklin
2023-11-12 14:36:37 -0400
8afa56d306Interactable hud bug fixes
Franklin
2023-11-12 11:05:37 -0400
bc90efbbc4Mild refactor
Franklin
2023-11-12 00:51:15 -0400
cdf1d573cfWork on interaction system, re enabled weapon switching and noticed that Meshes are down to the bone, meaning creating a hitreg system will be relatively easy later on. Focus on the inventory definition, honestly I would just go for static primary, secondary, body armor and helmet inventory spaces. Later, add backpacks with the tetris system you just created. For the moment make everything pickupable
Franklin
2023-11-12 00:43:54 -0400
7685caf99fInteractable clue UI and trigger plus interaction on key press F
Franklin
2023-11-11 21:26:49 -0400
ac119eb60aInteractable system completed
Franklin
2023-11-11 19:45:32 -0400
3f95e2cd5aInventory backend
Franklin
2023-11-11 19:03:11 -0400
26d03de52eRemoved warnings
Franklin
2023-11-11 14:04:09 -0400
8c7450d03fCould not find out how to fix bug where stopped collider would not work as precisely as started collision event
Franklin
2023-11-11 14:03:22 -0400
4e8bddfadePerfect bullet going through colliders system now.
Franklin
2023-11-11 13:00:55 -0400
1193797a1ecomments
Franklin
2023-11-09 09:42:01 -0400
a98d3b8955Adjusted firearm firing point forward on the m4
Franklin
2023-11-09 00:10:13 -0400
47764f63a1Fixed firearm y_rot glitch. Now firing point is where it should be
Franklin
2023-11-09 00:06:11 -0400
a64e646e78Firearm shooting with a line almost perfect. Only need to change the m4 rotation values as it's rotated -90 on y axis. Apply inverse rotation on all transforms that shoot. And TODO: uncomment muzzle flash light codeFranklin Blanco2023-11-08 16:39:02 -0800