971 B
971 B
Game design
OUTDADED:
4-6 guns, with 1 magazine per gun. Optics can be left out Can only be found in the world Always have a starting pistol available Inventory system + Looting system Boxes all around the map with guns, equipment, ammo.
A mix between a battle royale and an extraction looter shooter: All players spawn like an extraction looter shooter, to get out they have to extract, but the map contains loot like a battle royale.
Make sure guns are usable with iron sights.
Multiplayer
TODOS:
- Detach player rotation from character model
- Weapon Sway
- Fixing leaning
- Inspect animation (procedural)
- Reload animation (procedural)
- Real world magazines
- Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled)
- Low Ready & High ready (low ready == more speed | high ready == more accuracy)
- Auto Low ready when gun collider hits object OR when player starts sprinting