experiment/Design.md

971 B

Game design

OUTDADED:

4-6 guns, with 1 magazine per gun. Optics can be left out Can only be found in the world Always have a starting pistol available Inventory system + Looting system Boxes all around the map with guns, equipment, ammo.

A mix between a battle royale and an extraction looter shooter: All players spawn like an extraction looter shooter, to get out they have to extract, but the map contains loot like a battle royale.

Make sure guns are usable with iron sights.

Multiplayer

TODOS:

  • Detach player rotation from character model
    • Weapon Sway
    • Fixing leaning
  • Inspect animation (procedural)
  • Reload animation (procedural)
  • Real world magazines
  • Rewriting bullet physics to use raycasts & kinematic rigidbodies (logic controlled)
  • Low Ready & High ready (low ready == more speed | high ready == more accuracy)
    • Auto Low ready when gun collider hits object OR when player starts sprinting