2.9 KiB
Experimental game
Things to finish:
- New Movement System
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Rotations and transforms are based on animations
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Camera is a child of the head
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Figure out how rotation up and down will work, maybe dividing upper and lower body animations
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Shuffling feet when rotating
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Jump not multiplied by deltatime causing super jumps on low fps
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Perfect movement
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Equipping items -
Replace items in the same slot, drop them -
When equipping an item that replaces another item because of the slot, throw item towards front of player with a specific impulse
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Gun aiming and noscope is not the same position
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Controls being bindable
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Gun moving out of the way on a collision
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Gun moving when walking, when running, aimed in.
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Visual effects for camera
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Persistent magazine data
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Perfectly center interact clue text on screen
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Fix: No Sprinting while aiming
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FIX: Gun spawning way in front of player -
Player is rotating on an axis that it shouldn't
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Fix: Make gun have more priority in rendering. So it doesn't clip through walls
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Feature: Give a (sensor) collider to the gun and when it collides with something make it move out of the way.
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Feature: Add bullet holes
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Fix: Movement is clunky and very linear. Add some sort of Lerping for acceleration vectors.
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Feature: Muzzle flashes for shots
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Feature: Bullets (projectile)
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Feature: Add smooth camera movement to camera on crouch. Right now it's too fast and looks arcade af.
- Feature: Add jump effect to camera -
Feature: Add Stamina (with bar?)
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Feature: Subtle Headbob, FOV change on movement (Distinguish between sprinting and walking).
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Feature: Basic ESC UI, FPS counter
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Feature: Gun sprinting animations, high ready, low ready, etc...
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Discussion: PvP vs PvE PVP. ARENA STYLE.
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Discussion: Realism vs arcade Arcade deisgn. Realism mechanics.
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Discussion: Gameplay loop
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Discussion: Is this a survival game? A Shooter? A Sandbox? All? End goal is all. But at first this should be a sandbox where you spawn with a gun.
Focus:
Making a game that you can leverage when you realize what's possible and what's not. Movement system, gun handling, shooting, modding, inventory, hitreg, etc...
Build a realistic fps sandbox with arcadey mechanics, and start to document it, get funding, invest in better animations, and add multiplayer.
MVP to start documenting progress:
- Shooting bullets.
- A manequinn that registers hits in every hitbox.
- A shooting range/place to be in and show process
- Some resemblance of UI (Escape menu, stamina bar, etc...)
- Stamina system
End goal landmarks
- Dynamic hitboxes (heart, brain, lungs)
- Health system with blodloss instead of a health number
- Dynamic lighting (Gunshots causing light to be spawned for a duration)
- Sound system
- Adrenaline system