chore: make yuzu REUSE compliant
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-05-15 00:06:02 +00:00
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// SPDX-FileCopyrightText: 2014 Citra Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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2014-09-13 00:06:13 +00:00
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#pragma once
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namespace DefaultINI {
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2023-01-25 19:04:01 +00:00
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const char* sdl2_config_file =
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R"(
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2022-11-27 01:41:50 +00:00
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[ControlsP0]
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2018-04-04 21:05:51 +00:00
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# The input devices and parameters for each Switch native input
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2022-11-27 01:41:50 +00:00
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# The config section determines the player number where the config will be applied on. For example "ControlsP0", "ControlsP1", ...
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2017-01-28 13:30:42 +00:00
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# It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..."
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# Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values
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2016-05-13 15:32:43 +00:00
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2022-11-27 01:41:50 +00:00
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# Indicates if this player should be connected at boot
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2023-02-04 16:59:14 +00:00
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# 0 (default): Disabled, 1: Enabled
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2022-11-27 01:41:50 +00:00
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connected=
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2017-08-11 07:51:16 +00:00
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# for button input, the following devices are available:
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2017-01-28 13:30:42 +00:00
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# - "keyboard" (default) for keyboard input. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for joystick input using SDL. Required parameters:
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2022-11-27 01:41:50 +00:00
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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2017-01-28 13:30:42 +00:00
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# - "button"(optional): the index of the button to bind
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# - "hat"(optional): the index of the hat to bind as direction buttons
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2017-04-17 08:49:04 +00:00
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# - "axis"(optional): the index of the axis to bind
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2017-01-28 13:30:42 +00:00
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# - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right"
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2017-08-11 07:51:16 +00:00
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# - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is
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2017-04-17 08:49:04 +00:00
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# triggered if the axis value crosses
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# - "direction"(only used for axis): "+" means the button is triggered when the axis value
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# is greater than the threshold; "-" means the button is triggered when the axis value
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# is smaller than the threshold
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2017-01-28 13:30:42 +00:00
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button_a=
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button_b=
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button_x=
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button_y=
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2018-01-15 07:31:59 +00:00
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button_lstick=
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button_rstick=
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2017-01-28 13:30:42 +00:00
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button_l=
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button_r=
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button_zl=
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button_zr=
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2018-01-15 07:31:59 +00:00
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button_plus=
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button_minus=
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button_dleft=
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button_dup=
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button_dright=
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button_ddown=
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button_lstick_left=
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button_lstick_up=
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button_lstick_right=
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button_lstick_down=
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button_sl=
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button_sr=
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2018-01-15 09:27:30 +00:00
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button_home=
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button_screenshot=
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2017-01-28 13:30:42 +00:00
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2017-08-11 07:51:16 +00:00
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# for analog input, the following devices are available:
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2017-08-06 21:04:06 +00:00
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# - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters:
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2017-01-28 13:30:42 +00:00
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# - "up", "down", "left", "right": sub-devices for each direction.
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# Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00"
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# - "modifier": sub-devices as a modifier.
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# - "modifier_scale": a float number representing the applied modifier scale to the analog input.
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# Must be in range of 0.0-1.0. Defaults to 0.5
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# - "sdl" for joystick input using SDL. Required parameters:
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2022-11-27 01:41:50 +00:00
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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2017-01-28 13:30:42 +00:00
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# - "axis_x": the index of the axis to bind as x-axis (default to 0)
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# - "axis_y": the index of the axis to bind as y-axis (default to 1)
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2018-01-15 07:31:59 +00:00
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lstick=
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rstick=
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2014-10-10 02:43:40 +00:00
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2022-11-27 01:41:50 +00:00
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# for motion input, the following devices are available:
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# - "keyboard" (default) for emulating random motion input from buttons. Required parameters:
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# - "code": the code of the key to bind
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# - "sdl" for motion input using SDL. Required parameters:
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# - "guid": SDL identification GUID of the joystick
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# - "port": the index of the joystick to bind
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# - "motion": the index of the motion sensor to bind
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# - "cemuhookudp" for motion input using Cemu Hook protocol. Required parameters:
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# - "guid": the IP address of the cemu hook server encoded to a hex string. for example 192.168.0.1 = "c0a80001"
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# - "port": the port of the cemu hook server
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# - "pad": the index of the joystick
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# - "motion": the index of the motion sensor of the joystick to bind
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motionleft=
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motionright=
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[ControlsGeneral]
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2021-07-16 00:48:16 +00:00
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# To use the debug_pad, prepend `debug_pad_` before each button setting above.
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# i.e. debug_pad_button_a=
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# Enable debug pad inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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debug_pad_enabled =
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2023-02-04 16:59:14 +00:00
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# Enable sdl raw input. Allows to configure up to 8 xinput controllers.
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# 0 (default): Disabled, 1: Enabled
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enable_raw_input =
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# Enable yuzu joycon driver instead of SDL drive.
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# 0: Disabled, 1 (default): Enabled
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enable_joycon_driver =
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# Emulates an analog input from buttons. Allowing to dial any angle.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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2020-10-09 03:43:07 +00:00
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# Whether to enable or disable vibration
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# 0: Disabled, 1 (default): Enabled
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vibration_enabled=
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2020-10-17 13:38:12 +00:00
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# Whether to enable or disable accurate vibrations
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# 0 (default): Disabled, 1: Enabled
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enable_accurate_vibrations=
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2021-07-16 00:48:16 +00:00
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# Enables controller motion inputs
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# 0: Disabled, 1 (default): Enabled
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motion_enabled =
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2021-11-04 04:35:45 +00:00
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# Defines the udp device's touch screen coordinate system for cemuhookudp devices
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# - "min_x", "min_y", "max_x", "max_y"
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2017-08-08 23:57:42 +00:00
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touch_device=
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2021-06-03 22:58:35 +00:00
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# for mapping buttons to touch inputs.
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#touch_from_button_map=1
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#touch_from_button_maps_0_name=default
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#touch_from_button_maps_0_count=2
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#touch_from_button_maps_0_bind_0=foo
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#touch_from_button_maps_0_bind_1=bar
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# etc.
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2021-07-16 00:48:16 +00:00
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# List of Cemuhook UDP servers, delimited by ','.
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# Default: 127.0.0.1:26760
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# Example: 127.0.0.1:26760,123.4.5.67:26761
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udp_input_servers =
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# Enable controlling an axis via a mouse input.
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# 0 (default): Off, 1: On
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mouse_panning =
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# Set mouse sensitivity.
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# Default: 1.0
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mouse_panning_sensitivity =
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# Emulate an analog control stick from keyboard inputs.
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# 0 (default): Disabled, 1: Enabled
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emulate_analog_keyboard =
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# Enable mouse inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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mouse_enabled =
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# Enable keyboard inputs to the guest
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# 0 (default): Disabled, 1: Enabled
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keyboard_enabled =
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2023-01-25 19:04:01 +00:00
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)"
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R"(
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2014-10-25 19:54:44 +00:00
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[Core]
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2018-05-03 04:34:54 +00:00
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# Whether to use multi-core for CPU emulation
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2020-10-27 06:13:05 +00:00
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# 0: Disabled, 1 (default): Enabled
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2022-03-15 07:10:44 +00:00
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use_multi_core =
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# Enable extended guest system memory layout (6GB DRAM)
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# 0 (default): Disabled, 1: Enabled
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use_extended_memory_layout =
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2018-05-03 04:34:54 +00:00
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2020-07-11 13:26:36 +00:00
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[Cpu]
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2021-07-16 00:48:16 +00:00
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# Adjusts various optimizations.
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# Auto-select mode enables choice unsafe optimizations.
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# Accurate enables only safe optimizations.
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# Unsafe allows any unsafe optimizations.
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# 0 (default): Auto-select, 1: Accurate, 2: Enable unsafe optimizations
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cpu_accuracy =
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# Allow disabling safe optimizations.
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# 0 (default): Disabled, 1: Enabled
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cpu_debug_mode =
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2020-07-11 13:26:36 +00:00
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# Enable inline page tables optimization (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_page_tables =
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# Enable block linking CPU optimization (reduce block dispatcher use during predictable jumps)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_block_linking =
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# Enable return stack buffer CPU optimization (reduce block dispatcher use during predictable returns)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_return_stack_buffer =
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# Enable fast dispatcher CPU optimization (use a two-tiered dispatcher architecture)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fast_dispatcher =
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# Enable context elimination CPU Optimization (reduce host memory use for guest context)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_context_elimination =
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# Enable constant propagation CPU optimization (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_const_prop =
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# Enable miscellaneous CPU optimizations (basic IR optimization)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_misc_ir =
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# Enable reduction of memory misalignment checks (reduce memory fallbacks for misaligned access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_reduce_misalign_checks =
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2021-06-06 07:57:24 +00:00
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# Enable Host MMU Emulation (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem =
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2022-02-27 19:40:05 +00:00
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# Enable Host MMU Emulation for exclusive memory instructions (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_fastmem_exclusives =
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# Enable fallback on failure of fastmem of exclusive memory instructions (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_recompile_exclusives =
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2022-12-02 03:48:43 +00:00
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# Enable optimization to ignore invalid memory accesses (faster guest memory access)
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# 0: Disabled, 1 (default): Enabled
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cpuopt_ignore_memory_aborts =
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2021-07-16 00:48:16 +00:00
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# Enable unfuse FMA (improve performance on CPUs without FMA)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_unfuse_fma =
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# Enable faster FRSQRTE and FRECPE
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# Only enabled if cpu_accuracy is set to Unsafe.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_reduce_fp_error =
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# Enable faster ASIMD instructions (32 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_standard_fpcr =
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# Enable inaccurate NaN handling
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_inaccurate_nan =
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# Disable address space checks (64 bits only)
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_fastmem_check =
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2022-02-27 19:40:05 +00:00
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# Enable faster exclusive instructions
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# Only enabled if cpu_accuracy is set to Unsafe. Automatically chosen with cpu_accuracy = Auto-select.
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# 0: Disabled, 1 (default): Enabled
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cpuopt_unsafe_ignore_global_monitor =
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2023-01-25 19:04:01 +00:00
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)"
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R"(
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2015-04-03 22:35:51 +00:00
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|
[Renderer]
|
2020-01-21 19:37:41 +00:00
|
|
|
|
# Which backend API to use.
|
2022-05-28 06:32:57 +00:00
|
|
|
|
# 0: OpenGL, 1 (default): Vulkan
|
2020-01-21 19:37:41 +00:00
|
|
|
|
backend =
|
|
|
|
|
|
|
|
|
|
# Enable graphics API debugging mode.
|
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
|
debug =
|
|
|
|
|
|
2021-07-27 22:15:32 +00:00
|
|
|
|
# Enable shader feedback.
|
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
|
renderer_shader_feedback =
|
|
|
|
|
|
2021-07-08 21:22:31 +00:00
|
|
|
|
# Enable Nsight Aftermath crash dumps
|
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
|
nsight_aftermath =
|
|
|
|
|
|
|
|
|
|
# Disable shader loop safety checks, executing the shader without loop logic changes
|
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
|
disable_shader_loop_safety_checks =
|
|
|
|
|
|
2020-01-21 19:37:41 +00:00
|
|
|
|
# Which Vulkan physical device to use (defaults to 0)
|
|
|
|
|
vulkan_device =
|
|
|
|
|
|
2021-10-09 00:48:10 +00:00
|
|
|
|
# 0: 0.5x (360p/540p) [EXPERIMENTAL]
|
|
|
|
|
# 1: 0.75x (540p/810p) [EXPERIMENTAL]
|
|
|
|
|
# 2 (default): 1x (720p/1080p)
|
|
|
|
|
# 3: 2x (1440p/2160p)
|
|
|
|
|
# 4: 3x (2160p/3240p)
|
|
|
|
|
# 5: 4x (2880p/4320p)
|
|
|
|
|
# 6: 5x (3600p/5400p)
|
|
|
|
|
# 7: 6x (4320p/6480p)
|
|
|
|
|
resolution_setup =
|
|
|
|
|
|
|
|
|
|
# Pixel filter to use when up- or down-sampling rendered frames.
|
|
|
|
|
# 0: Nearest Neighbor
|
|
|
|
|
# 1 (default): Bilinear
|
|
|
|
|
# 2: Bicubic
|
|
|
|
|
# 3: Gaussian
|
|
|
|
|
# 4: ScaleForce
|
|
|
|
|
# 5: AMD FidelityFX™️ Super Resolution [Vulkan Only]
|
|
|
|
|
scaling_filter =
|
|
|
|
|
|
|
|
|
|
# Anti-Aliasing (AA)
|
|
|
|
|
# 0 (default): None, 1: FXAA
|
|
|
|
|
anti_aliasing =
|
|
|
|
|
|
2021-07-21 23:48:03 +00:00
|
|
|
|
# Whether to use fullscreen or borderless window mode
|
|
|
|
|
# 0 (Windows default): Borderless window, 1 (All other default): Exclusive fullscreen
|
|
|
|
|
fullscreen_mode =
|
|
|
|
|
|
2020-02-14 03:17:28 +00:00
|
|
|
|
# Aspect ratio
|
2020-02-14 19:39:04 +00:00
|
|
|
|
# 0: Default (16:9), 1: Force 4:3, 2: Force 21:9, 3: Stretch to Window
|
2020-02-14 03:17:28 +00:00
|
|
|
|
aspect_ratio =
|
|
|
|
|
|
2020-02-24 00:01:17 +00:00
|
|
|
|
# Anisotropic filtering
|
|
|
|
|
# 0: Default, 1: 2x, 2: 4x, 3: 8x, 4: 16x
|
|
|
|
|
max_anisotropy =
|
|
|
|
|
|
2016-08-25 22:20:47 +00:00
|
|
|
|
# Whether to enable V-Sync (caps the framerate at 60FPS) or not.
|
|
|
|
|
# 0 (default): Off, 1: On
|
|
|
|
|
use_vsync =
|
|
|
|
|
|
2021-07-08 21:28:48 +00:00
|
|
|
|
# Selects the OpenGL shader backend. NV_gpu_program5 is required for GLASM. If NV_gpu_program5 is
|
|
|
|
|
# not available and GLASM is selected, GLSL will be used.
|
|
|
|
|
# 0: GLSL, 1 (default): GLASM, 2: SPIR-V
|
|
|
|
|
shader_backend =
|
2020-05-18 00:06:32 +00:00
|
|
|
|
|
2020-07-10 04:00:02 +00:00
|
|
|
|
# Whether to allow asynchronous shader building.
|
|
|
|
|
# 0 (default): Off, 1: On
|
|
|
|
|
use_asynchronous_shaders =
|
|
|
|
|
|
2021-08-08 20:56:40 +00:00
|
|
|
|
# NVDEC emulation.
|
|
|
|
|
# 0: Disabled, 1: CPU Decoding, 2 (default): GPU Decoding
|
|
|
|
|
nvdec_emulation =
|
2021-06-13 19:40:21 +00:00
|
|
|
|
|
|
|
|
|
# Accelerate ASTC texture decoding.
|
|
|
|
|
# 0: Off, 1 (default): On
|
|
|
|
|
accelerate_astc =
|
|
|
|
|
|
2021-07-22 23:56:21 +00:00
|
|
|
|
# Turns on the speed limiter, which will limit the emulation speed to the desired speed limit value
|
2018-08-20 23:14:06 +00:00
|
|
|
|
# 0: Off, 1: On (default)
|
2021-07-22 23:56:21 +00:00
|
|
|
|
use_speed_limit =
|
2018-08-20 23:14:06 +00:00
|
|
|
|
|
|
|
|
|
# Limits the speed of the game to run no faster than this value as a percentage of target speed
|
|
|
|
|
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
2021-07-22 23:56:21 +00:00
|
|
|
|
speed_limit =
|
2018-08-20 23:14:06 +00:00
|
|
|
|
|
2019-01-14 05:14:27 +00:00
|
|
|
|
# Whether to use disk based shader cache
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# 0: Off, 1 (default): On
|
2019-01-14 05:14:27 +00:00
|
|
|
|
use_disk_shader_cache =
|
|
|
|
|
|
2020-02-18 20:51:42 +00:00
|
|
|
|
# Which gpu accuracy level to use
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# 0: Normal, 1 (default): High, 2: Extreme (Very slow)
|
2020-02-18 20:51:42 +00:00
|
|
|
|
gpu_accuracy =
|
2018-06-26 18:36:26 +00:00
|
|
|
|
|
2019-01-08 02:46:33 +00:00
|
|
|
|
# Whether to use asynchronous GPU emulation
|
|
|
|
|
# 0 : Off (slow), 1 (default): On (fast)
|
|
|
|
|
use_asynchronous_gpu_emulation =
|
|
|
|
|
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# Inform the guest that GPU operations completed more quickly than they did.
|
|
|
|
|
# 0: Off, 1 (default): On
|
|
|
|
|
use_fast_gpu_time =
|
|
|
|
|
|
2022-08-25 16:32:14 +00:00
|
|
|
|
# Force unmodified buffers to be flushed, which can cost performance.
|
|
|
|
|
# 0: Off (default), 1: On
|
|
|
|
|
use_pessimistic_flushes =
|
|
|
|
|
|
2021-06-16 22:29:48 +00:00
|
|
|
|
# Whether to use garbage collection or not for GPU caches.
|
2021-06-14 09:58:36 +00:00
|
|
|
|
# 0 (default): Off, 1: On
|
|
|
|
|
use_caches_gc =
|
|
|
|
|
|
2016-12-30 05:35:38 +00:00
|
|
|
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
2021-07-09 01:45:01 +00:00
|
|
|
|
# Must be in range of 0-255. Defaults to 0 for all.
|
2016-12-30 05:35:38 +00:00
|
|
|
|
bg_red =
|
|
|
|
|
bg_blue =
|
|
|
|
|
bg_green =
|
|
|
|
|
|
2023-01-25 19:04:01 +00:00
|
|
|
|
)"
|
|
|
|
|
R"(
|
2016-04-27 12:53:23 +00:00
|
|
|
|
[Audio]
|
|
|
|
|
# Which audio output engine to use.
|
2021-06-07 10:51:59 +00:00
|
|
|
|
# auto (default): Auto-select
|
|
|
|
|
# cubeb: Cubeb audio engine (if available)
|
2021-06-06 09:22:22 +00:00
|
|
|
|
# sdl2: SDL2 audio engine (if available)
|
2021-06-07 10:51:59 +00:00
|
|
|
|
# null: No audio output
|
2016-04-27 12:53:23 +00:00
|
|
|
|
output_engine =
|
|
|
|
|
|
2017-01-26 03:33:26 +00:00
|
|
|
|
# Which audio device to use.
|
|
|
|
|
# auto (default): Auto-select
|
|
|
|
|
output_device =
|
|
|
|
|
|
2018-07-31 03:57:53 +00:00
|
|
|
|
# Output volume.
|
2021-07-09 00:58:38 +00:00
|
|
|
|
# 100 (default): 100%, 0; mute
|
2018-07-31 03:57:53 +00:00
|
|
|
|
volume =
|
|
|
|
|
|
2014-10-10 02:43:40 +00:00
|
|
|
|
[Data Storage]
|
2015-01-06 02:25:57 +00:00
|
|
|
|
# Whether to create a virtual SD card.
|
|
|
|
|
# 1 (default): Yes, 0: No
|
2014-10-10 02:43:40 +00:00
|
|
|
|
use_virtual_sd =
|
2014-10-27 21:18:28 +00:00
|
|
|
|
|
2019-04-23 12:35:12 +00:00
|
|
|
|
# Whether or not to enable gamecard emulation
|
|
|
|
|
# 1: Yes, 0 (default): No
|
2019-04-23 18:38:18 +00:00
|
|
|
|
gamecard_inserted =
|
2019-04-23 12:35:12 +00:00
|
|
|
|
|
|
|
|
|
# Whether or not the gamecard should be emulated as the current game
|
|
|
|
|
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
|
|
|
# 1: Yes, 0 (default): No
|
2019-04-23 18:38:18 +00:00
|
|
|
|
gamecard_current_game =
|
2019-04-23 12:35:12 +00:00
|
|
|
|
|
|
|
|
|
# Path to an XCI file to use as the gamecard
|
|
|
|
|
# If 'gamecard_inserted' is 0 this setting is irrelevant
|
|
|
|
|
# If 'gamecard_current_game' is 1 this setting is irrelevant
|
2019-04-23 18:38:18 +00:00
|
|
|
|
gamecard_path =
|
2019-04-23 12:35:12 +00:00
|
|
|
|
|
2016-06-11 01:19:51 +00:00
|
|
|
|
[System]
|
2018-03-27 02:24:31 +00:00
|
|
|
|
# Whether the system is docked
|
2021-01-10 14:37:38 +00:00
|
|
|
|
# 1 (default): Yes, 0: No
|
2018-03-27 02:59:18 +00:00
|
|
|
|
use_docked_mode =
|
2018-03-27 02:24:31 +00:00
|
|
|
|
|
2018-11-12 03:34:23 +00:00
|
|
|
|
# Sets the seed for the RNG generator built into the switch
|
|
|
|
|
# rng_seed will be ignored and randomly generated if rng_seed_enabled is false
|
|
|
|
|
rng_seed_enabled =
|
|
|
|
|
rng_seed =
|
|
|
|
|
|
2018-12-28 23:35:55 +00:00
|
|
|
|
# Sets the current time (in seconds since 12:00 AM Jan 1, 1970) that will be used by the time service
|
|
|
|
|
# This will auto-increment, with the time set being the time the game is started
|
|
|
|
|
# This override will only occur if custom_rtc_enabled is true, otherwise the current time is used
|
2018-12-29 00:09:57 +00:00
|
|
|
|
custom_rtc_enabled =
|
|
|
|
|
custom_rtc =
|
2018-12-28 23:35:55 +00:00
|
|
|
|
|
2018-08-03 15:02:55 +00:00
|
|
|
|
# Sets the systems language index
|
|
|
|
|
# 0: Japanese, 1: English (default), 2: French, 3: German, 4: Italian, 5: Spanish, 6: Chinese,
|
|
|
|
|
# 7: Korean, 8: Dutch, 9: Portuguese, 10: Russian, 11: Taiwanese, 12: British English, 13: Canadian French,
|
2021-07-27 13:33:03 +00:00
|
|
|
|
# 14: Latin American Spanish, 15: Simplified Chinese, 16: Traditional Chinese, 17: Brazilian Portuguese
|
2018-08-03 15:02:55 +00:00
|
|
|
|
language_index =
|
|
|
|
|
|
2018-07-06 13:47:06 +00:00
|
|
|
|
# The system region that yuzu will use during emulation
|
2016-11-30 09:32:09 +00:00
|
|
|
|
# -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan
|
2021-07-16 00:48:16 +00:00
|
|
|
|
region_index =
|
2015-01-31 23:11:51 +00:00
|
|
|
|
|
2020-05-11 21:50:07 +00:00
|
|
|
|
# The system time zone that yuzu will use during emulation
|
|
|
|
|
# 0: Auto-select (default), 1: Default (system archive value), Others: Index for specified time zone
|
|
|
|
|
time_zone_index =
|
|
|
|
|
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# Sets the sound output mode.
|
|
|
|
|
# 0: Mono, 1 (default): Stereo, 2: Surround
|
|
|
|
|
sound_index =
|
|
|
|
|
|
2014-10-27 21:18:28 +00:00
|
|
|
|
[Miscellaneous]
|
2015-01-06 02:25:57 +00:00
|
|
|
|
# A filter which removes logs below a certain logging level.
|
|
|
|
|
# Examples: *:Debug Kernel.SVC:Trace Service.*:Critical
|
2018-01-13 21:23:12 +00:00
|
|
|
|
log_filter = *:Trace
|
2015-09-02 12:56:38 +00:00
|
|
|
|
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# Use developer keys
|
|
|
|
|
# 0 (default): Disabled, 1: Enabled
|
|
|
|
|
use_dev_keys =
|
|
|
|
|
|
2015-09-02 12:56:38 +00:00
|
|
|
|
[Debugging]
|
2019-08-26 15:29:08 +00:00
|
|
|
|
# Record frame time data, can be found in the log directory. Boolean value
|
|
|
|
|
record_frame_times =
|
2018-11-20 22:49:09 +00:00
|
|
|
|
# Determines whether or not yuzu will dump the ExeFS of all games it attempts to load while loading them
|
|
|
|
|
dump_exefs=false
|
2018-10-29 20:09:08 +00:00
|
|
|
|
# Determines whether or not yuzu will dump all NSOs it attempts to load while loading them
|
|
|
|
|
dump_nso=false
|
2021-06-13 08:30:54 +00:00
|
|
|
|
# Determines whether or not yuzu will save the filesystem access log.
|
|
|
|
|
enable_fs_access_log=false
|
2021-07-16 00:48:16 +00:00
|
|
|
|
# Enables verbose reporting services
|
|
|
|
|
reporting_services =
|
2019-06-28 22:37:33 +00:00
|
|
|
|
# Determines whether or not yuzu will report to the game that the emulated console is in Kiosk Mode
|
|
|
|
|
# false: Retail/Normal Mode (default), true: Kiosk Mode
|
|
|
|
|
quest_flag =
|
2021-04-14 01:38:10 +00:00
|
|
|
|
# Determines whether debug asserts should be enabled, which will throw an exception on asserts.
|
|
|
|
|
# false: Disabled (default), true: Enabled
|
|
|
|
|
use_debug_asserts =
|
|
|
|
|
# Determines whether unimplemented HLE service calls should be automatically stubbed.
|
|
|
|
|
# false: Disabled (default), true: Enabled
|
|
|
|
|
use_auto_stub =
|
2020-05-29 04:53:27 +00:00
|
|
|
|
# Enables/Disables the macro JIT compiler
|
|
|
|
|
disable_macro_jit=false
|
2022-06-10 13:11:02 +00:00
|
|
|
|
# Determines whether to enable the GDB stub and wait for the debugger to attach before running.
|
|
|
|
|
# false: Disabled (default), true: Enabled
|
|
|
|
|
use_gdbstub=false
|
|
|
|
|
# The port to use for the GDB server, if it is enabled.
|
|
|
|
|
gdbstub_port=6543
|
2017-06-28 02:46:52 +00:00
|
|
|
|
|
|
|
|
|
[WebService]
|
2017-08-23 02:37:03 +00:00
|
|
|
|
# Whether or not to enable telemetry
|
|
|
|
|
# 0: No, 1 (default): Yes
|
|
|
|
|
enable_telemetry =
|
2018-09-16 18:05:51 +00:00
|
|
|
|
# URL for Web API
|
|
|
|
|
web_api_url = https://api.yuzu-emu.org
|
2018-03-24 08:18:48 +00:00
|
|
|
|
# Username and token for yuzu Web Service
|
2018-09-19 18:04:45 +00:00
|
|
|
|
# See https://profile.yuzu-emu.org/ for more info
|
2018-03-24 08:18:48 +00:00
|
|
|
|
yuzu_username =
|
|
|
|
|
yuzu_token =
|
2018-11-28 19:00:01 +00:00
|
|
|
|
|
2021-10-15 16:14:09 +00:00
|
|
|
|
[Network]
|
|
|
|
|
# Name of the network interface device to use with yuzu LAN play.
|
|
|
|
|
# e.g. On *nix: 'enp7s0', 'wlp6s0u1u3u3', 'lo'
|
|
|
|
|
# e.g. On Windows: 'Ethernet', 'Wi-Fi'
|
|
|
|
|
network_interface =
|
|
|
|
|
|
2018-11-28 19:00:01 +00:00
|
|
|
|
[AddOns]
|
|
|
|
|
# Used to disable add-ons
|
|
|
|
|
# List of title IDs of games that will have add-ons disabled (separated by '|'):
|
2018-12-04 18:34:46 +00:00
|
|
|
|
title_ids =
|
2018-11-28 19:00:01 +00:00
|
|
|
|
# For each title ID, have a key/value pair called `disabled_<title_id>` equal to the names of the add-ons to disable (sep. by '|')
|
|
|
|
|
# e.x. disabled_0100000000010000 = Update|DLC <- disables Updates and DLC on Super Mario Odyssey
|
2014-09-13 00:06:13 +00:00
|
|
|
|
)";
|
2021-07-15 20:24:08 +00:00
|
|
|
|
} // namespace DefaultINI
|