yuzu/src/video_core/renderer_opengl
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
..
gl_buffer_cache.cpp glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_buffer_cache.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_compute_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_compute_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_device.cpp glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_device.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_graphics_pipeline.cpp buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_graphics_pipeline.h buffer_cache: Reduce uniform buffer size from shader usage 2021-07-22 21:51:34 -04:00
gl_query_cache.cpp video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_query_cache.h video_core: Resolve more variable shadowing scenarios pt.3 2020-12-05 16:02:23 -05:00
gl_rasterizer.cpp shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
gl_rasterizer.h glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp opengl: Declare fragment outputs even if they are not used 2021-07-22 21:51:34 -04:00
gl_shader_cache.h shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
gl_shader_manager.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_shader_manager.h gl_shader_cache: Rename Program abstractions into Pipeline 2021-07-22 21:51:33 -04:00
gl_shader_util.cpp gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_shader_util.h gl_shader_util: Use std::string_view instead of star pointer 2020-08-23 21:23:54 -03:00
gl_state_tracker.cpp shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_state_tracker.h shader: Accelerate pipeline transitions and use dirty flags for shaders 2021-07-22 21:51:29 -04:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
gl_texture_cache.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
gl_texture_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
maxwell_to_gl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_opengl.cpp renderer_opengl: State track compute assembly programs 2021-07-22 21:51:32 -04:00
renderer_opengl.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
util_shaders.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00