Commit Graph

29 Commits

Author SHA1 Message Date
kaosat.dev
a3ff1b6c1b feat(Blender): added basics for spliting out (armature) animations
* all boilerplate , including finding relevant armatures & their objects, exporting animations, settings & ui etc
added
 * renamed material library to "split materials"
 * a ton of related changes
2024-08-12 01:50:43 +02:00
kaosat.dev
33f2809682 refactor(Blender): changed all imports to be relative, to be up to spec with Blender 4.2 extensions 2024-08-09 12:22:49 +02:00
kaosat.dev
ce17f723b1 feat(Blenvy):changed materials system to generate one gltf file per material
* modified materials detection & export accordingly
 * modified material paths & co accordingly (all much simpler !)
 * modified assets_scan helpers to also include material assets
 * modified & massively cleaned up BlueprintAsset injection
 * further cleanups & fixes for materials handling
 * also removed a lot of obsolete code dealing with assets
 * ever more cleanups !
2024-07-27 16:59:57 +02:00
kaosat.dev
16a28ab760 feat(Blenvy:Blender):
* added a fix for BlueprintInfo path issues on non posix platform by replacing specific
os.path.join calls with posixpath.join ones (blueprint info paths, export_path, material_path etc)
 should hopefully solve spawning issues on Windows
 * restructured & improved materials export: now uses same logic as blueprints, with seperate determining of
what materials changed & the export itself
 * minor tweaks
2024-07-22 00:29:41 +02:00
kaosat.dev
eac93ce68f feat(Blenvy:Blender):
* coherence pass : "main" scenes & co renamed to "level" scenes & co
 * auto export now toggled ON by default, but bailing out early if there are no main & lib scenes added
 * UI improvement for adding level/lib scenes
 * minor cleanups
2024-07-19 12:06:44 +02:00
kaosat.dev
9d30d18416 feat(Blenvy:Blender): fixed a number of remaining issues with project serialization & attempted to fix scene rename detection
* moved out collections serialization from scenes loop
 * fixed issue with materials hashing
 * fixed issue with custom properties hashing
 * fixed issue with scene properties hashing
 * minor related tweaks
 * still pulling my hair out over weirdness with scene rename detection and handling
2024-07-15 01:46:27 +02:00
kaosat.dev
478be88a55 feat(Blenvy:Blender):
* fixed issue with parenting due to Blender's very weird matrix_parent_inverse ... solves all issues with children of empties
blueprint instances within blueprint instances etc having the wrong transforms in some cases
 * fixed bad gltf format propagation: semi ok solution, but a cleaner one would be better
 * added additional custom properties to the blacklist , level/blueprint exports are now using the one in the constants
instead of a local copy
 * minor tweaks & cleanups
2024-07-07 22:08:59 +02:00
kaosat.dev
31f6a0f122 feat(blenvy:blender): a ton of cleanups, fixes & improvements
* fixed bad hashing causing hashed project across two different blender sessions to appear different
 aka, no more systematic re-export of everything when reloading a project in blender !
 * fixed issues with modifier & material hashing that was also causing overly eager change detection
 * previous_xxx_settings are now only saved AFTER a sucessfull export, for coherence
 * added more fine grained setting change detection (aka some setting changes do not require a re-export of all levels & blueprints !)
 * fixed handling of level & library scene names as part of the settings
 * fixed numerous issues with core, auto_export & component settings
 * cleaned up a ton of very verbose debug message
 * BlenvyAssets => BlueprintAssets
 * a lot of minor cleanups
2024-06-25 18:34:07 +02:00
kaosat.dev
ba4e2c03e6 feat(Blenvy): fixed/ updated rename/fixing tools
* now works correctly for both single, bulk, on objects & collections
 * related fixes , tweaks & UI improvements
2024-06-12 21:34:23 +02:00
kaosat.dev
b424a73a46 feat(Blenvy): renaming/coherency & component workflow pass
* all operators, panels etc are now respecting the Blender naming convention
 * tweaks & improvements to some of the component operators
 * clearer naming for the "advanced" tools for components
2024-06-12 12:41:50 +02:00
kaosat.dev
ed0c85b66e feat(Blenvy): more work done on materials handling overhaul (wip)
* split out materials scan from injection of materialInfo into objects
 * added material Asset injection into list of assets at scene level
 * related tweaks & cleanups
 * continued overhaul on the bevy side
2024-06-10 00:31:23 +02:00
kaosat.dev
2a74dedcb8 feat(Blenvy & crates):
* added injection of assets lists to blueprints at export time
 * assets & co related tweaks & experiments
 * tweaks on the bevy side
 * all wip !
2024-06-09 10:54:10 +02:00
kaosat.dev
ba25c3cb20 feat(Blenvy): experimenting with injection of assets data into exported scenes/gltf files
* added extraction of local/all (wip) assets into auto export
 * added injection of LocalAssets & AllAssets (unsure)
 * related tweaks & experiments
 * also cleaned up asset ui for external assets
 * started updating the bevy integration tests
2024-06-08 11:54:40 +02:00
kaosat.dev
6f6b813474 feat(Blenvy): total overhaul of main/library scene handling
* main/library/nothing is now an enumProperty on scenes themselves
 * main/library scene listing is a dynamic property of the Blenvy core class instead of CollectionProperties
 * this means that removing / renaming scenes using the normal blender workflow automatically changes things for Blenvy as well !
 * overhauled & simplified main/library scenes ui accordingly
 * same for all the code that needed access to the main/library scenes
 * added main/library scene NAMES computed property for convenience
2024-06-07 14:08:28 +02:00
kaosat.dev
29c8eba49c feat(Blenvy): ui tweaks 2024-06-06 20:16:32 +02:00
kaosat.dev
0cf3ec99cb feat(Blenvy): more work done on generated assets
* quick superficial hooking up of data
 * more ui improvements & tweaks
 * various minor related experiments
2024-06-06 00:12:17 +02:00
kaosat.dev
ec95ab5541 feat(Blenvy): a ton of minor & bigger improvements
* fixes & experiment to auto export
 * added support for "always export" functionality for blueprints & levels
 * fixed issues with asset management
 * fixed issues with tracker
 * more ui improvements (display of the number of assets etc)
 * a lot more minor tweaks
2024-06-05 17:09:03 +02:00
kaosat.dev
edd3d3150f feat(Blenvy): ui improvements & fixes for assets for blueprints & levels
* fixed broken removal of assets
 * added visual indication of prevention of adding the same asset twice
 * removed "asset type" selection, useless
 * improved & streamlined UI
 * related tweaks
2024-06-05 11:17:49 +02:00
kaosat.dev
f9cb6de4bc feat(Blenvy): added "levels" tab (likely going to be replacing the "assets" tab)
* added basic logic, ui, level selector operator etc
 * fixed issues with asset dialog
 * added experimental "always_export" flags for collections & scenes to enable always
exporting on save for select blueprints & levels (no logic yet, just UI)
 * various tweaks & minor experiments
2024-06-04 23:16:16 +02:00
kaosat.dev
a0b1959a43 feat(Blenvy): fixed all broken/ missing auto export elements
* fixed overhauled, cleaned up and improved settings change detection
 * serialize_scene now generate a hash per object instead of keeping the details (useless)
 * changed handling of gltf settings, so that only the actual non default, changed settings are saved
 * a ton of minor changes & cleanups to get export working correctly: it works !
 * started adding materials_in_depth_scan (wip) to be able to control more detailed (but costly) materials diffing for change detection
2024-05-28 16:56:28 +02:00
kaosat.dev
c00c9908eb feat(Blenvy): a lot of verious tweaks & fixes
* fixed/ overhauld asset & blueprint scanning
 * added polling for blueprints (not 100% sure yet)
 * add-on-prefs => settings
 * removed the now obsolete auto-export operator & preperences
 * a lot of other minor changes
2024-05-25 10:46:14 +02:00
kaosat.dev
c2a847934b feat(blenvy): overhauled path/directory management a bit
* full paths are now computed properties
 * cleanups of path names
 * various tweaks
2024-05-19 11:04:34 +02:00
kaosat.dev
d3d973dd4b feat(blenvy): a lot more restructuring of auto_export to have it work again 2024-05-17 23:11:44 +02:00
kaosat.dev
21a36f9878 feat(blenvy): massive overhaul
* removed a lot of obsolete code
 * overhauled settings upsert
 * added save & load of blenvy common settings
 * removed most of the specific uis (mostly auto export)
 * moved change detection logic out of auto export (wip)
 * added helper to compare setting dicts
 * cleaned up some incoherent naming
 * stripped auto_export of a lot of its internals (wip)
 * main settings ui overhaul: now components & auto export provide their own settings UI function
2024-05-17 14:30:15 +02:00
kaosat.dev
006e3c16f7 feat(blenvy): split up user added assets from generated assets
* added Asset propertygroup & User Assets collections to collections & scenes to store them explicitely
 * overhauled UI to make use of this : also means names & paths are editable after the fact
 * overhauled testing asset hierarchy scan accordingly
 * added expertimental export of bevy_asset_loader compatible asset.ron files per level
 * related tweaks & additions
2024-05-16 14:09:40 +02:00
kaosat.dev
d99a7ccd45 feat(blenvy): more work done on asset management
* helpers
 * ui tweaks
 * scanning of the whole asset tree added
 * cleaner injection of data at the collection/ scene level (wip)
2024-05-15 23:32:01 +02:00
kaosat.dev
d0bc05fb96 feat(blenvy):
* added correct injection of assets + export path to blueprints
 * moved a few common elements to "core" for better reuse
 * more tweaks/ experiments with paths handling
 * moved & overhauled a few of the blueprint & assets tools
 * lots of minor tweaks & changes
2024-05-15 13:25:30 +02:00
kaosat.dev
b8a7eba71d feat(blenvy):
* improvements to assets ui
 * assets ui now specific to per level data, not based on selection anymore
 * blueprints ui now presents assets per blueprint
 * a lot of tweaks & improvements in the areas above
2024-05-13 23:36:13 +02:00
kaosat.dev
0306bfb857 feat(blenvy): added most of the code from both add-ons
* adapted most of the UI to the new structure
2024-05-13 10:28:44 +02:00