ae9f07f549feat(Blenvy:Blender): started upgrading code relevant to save/load, dynamic entities etc * using some of the newer components api to determine if an object/its collection is dynamic or not
kaosat.dev
2024-08-03 01:27:17 +0200
Write quickstart
Jan Hohenheim
2024-08-02 15:41:56 +0200
3a528e447afeat(Blenvy:Blender): finally ! added a clean way of dealing with failed gltf exports * no more re-raised errors * no more remaining "___temp_scenes" or object renames aka no more breaking user's blend files * also added boilerplate for displaying more accurate traceback & used it to still display the export errors correctly
kaosat.dev
2024-08-01 11:07:40 +0200
ee873b06f1feat(Blenvy): big overhaul, cleanup & fixed to the assets system * now the blender side exports .meta.ron files in addition to the gltf files * these ron files contain the list of assets that are then preloaded on the Bevy side * removed the double loading of gltf files on the Bevy side, replaced with use of the new metadata/asset files * added bevy_common_assets/ ron as dependency for the file loading * big cleanup & partial restructure of the spawning steps * fixed premature removal of the BlueprintAssetsLoadState component that was leading to missing material gltf files in setups withouth hot reload * added OriginalVisibility component & logic to correctly reset the visibility of entities to what they where before the blueprint spawning * fixed a few not so visible issues with some components staying around after the blueprint instance has become "ready" * moved a number of component insertions to the new "get the assets list from the meta file" * also, loading speed feels faster ! (thanks to now loading the gltf files only once) * minor various tweaks & cleanups
kaosat.dev
2024-07-29 22:32:23 +0200
94fe3f6d3cfeat(Blenvy:Blender): numerous minor tweaks & fixes (mostly materials related) * now correctly handling multi material meshes that have more materials in their slots as there are actual materials applied * per-blueprint materials are now correctly inserted/updated even when there are no material changes (ie cases where the ordering of slots etc is changed on a mesh) * conditions for trigerring exports of levels & materials are more coherent and exports are now trigerred on export setting changes (as they should have been !) * minor cleanups
kaosat.dev
2024-07-27 21:59:57 +0200
ab7a0cab65feat(Blenvy:Blender): fixed issue with duplicate objects when using parenting in blender
kaosat.dev
2024-07-27 18:57:47 +0200
55a4deac1cfeat(Blenvy:Bevy): changed panic! in component string parsing to be a simple warning (might make further changes to this down the line)
kaosat.dev
2024-07-27 17:02:34 +0200
ce17f723b1feat(Blenvy):changed materials system to generate one gltf file per material * modified materials detection & export accordingly * modified material paths & co accordingly (all much simpler !) * modified assets_scan helpers to also include material assets * modified & massively cleaned up BlueprintAsset injection * further cleanups & fixes for materials handling * also removed a lot of obsolete code dealing with assets * ever more cleanups !
kaosat.dev
2024-07-27 16:59:57 +0200
4865d432d9feat(Blenvy): added basics of correct multi-material meshes support * relying on the fact that the mesh-per-material generated by the gltf exporter is deterministic: ie always uses the ordering of materials in an object * added new component MaterialInfos (plural) with a vec of MaterialInfo's * modified how materials per object are gathered on the Blender side * and modified the processing on the Bevy side to also use the ordered approach * seems to work well so far !
kaosat.dev
2024-07-27 12:48:47 +0200
e534917dcafeat(Blenvy:Blender): * updated & improved & fixed filtering out of custom properties for export that are not components * now also for the temporary scenes * no more spurious "xxx is not registered" in Bevy for the Blender only custom properties * cleanups
kaosat.dev
2024-07-25 10:34:20 +0200
b3c87085defeat(Blenvy:Blender): fixed the most obvious issues with current implementation of materials handling * changed blenvy.component_add operator to be useable in scripts * experimented with using the above to add MaterialInfos as normal components * cleaned up & changed info output from auto_export steps * minor tweaks
kaosat.dev
2024-07-25 00:06:20 +0200
fix(Blenvy:Bevy): Fix direct file access for gltf preload on Wasm (#199)
Jan Hohenheim
2024-07-23 23:42:25 +0200
5621b66cb3chore(): updated registry for testing setup
kaosat.dev
2024-07-23 23:38:39 +0200
4586273e37fix(Blenvy:Blender): fixes & tweaks to materials export * fixed missing internals * fixed/changed logic of finding existing material files * minor related fixes * likely last set of fixes with current materials system before switching to one material file per material
kaosat.dev
2024-07-23 23:35:30 +0200
Fix direct file access
Jan Hohenheim
2024-07-23 01:12:34 +0200
4a72ed68bffix(Blenvy:Blender): * disabled manifest for 4.2 for now * fixed missing variable for materials
kaosat.dev
2024-07-22 00:50:49 +0200
16a28ab760feat(Blenvy:Blender): * added a fix for BlueprintInfo path issues on non posix platform by replacing specific os.path.join calls with posixpath.join ones (blueprint info paths, export_path, material_path etc) should hopefully solve spawning issues on Windows * restructured & improved materials export: now uses same logic as blueprints, with seperate determining of what materials changed & the export itself * minor tweaks
kaosat.dev
2024-07-22 00:29:41 +0200
382759d71ffeat(Blenvy:Bevy): * removed file_watcher feature, should be user settable * added root blueprintInfo path to the list of assets to watch for hot reload * removed settable aabb calculation: they will now always be done * added "export_registry" setting to be able to disable registry export for wasm & co (automate later) * minor tweaks * cleanups
kaosat.dev
2024-07-22 00:26:02 +0200
09d1218942feat(Blenvy): cleanups, docs & tweaks * fixed & improved the Blenvy crate README * make a few things conditional on whether hot reload is enabled or not * cleaned up very verbose debug messages * a few renames & coherency pass * cleanups cleanups, cleanups !
kaosat.dev
2024-07-21 01:44:05 +0200
1e262cb724feat(Blenvy): * more documentation work * moved examples to the root of examples * minor tweaks
kaosat.dev
2024-07-20 12:36:59 +0200
2067ed4ec6docs(Blenvy:Blender): a lot of docs work: * added basic overview of settings * added specific files/sections for components, export, blueprints & levels * added relevant images where applicable (wip)
kaosat.dev
2024-07-20 02:23:25 +0200
ee14ec69bddocs(Blenvy:Blender): continued work on docs
kaosat.dev
2024-07-19 14:57:40 +0200
4fcf842405feat(Blenvy:Blender): minor UI tweaks
kaosat.dev
2024-07-19 14:20:01 +0200
5aa666ef00feat(Blenvy:Blender): settings/configuration is now also tabbed for less scrolling & confusion
kaosat.dev
2024-07-19 14:13:48 +0200
eac93ce68ffeat(Blenvy:Blender): * coherence pass : "main" scenes & co renamed to "level" scenes & co * auto export now toggled ON by default, but bailing out early if there are no main & lib scenes added * UI improvement for adding level/lib scenes * minor cleanups
kaosat.dev
2024-07-19 12:06:44 +0200
6bc0ec0782feat(Blenvy:Blender): added blender_manifest.toml to be compatible with Blender 4.2 extensions
kaosat.dev
2024-07-19 01:11:31 +0200
be0f4f1377fix(Blenvy:Bevy): added safeguard against files withouth scene level metadata * normally this should NOT happen if the blueprints to spawn are correctly generated (by the Blender add-on) gltf files, but better safe (no unwrap!) than sorry
kaosat.dev
2024-07-19 01:09:43 +0200
93ef2a7808feat(Blender tools): some minor fixed for Bevy 0.14 & version bump
bevy-0.14
kaosat.dev
2024-07-19 00:31:08 +0200
f4dd0e59a5chore(): a bit of cargo fmt
kaosat.dev
2024-07-18 23:34:10 +0200
b5170c0236chore(clippy): a few tweaks & changes
kaosat.dev
2024-07-18 22:51:50 +0200
a058659211chore(v0.14): upgraded all current crates, examples, testing setup etc to Bevy 0.14
kaosat.dev
2024-07-18 18:20:40 +0200
a618e0035echore(crates): updated code from main to v0.14 compatibility for all old crates
kaosat.dev
2024-07-18 13:42:29 +0200
3a8844b7a1chore(tests): minor tweaks
kaosat.dev
2024-07-18 11:46:08 +0200
5f955c1a53feat(Blenvy:Bevy): overhauled & added back blueprint animation markers & co handling * still messy, but way better * also worked on adding back the same feature for scene/instance animations
kaosat.dev
2024-07-18 00:22:18 +0200
ec7dc2cb48chore(Blenvy): tweaks, adjustements, moved examples etc
kaosat.dev
2024-07-17 23:15:36 +0200
b756819088chore(Blenvy): more general cleanups & doc updates * also more work done on example upgrades
kaosat.dev
2024-07-16 23:51:49 +0200
30b052d4d2feat(Blenvy:Bevy): * lots of doc updates * removed obsolete code * some cleanups * started adding & upgrading pieces of save_load into blenvy
kaosat.dev
2024-07-16 23:39:09 +0200
0938a1d10crefactor(Blenvy:Bevy): more examples restructure & cleanup
kaosat.dev
2024-07-16 11:17:05 +0200
7acb1f3a57refactor(examples): started simplifying & restructuring examples
kaosat.dev
2024-07-16 11:11:25 +0200
b25fc56ea6refactor(Blenvy:Bevy): * removed "Library" component & co * "InBlueprint" components are now always inserted: removed "NoInblueprint" component
kaosat.dev
2024-07-16 11:06:55 +0200
c1e2bb6ecffix(Blenvy:Blender): fixed issues with delete operator for "custom property" style components
kaosat.dev
2024-07-16 11:03:11 +0200
3380f4c71dchore(): updated docs, moved examples around etc * started docs for Blender Blenvy add-on * started migration guide * got rid of a few examples * moved (for now, wip) all remaining examples under the Blenvy umbrella * updated main README * fixed issue with undeleted bin file when setting gltf export options for gltf/bin mode * updated release tools (internal_generate_release_zips) * moved main TODO to root of repo * a lot of related prep work & cleanup
kaosat.dev
2024-07-16 01:14:41 +0200
9d30d18416feat(Blenvy:Blender): fixed a number of remaining issues with project serialization & attempted to fix scene rename detection * moved out collections serialization from scenes loop * fixed issue with materials hashing * fixed issue with custom properties hashing * fixed issue with scene properties hashing * minor related tweaks * still pulling my hair out over weirdness with scene rename detection and handling
kaosat.dev
2024-07-15 01:37:13 +0200
1059858363feat(Blenvy:Blender): overhauled & upgraded project serialization & diffing * now also outputing seperate collections hash & materials hash from serialize_project * changed project_diff to do diffing of materials & collections * hooked up output data to export logic * related tweaks & improvements
kaosat.dev
2024-07-11 14:41:15 +0200
270202d24ffeat(Blenvy:Blender): fixes & enhancements to auto export, particularly assets * injected BlueprintAssets are now reusing existing asset scan boilerplate (wip) * added back per blueprint assets * experimenting with how to export all vs local only assets * renamed (finally) export main scenes * found issue with scene serialization (hellooo collections !), working on fix
kaosat.dev
2024-07-11 01:06:27 +0200
33cddda7a5feat(Blenvy:Bevy): big improvements to hot reload: * does not try to respawn parents & their children at the same time anymore * does not try to respawn already spawning blueprint instances anymore * "batches" respawning per set of simultaneous changes to assets to avoid chaotic respawning * minor other tweaks & improvements
kaosat.dev
2024-07-11 01:03:43 +0200
f0cca65128feat(Blenvy:Bevy): fixed & upgraded hot reloading * added mapping of assets to blueprint instance ids so we know which blueprint instances need to be de/respawned when a given asset changes * simplified & streamlined internals of hot reloading using the above * related cleanups & minor improvements
kaosat.dev
2024-07-10 14:15:34 +0200
8602383445feat(Blenvy:Bevy): * fixed huge logical error in component processing (require Name components) that was breaking scene level extras/components * added a convience from_path function to BlueprintInfos to generate name from path * minor tweaks
kaosat.dev
2024-07-10 09:01:45 +0200
a947d3b7d1feat(Blenvy:Bevy): added built in support for Scene/Level Animations * VERY clunky code so far, needs a massive cleanup, but works ! * modified relevant code * modified testing/example * related minor tweaks & changes * small changes to blend project to test instance vs blueprint level animation controls
kaosat.dev
2024-07-08 21:43:27 +0200
f8a1482aaachore(Blenvy): minor cleanups
kaosat.dev
2024-07-08 13:57:01 +0200
2b8c239fe8chore(Blenvy:Bevy): more cleanups
kaosat.dev
2024-07-08 13:39:57 +0200
70931ee163chore(Blenvy:Bevy): more cleanups
kaosat.dev
2024-07-08 13:30:46 +0200
c326a11243feat(Blenvy:Bevy): added back basics of animation support * updated logic to account for bevy 0.14 changes (animation graph, transitions component etc) * added back & updated per blueprint animation example to the testing project * updated matching blend file with new style components * spawnHere => spawnBlueprint * added back tagging of Blueprint contents with "InBlueprint" / noInBlueprint * overall cleanup pass (wip)
kaosat.dev
2024-07-08 12:55:25 +0200
3099f98532feat(Blenvy:Bevy): cleaning up * removed clutter * moved hot reload to seperate module * added back "assets loaded" event, removed useless events * registered HideUntilReady component for users * minor tweaks & cleanups
kaosat.dev
2024-07-08 09:49:47 +0200
bef709a0edfeat(Blenvy:Bevy): * bumped up Bevy version to v0.14 ! * fixed (albeit in a clunky way) issues with sub blueprint detection * improved error message for missing material library * added HideUntilReady component & logic, to hide 'in-spawning' blueprint instances until they are ready * "add-to-world" is now only trigerred for blueprint instances that have no parents (avoid footgun) * minor cleanups & tweaks * added test component with Vec3 to double check for issues * updated test blend file to include the component above + added a light to the test spawnable blueprint to check for "light flashes" (aka indirectly testing "HideUntilReady")
animation-fixes-and-improvements
kaosat.dev
2024-07-07 22:17:44 +0200
478be88a55feat(Blenvy:Blender): * fixed issue with parenting due to Blender's very weird matrix_parent_inverse ... solves all issues with children of empties blueprint instances within blueprint instances etc having the wrong transforms in some cases * fixed bad gltf format propagation: semi ok solution, but a cleaner one would be better * added additional custom properties to the blacklist , level/blueprint exports are now using the one in the constants instead of a local copy * minor tweaks & cleanups
kaosat.dev
2024-07-07 22:06:16 +0200
fbcd025dc1feat(Blenvy): continued restructuring & upgrade of blueprint spawning logic * updated simple test to include deep nested blueprint instance within blueprint instance case * restructured materials handling to use the new logic, removed clutter * experimenting with solutions to the deeply nested blueprint instances problem * moved out all obsolete code to "old" folder, keeeping around until all problems are solved * added hack-ish solution to the "aabb system as post process" implementation * various minor boilerprate changes
kaosat.dev
2024-07-05 12:56:51 +0200
6dde9823edfeat(Blenvy:Bevy): almost complete rework of blueprint spawning workflow (wip) * added logic to track spawning of sub blueprints * added ability to determine when a blueprint instance is truly ready (aka all its assets have been loaded, blueprint scene & sub scenes spawned & processed etc) * reworked spawning steps for more determinism & reliability * no more "seperate" spawning post process * lots of related changes * still messy but functional
kaosat.dev
2024-07-02 14:32:39 +0200
07d58467c4feat(Blenvy): * Blender: some additional component filtering for upgrade ui * Bevy: * experimenting with overhauled blueprint spawning logic, sub-blueprint instance tracking etc * added a more simple blend file to test things out with
kaosat.dev
2024-07-01 23:35:59 +0200
6cbb144746feat(Blenvy:Bevy): * cleaned up hot reload code a bit * renamed a few things for clarity * experimented with hiding entity while spawning & showing it again after spawn to try and remove "flashes" happening when spawning blueprints with lights * for testing example, fixed dynamic spawner test
kaosat.dev
2024-06-29 01:51:49 +0200
c2e73b7e8bfeat(Blenvy:blender): * fixed issues with selections * discovered more issues with selection button in "upgrade/rename" screen, partially fixed * improved visualization of selections for objects, collections, meshes & materials, including auto-switching to the correct properties tab for clarity * fixed ui issues in the upgrade components screen * made distinction between local & remote ones clearer * minor tweaks & improvements
kaosat.dev
2024-06-28 00:14:30 +0200
49e797fea7feat(testing): updated the two main testing blend files * added additional test "upgreadeable components" * added test "buggy" hierarchies: blueprint instances as children of empties and blueprint instances as children of other blueprint instance * more materials * testing cases for various levels of nesting/ targets for components * reorganized objects in 3d scene for more clarity * changed camera view for more clarity * added background color & filmic
kaosat.dev
2024-06-28 00:12:15 +0200
3961e0b22cfeat(Blenvy:blender): made it impossible to add or update components that are not in the registry * minor tweaks & cleanups
kaosat.dev
2024-06-27 09:40:06 +0200
75d7f940aechore(): minor tweaks & experiments
kaosat.dev
2024-06-26 14:35:47 +0200
f25829f8cdfeat(Blenvy:blender): * fixed handling of colors according to changes in v0.14 * fixed issues with hashmaps having enums as values
kaosat.dev
2024-06-26 14:34:44 +0200
959951bca4feat(Blenvy:Bevy): experimentation with hot reload: it works !! * but it is VERY VERY messy right now * BlenvyAssets => BlueprintAssets * lots of tweaks & experiments & related changes
kaosat.dev
2024-06-25 18:34:26 +0200
31f6a0f122feat(blenvy:blender): a ton of cleanups, fixes & improvements * fixed bad hashing causing hashed project across two different blender sessions to appear different aka, no more systematic re-export of everything when reloading a project in blender ! * fixed issues with modifier & material hashing that was also causing overly eager change detection * previous_xxx_settings are now only saved AFTER a sucessfull export, for coherence * added more fine grained setting change detection (aka some setting changes do not require a re-export of all levels & blueprints !) * fixed handling of level & library scene names as part of the settings * fixed numerous issues with core, auto_export & component settings * cleaned up a ton of very verbose debug message * BlenvyAssets => BlueprintAssets * a lot of minor cleanups
kaosat.dev
2024-06-25 18:27:52 +0200
ee5c74aa9erefactor(Blenvy): deprecated BlueprintName (& BluprintPath), and replaced them with BlueprintInfo * contains both name & path * also experimented with merging the asset load tracking into BlenvyAssets by adding the fields from the asset loading tracker & ignoring them/ defaulting them for deserialization
kaosat.dev
2024-06-25 00:45:39 +0200
253d33f1bbfeat(asset preloading): experimented with using the underlying gltf crate to get the list of assets & preload them * a tiny bit clunky but works and is somewhat cleaner than the previous "staggered loading" approach * enables having level load state (could be used for progress information & co) * modified blueprints spawning to used the new system * various cleanups & related tweaks * fixed issues on the Blender side when with the formating of the ron data for assets
kaosat.dev
2024-06-24 23:47:36 +0200
e232fedc4bchore(Blenvy): minor tweaks
kaosat.dev
2024-06-24 10:21:51 +0200
4b1268f0a3feat(Blenvy): * fixed handling of scene gltf_extras * fixed handling of colors for BlenderBackgroundShader * added scene tonemapping & scene colorgrading and handling on the Bevy side. * experimented with exporting ron asset files, updated & overhauled asset file generation, adapted for blueprints * various cleanups
kaosat.dev
2024-06-23 19:14:00 +0200
ed5dfeb3cdfeat(Blenvy): removed local assets, as they are useless, renamed AllAssets to BlenvyAssets
kaosat.dev
2024-06-22 13:58:05 +0200
c162c33575feat(Blenvy): added support for Bevy components to meshes & materials * added a much improved "get current selection in outliner" helper function * added MESH and MATERIAL variants to the type enums * added metadata to both Mesh & Material types * various related tweaks & improvements
kaosat.dev
2024-06-21 12:15:41 +0200
dafd408bd1feat(examples): started examples reorg * moved multiple blendfiles example to be the main "demo"
kaosat.dev
2024-06-20 00:08:22 +0200
56763879b1feat(Blenvy): added an "all-in-one" (almost) Blenvy crate * includes components, registry export & blueprints * overhauled settings / config to match the new structure * keeping the different sub plugins for now * cleaned up some of the internals of the blueprints code * related tweaks & cleanups * added events to blueprints : for when assets have been loaded & when a blueprint has been spawned (wip) * various experiments with blueprints * updated testing to make use of new crate & logic
kaosat.dev
2024-06-20 00:05:02 +0200