Robin KAY
|
3740766157
|
Change morph_targets to use iter_instance_entities().
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2023-10-30 21:37:37 +00:00 |
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Robin KAY
|
fd8e98f986
|
Remove unused extraction of OutlineStencil.
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2023-10-27 21:49:14 +01:00 |
|
Robin KAY
|
7ccd52ee83
|
Remove unused vertex attributes.
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2023-10-27 21:47:56 +01:00 |
|
Robin KAY
|
0351b05978
|
Fix Z-fighting in the flying_objects example.
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2023-10-27 21:44:09 +01:00 |
|
Robin KAY
|
10304a6164
|
Add flying_objects example to Cargo.toml.
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2023-10-27 21:34:40 +01:00 |
|
Robin KAY
|
8c3d55b254
|
Add flying_objects example.
|
2023-10-27 21:29:50 +01:00 |
|
Robin KAY
|
d968670960
|
Fix formatting.
|
2023-10-21 01:17:19 +01:00 |
|
Robin KAY
|
46cc8567c8
|
Move camera closer to model in morph_targets example.
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2023-10-20 20:36:04 +01:00 |
|
Robin KAY
|
1636b9fd28
|
Update change-log for 0.5.
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2023-08-14 04:55:53 +01:00 |
|
Robin KAY
|
84ae12953f
|
Do not panic if specialising mesh pipeline fails (#23)
---------
Co-authored-by: Arjo Chakravarty <arjoc@google.com>
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2023-08-14 04:54:47 +01:00 |
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Robin KAY
|
ae5c331450
|
Port to Bevy 0.11 (#22)
---------
Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
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2023-08-14 01:51:43 +01:00 |
|
Robin KAY
|
71add9ecb5
|
Update version and change-log for 0.4.2.
|
2023-05-30 22:07:45 +01:00 |
|
Robin KAY
|
35032e05a3
|
Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end.
|
2023-05-30 21:51:13 +01:00 |
|
Robin KAY
|
4a8d4409fe
|
Change out_zw to out_z since w doesn't change.
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2023-05-26 21:27:45 +01:00 |
|
Robin KAY
|
ac9ae75cef
|
Fix various failures to propagate ComputedOutlineDepth.
|
2023-05-17 18:43:12 +01:00 |
|
Robin KAY
|
3bf83e6531
|
Update version and change-log for 0.4.1.
|
2023-04-11 20:14:01 +01:00 |
|
Robin KAY
|
1d5cff5eda
|
Fix panic if DepthMode hasn't propagated (yet).
|
2023-04-10 22:19:20 +01:00 |
|
Robin KAY
|
3f304437cd
|
Change normal generator to use vertex normals if available, but keep face weighting.
|
2023-04-07 00:47:02 +01:00 |
|
Robin KAY
|
5d49ad8f3c
|
Fix panic if mesh has unused vertex indices.
|
2023-03-31 20:09:54 +01:00 |
|
Robin KAY
|
8dac08d7a5
|
Update read-me and change-log for 0.4.0.
|
2023-03-22 01:58:53 +00:00 |
|
Robin KAY
|
baf152fdbf
|
Add hollow example.
|
2023-03-21 18:35:10 +00:00 |
|
Robin KAY
|
a55c60fd21
|
Change outline normal generator to use face normals.
|
2023-03-19 12:34:14 +00:00 |
|
Robin KAY
|
cf7358cc44
|
Move features needed for animated_fox exameple into baseline dev deps.
|
2023-03-17 22:28:08 +00:00 |
|
Robin KAY
|
fc74926073
|
Fix missing check that scene is loaded in animated_fox example.
|
2023-03-17 01:00:38 +00:00 |
|
Robin KAY
|
79285311f2
|
Add enabled flag to OutlineStencil.
|
2023-03-16 22:03:38 +00:00 |
|
Robin KAY
|
2a4184ab32
|
Fix outline depth being propagated onto children without InheritOutlineDepth.
|
2023-03-16 01:27:06 +00:00 |
|
Robin KAY
|
d84e476c78
|
Port to Bevy 0.10.
|
2023-03-10 18:43:13 +00:00 |
|
Robin KAY
|
2bb0ba2b20
|
Update version and change-log for 0.3.5.
|
2023-03-08 08:18:05 +00:00 |
|
Robin KAY
|
12fa2e5448
|
Fix regression in SetOutlineDepth::Real.
|
2023-03-08 08:14:41 +00:00 |
|
Robin KAY
|
bf1f1b3785
|
Update version and change-log for 0.3.4.
|
2023-03-08 00:18:47 +00:00 |
|
Robin KAY
|
64645e387d
|
Add screenshot to the README.
|
2023-03-08 00:06:39 +00:00 |
|
Robin KAY
|
0df3735906
|
Fix bad clipping of triangles behind the camera.
|
2023-03-07 23:46:58 +00:00 |
|
Robin KAY
|
5f06c32bcf
|
Fix texture format error when HDR is enabled.
|
2023-03-05 20:42:10 +00:00 |
|
Robin KAY
|
a8233ff7fa
|
Update version and change-log for 0.3.3.
|
2023-02-21 21:52:57 +00:00 |
|
Robin KAY
|
9bba5983b3
|
Change Example heading to plural.
|
2023-02-21 21:42:13 +00:00 |
|
Robin KAY
|
1df14ec883
|
Add example missing from README.
|
2023-02-21 21:41:11 +00:00 |
|
Robin KAY
|
c33cfd7acd
|
Change CI from actions-rs to rust-toolchain.
|
2023-02-21 21:21:41 +00:00 |
|
Robin KAY
|
78081558bb
|
Change flat flag to enum.
|
2023-02-21 21:12:44 +00:00 |
|
Robin KAY
|
6896b5ae73
|
Fix not initialising ComputedOutlineDepth when first Added.
|
2023-02-21 21:05:30 +00:00 |
|
Grey
|
3f2deedb93
|
Always recompute outline depth when SetOutlineDepth is changed (#10).
Signed-off-by: Michael X. Grey <grey@openrobotics.org>
|
2023-02-20 23:20:21 +00:00 |
|
Robin KAY
|
db6d6f6722
|
Update version and change-log for 0.3.2.
|
2023-01-14 23:59:33 +00:00 |
|
Robin KAY
|
2d900248f0
|
Change to use RenderLayers if OutlineRenderLayers not present.
|
2023-01-14 23:51:44 +00:00 |
|
Robin KAY
|
a50107426b
|
Change render_layers example to use point lighting since Bevy 0.8 bug is fixed.
|
2023-01-14 02:45:56 +00:00 |
|
Robin KAY
|
b414243baa
|
Add render_layers example.
|
2023-01-14 02:38:53 +00:00 |
|
Robin KAY
|
ae1fe650c6
|
Merge pull request #9 from mxgrey/outline_render_layers_v0.2
Introduce OutlineRenderLayers for masking which views an outline appears on.
|
2023-01-14 02:36:03 +00:00 |
|
Robin KAY
|
cfd5d12261
|
Update version and change-log for 0.3.1.
|
2023-01-05 03:07:40 +00:00 |
|
Robin KAY
|
c70c3d3b76
|
Fix interpolation of enabled flag.
|
2023-01-05 02:58:10 +00:00 |
|
Robin KAY
|
7b5650fbdb
|
Add non-flat depth mode.
|
2023-01-03 02:06:45 +00:00 |
|
Robin KAY
|
10f2d985d3
|
Add Lerp trait impls for outline volume and stencil types.
|
2022-12-31 04:57:13 +00:00 |
|
Robin KAY
|
20a9386437
|
Update read-me and change-log for 0.3.0.
|
2022-11-22 22:43:41 +00:00 |
|