Franklin
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be9e812011
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New bullet system works REALLY Nice. Maybe remove the bullet despawn timer, and change it for a min. velocity
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2023-11-28 10:22:56 -04:00 |
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Franklin
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1962d4d325
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Velocity and velocity shed
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2023-11-27 15:36:57 -04:00 |
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Franklin
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2538e003fc
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prev commit
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2023-11-26 17:24:04 -04:00 |
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Franklin
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087420fb28
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Gun colliding with ground and going into low ready && With introduction of floor collision groups now bullets go through floors
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2023-11-26 17:22:05 -04:00 |
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Franklin
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f05cee114b
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TODO scracthed
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2023-11-26 12:32:12 -04:00 |
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Franklin
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5dd36d5eb2
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Gun dropping does not apply impulse for some reason FIXED
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2023-11-26 12:31:50 -04:00 |
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Franklin
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f910f4005b
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Fixed Gun dropping drops on only one side of player but impulse is not applied. Fix next
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2023-11-25 21:48:32 -04:00 |
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Franklin
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93a0fd88e4
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TODO checked
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2023-11-25 21:16:36 -04:00 |
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Franklin
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a89523283a
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Removed all Hardcoded keybinds and changed them for customizable resources
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2023-11-25 21:10:47 -04:00 |
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Franklin
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235ca21895
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Added collision groups. AND Gun colliding with bullet, making it lower on every shot fired.
- [x] Optics
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2023-11-25 18:04:35 -04:00 |
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Franklin
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c1cd45192d
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All optics implementing a fn/trait that gives a specific gun offset to use the optic correctly
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2023-11-25 14:49:57 -04:00 |
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Franklin
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f78d4c7f40
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EventCollision system that takes into account more than one type of collider AND Auto Low ready when gun collider hits object OR when player starts sprinting
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2023-11-25 14:39:02 -04:00 |
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Franklin
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1752e21637
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todos
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2023-11-24 13:01:15 -04:00 |
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Franklin
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13dd0e2733
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Finished persisting optic pos data
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2023-11-24 12:59:34 -04:00 |
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Franklin
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223d81d8f7
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Inspectable UI and functionality done. Working on Optic pos persistence
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2023-11-24 12:43:01 -04:00 |
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Franklin
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fa481130b0
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Optic movement Done, inspect ui improvements, and selection
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2023-11-24 10:21:03 -04:00 |
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Franklin
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66c651cb93
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Work on the inspect screen and other details
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2023-11-23 19:24:58 -04:00 |
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Franklin
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24df81424b
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High ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming
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2023-11-23 17:28:48 -04:00 |
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1a7a5e6024
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finished test here
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2023-11-23 10:18:54 -08:00 |
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Franklin
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44e245cfde
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Crouching is back, finally
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2023-11-23 14:03:20 -04:00 |
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Franklin
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2d12f5b392
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Weapon sway rot and translate when moving cursor
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2023-11-23 13:52:19 -04:00 |
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Franklin
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c5c8a4ba5b
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Fixed gimball lock and all rotations work great now
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2023-11-23 10:43:57 -04:00 |
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Franklin
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521491d3a6
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Gimball lock problem
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2023-11-23 09:49:26 -04:00 |
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Franklin
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6806fcc5b4
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Fixed snapping back from leaning being too fast
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2023-11-23 00:37:12 -04:00 |
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Franklin
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7f8f9bc5ac
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abc
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2023-11-22 20:17:43 -04:00 |
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Franklin
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84e38948e6
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Todos in design document & Removal of unused warnings temporarily
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2023-11-22 18:03:31 -04:00 |
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Franklin
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4ce5aa4219
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Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped
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2023-11-22 17:56:41 -04:00 |
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Franklin
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f4102db009
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Fixed ak105 size
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2023-11-21 15:19:46 -04:00 |
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Franklin
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a447e49036
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Shooting, weapon customization, magazine data in gun not in magazine
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2023-11-21 14:35:26 -04:00 |
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Franklin
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312017c771
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Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots
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2023-11-20 18:01:00 -04:00 |
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Franklin
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802a3f5376
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Fixed weapon equip bug where changing firearm while in hands would not persist attachments
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2023-11-20 17:48:27 -04:00 |
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Franklin
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45845fcd6c
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Gun state gets persisted on drop and equip
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2023-11-20 16:01:13 -04:00 |
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Franklin
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be895b0021
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Modular weapons
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2023-11-20 11:22:56 -04:00 |
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Franklin
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d262378352
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Compiles. All weapons, and attachments setup correctly
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2023-11-19 18:05:13 -04:00 |
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Franklin
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1b83befaad
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Removed animations
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2023-11-19 15:33:00 -04:00 |
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Franklin
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b3abd36eff
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Third person camera added
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2023-11-18 21:40:37 -04:00 |
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Franklin
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a121c738b7
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Readme for animations
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2023-11-17 11:37:16 -04:00 |
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Franklin
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94fc3e7377
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At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender.
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2023-11-17 11:27:08 -04:00 |
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Franklin
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beed11d945
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Fixed pickup and inv system
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2023-11-17 11:08:54 -04:00 |
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Franklin
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7569b40fd7
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Player now inside playerEye and has collider
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2023-11-17 10:41:36 -04:00 |
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Franklin
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3b3346ff3e
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Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached
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2023-11-16 21:32:15 -04:00 |
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Franklin
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25206af09b
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Can't find rigidbody for some reason
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2023-11-16 18:32:17 -04:00 |
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94c9d4aae2
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blender changes
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2023-11-16 13:26:46 -08:00 |
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d34b52e33f
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added cylinder invisible with character from blender
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2023-11-16 13:24:54 -08:00 |
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ca0987bbe3
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Fixed bevy_blender plugin not adding some components when something is spawned before it
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2023-11-16 13:02:46 -08:00 |
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Franklin
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e7aed2f974
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AAA
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2023-11-16 16:05:32 -04:00 |
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52e5fe7692
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Blender to bevy work, proxies
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2023-11-16 11:47:13 -08:00 |
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bb681decf5
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Added gltf asset load, plugin call for bevy_blender and GlftAssetType
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2023-11-16 09:27:15 -08:00 |
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50539f2ac9
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added character
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2023-11-16 09:13:11 -08:00 |
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2378552aeb
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changed rapier dep from local to external
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2023-11-16 08:11:53 -08:00 |
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