Franklin
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93a0fd88e4
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TODO checked
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2023-11-25 21:16:36 -04:00 |
Franklin
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a89523283a
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Removed all Hardcoded keybinds and changed them for customizable resources
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2023-11-25 21:10:47 -04:00 |
Franklin
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235ca21895
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Added collision groups. AND Gun colliding with bullet, making it lower on every shot fired.
- [x] Optics
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2023-11-25 18:04:35 -04:00 |
Franklin
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c1cd45192d
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All optics implementing a fn/trait that gives a specific gun offset to use the optic correctly
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2023-11-25 14:49:57 -04:00 |
Franklin
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f78d4c7f40
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EventCollision system that takes into account more than one type of collider AND Auto Low ready when gun collider hits object OR when player starts sprinting
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2023-11-25 14:39:02 -04:00 |
Franklin
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1752e21637
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todos
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2023-11-24 13:01:15 -04:00 |
Franklin
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13dd0e2733
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Finished persisting optic pos data
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2023-11-24 12:59:34 -04:00 |
Franklin
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223d81d8f7
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Inspectable UI and functionality done. Working on Optic pos persistence
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2023-11-24 12:43:01 -04:00 |
Franklin
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fa481130b0
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Optic movement Done, inspect ui improvements, and selection
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2023-11-24 10:21:03 -04:00 |
Franklin
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66c651cb93
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Work on the inspect screen and other details
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2023-11-23 19:24:58 -04:00 |
Franklin
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24df81424b
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High ready + Low ready system. With animations and logic flows with sprinting, shooting, reloading, and aiming
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2023-11-23 17:28:48 -04:00 |
Franklin Blanco
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1a7a5e6024
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finished test here
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2023-11-23 10:18:54 -08:00 |
Franklin
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44e245cfde
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Crouching is back, finally
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2023-11-23 14:03:20 -04:00 |
Franklin
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2d12f5b392
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Weapon sway rot and translate when moving cursor
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2023-11-23 13:52:19 -04:00 |
Franklin
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c5c8a4ba5b
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Fixed gimball lock and all rotations work great now
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2023-11-23 10:43:57 -04:00 |
Franklin
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521491d3a6
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Gimball lock problem
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2023-11-23 09:49:26 -04:00 |
Franklin
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6806fcc5b4
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Fixed snapping back from leaning being too fast
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2023-11-23 00:37:12 -04:00 |
Franklin
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7f8f9bc5ac
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abc
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2023-11-22 20:17:43 -04:00 |
Franklin
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84e38948e6
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Todos in design document & Removal of unused warnings temporarily
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2023-11-22 18:03:31 -04:00 |
Franklin
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4ce5aa4219
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Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped
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2023-11-22 17:56:41 -04:00 |
Franklin
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f4102db009
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Fixed ak105 size
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2023-11-21 15:19:46 -04:00 |
Franklin
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a447e49036
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Shooting, weapon customization, magazine data in gun not in magazine
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2023-11-21 14:35:26 -04:00 |
Franklin
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312017c771
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Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots
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2023-11-20 18:01:00 -04:00 |
Franklin
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802a3f5376
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Fixed weapon equip bug where changing firearm while in hands would not persist attachments
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2023-11-20 17:48:27 -04:00 |
Franklin
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45845fcd6c
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Gun state gets persisted on drop and equip
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2023-11-20 16:01:13 -04:00 |
Franklin
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be895b0021
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Modular weapons
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2023-11-20 11:22:56 -04:00 |
Franklin
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d262378352
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Compiles. All weapons, and attachments setup correctly
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2023-11-19 18:05:13 -04:00 |
Franklin
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1b83befaad
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Removed animations
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2023-11-19 15:33:00 -04:00 |
Franklin
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b3abd36eff
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Third person camera added
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2023-11-18 21:40:37 -04:00 |
Franklin
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a121c738b7
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Readme for animations
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2023-11-17 11:37:16 -04:00 |
Franklin
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94fc3e7377
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At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender.
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2023-11-17 11:27:08 -04:00 |
Franklin
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beed11d945
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Fixed pickup and inv system
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2023-11-17 11:08:54 -04:00 |
Franklin
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7569b40fd7
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Player now inside playerEye and has collider
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2023-11-17 10:41:36 -04:00 |
Franklin
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3b3346ff3e
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Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached
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2023-11-16 21:32:15 -04:00 |
Franklin
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25206af09b
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Can't find rigidbody for some reason
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2023-11-16 18:32:17 -04:00 |
Franklin Blanco
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94c9d4aae2
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blender changes
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2023-11-16 13:26:46 -08:00 |
Franklin Blanco
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d34b52e33f
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added cylinder invisible with character from blender
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2023-11-16 13:24:54 -08:00 |
Franklin Blanco
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ca0987bbe3
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Fixed bevy_blender plugin not adding some components when something is spawned before it
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2023-11-16 13:02:46 -08:00 |
Franklin
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e7aed2f974
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AAA
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2023-11-16 16:05:32 -04:00 |
Franklin Blanco
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52e5fe7692
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Blender to bevy work, proxies
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2023-11-16 11:47:13 -08:00 |
Franklin Blanco
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bb681decf5
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Added gltf asset load, plugin call for bevy_blender and GlftAssetType
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2023-11-16 09:27:15 -08:00 |
Franklin Blanco
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50539f2ac9
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added character
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2023-11-16 09:13:11 -08:00 |
Franklin Blanco
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2378552aeb
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changed rapier dep from local to external
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2023-11-16 08:11:53 -08:00 |
Franklin
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6c243e5f4d
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Inventory UI & system combined. Dropping works, pickup works, work on UI
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2023-11-15 12:20:01 -04:00 |
Franklin
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8c30ba6d9f
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Fixed firearm frozen bug
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2023-11-15 11:07:02 -04:00 |
Franklin
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9538f73075
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Dropping weapons with G. Updates on inventory and slots
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2023-11-15 10:49:34 -04:00 |
Franklin
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a81b2f340e
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Cargo fmt
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2023-11-15 08:01:25 -04:00 |
Franklin
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b79bf00227
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Inventory screen and project organization
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2023-11-15 08:01:14 -04:00 |
Franklin
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494e99a548
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Removed not needed system and added impulse force to dropped guns
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2023-11-14 16:22:54 -04:00 |
Franklin
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c55bb81fd7
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Cargo fmt, readme update and removed warnings
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2023-11-13 13:57:24 -04:00 |