Commit Graph

11 Commits

Author SHA1 Message Date
kaosat.dev
ec95ab5541 feat(Blenvy): a ton of minor & bigger improvements
* fixes & experiment to auto export
 * added support for "always export" functionality for blueprints & levels
 * fixed issues with asset management
 * fixed issues with tracker
 * more ui improvements (display of the number of assets etc)
 * a lot more minor tweaks
2024-06-05 17:09:03 +02:00
kaosat.dev
2b6e17a6b7 feat(Blenvy): improvements to change detection & co
* node trees are now using the same logic as other types
 * cleaned up & restructured code accordingly
 * added more failure handling for project serialization & diffing
 * experimenting with ways to deal with scene renaming
 * minor tweaks
2024-06-04 14:37:29 +02:00
kaosat.dev
0b5cdcc4a5 feat(Blenvy): unified & cleaned up node trees handling for materials/geonodes
* manual tests are coherent, and allow for very fine grained changed detection, yeah !!
 * overhauled generic_fields_hasher_evolved a bit
 * fixed/ resolved issues with parameters handling for materials vs modifiers
 * related minor tweaks & fixes
2024-06-02 00:14:24 +02:00
kaosat.dev
91f38255dd feat(blenvy): further upgrade & cleanup work for serialize_scene
* rewrote & cleaned up material handling, seems to work well !
 * attempts at unifying parsing of geometry/shader node parsing seems to lead to geometry node parameter changes not being dected
  * wip
2024-05-31 15:28:58 +02:00
kaosat.dev
c557334b75 feat(Blenvy): modifier deep scan is done & huge cleanups
* finished & cleaned up modifier deep scan: works well !
 * now toggleable via a setting
 * same for the deep scan for materials
 * rewrote the very messy materials scan, with a much improved generic_fields_hasher
 * still need to add back an improved material node tree serializer
2024-05-30 16:19:10 +02:00
kaosat.dev
cdab4c50f7 feat(blenvy):
* restructured & cleaned up auto export code
 * added very very basic serialization of modifiers (wip)
2024-05-29 23:34:47 +02:00
kaosat.dev
a0b1959a43 feat(Blenvy): fixed all broken/ missing auto export elements
* fixed overhauled, cleaned up and improved settings change detection
 * serialize_scene now generate a hash per object instead of keeping the details (useless)
 * changed handling of gltf settings, so that only the actual non default, changed settings are saved
 * a ton of minor changes & cleanups to get export working correctly: it works !
 * started adding materials_in_depth_scan (wip) to be able to control more detailed (but costly) materials diffing for change detection
2024-05-28 16:56:28 +02:00
kaosat.dev
2187fee4c8 feat(Blenvy):
* migrated gltf settings handling to the new "generate_complete_settings_dict" helper
 * tweaks/fixed to the internals of that function to get the actual correct data
 * minor related tweaks & fixes
2024-05-27 06:47:23 +02:00
kaosat.dev
2470736f81 feat(blenvy): fixes & improvements to the settings handling 2024-05-26 20:09:15 +02:00
kaosat.dev
b957f0573b feat(Blenvy): settings coherency pass
* restructured component settings to be used instead of the registry
 * removed settings from registry
 * fixed data access for the above
 * added saving of component parameters
 * added component settings pointer in blenvy core
 * added loading of both auto_export & component settings in blenvy core's load_settings
2024-05-26 18:33:06 +02:00
kaosat.dev
ea982d330f refactor(Blenvy): moved components & auto export into a sub folder for clarity 2024-05-25 13:26:30 +02:00