Commit Graph

106 Commits

Author SHA1 Message Date
Robin KAY fd8e98f986 Remove unused extraction of OutlineStencil. 2023-10-27 21:49:14 +01:00
Robin KAY 7ccd52ee83 Remove unused vertex attributes. 2023-10-27 21:47:56 +01:00
Robin KAY 0351b05978 Fix Z-fighting in the flying_objects example. 2023-10-27 21:44:09 +01:00
Robin KAY 10304a6164 Add flying_objects example to Cargo.toml. 2023-10-27 21:34:40 +01:00
Robin KAY 8c3d55b254 Add flying_objects example. 2023-10-27 21:29:50 +01:00
Robin KAY d968670960 Fix formatting. 2023-10-21 01:17:19 +01:00
Robin KAY 46cc8567c8 Move camera closer to model in morph_targets example. 2023-10-20 20:36:04 +01:00
Robin KAY 1636b9fd28 Update change-log for 0.5. 2023-08-14 04:55:53 +01:00
Robin KAY 84ae12953f
Do not panic if specialising mesh pipeline fails (#23)
---------

Co-authored-by: Arjo Chakravarty <arjoc@google.com>
2023-08-14 04:54:47 +01:00
Robin KAY ae5c331450
Port to Bevy 0.11 (#22)
---------

Co-authored-by: mramirez <ramirezmike2@gmail.com>
Co-authored-by: Zain Azam <zainyusufazam@gmail.com>
2023-08-14 01:51:43 +01:00
Robin KAY 71add9ecb5 Update version and change-log for 0.4.2. 2023-05-30 22:07:45 +01:00
Robin KAY 35032e05a3 Fix Z-fighting between overlay and stencil with OpenGL wgpu back-end. 2023-05-30 21:51:13 +01:00
Robin KAY 4a8d4409fe Change out_zw to out_z since w doesn't change. 2023-05-26 21:27:45 +01:00
Robin KAY ac9ae75cef Fix various failures to propagate ComputedOutlineDepth. 2023-05-17 18:43:12 +01:00
Robin KAY 3bf83e6531 Update version and change-log for 0.4.1. 2023-04-11 20:14:01 +01:00
Robin KAY 1d5cff5eda Fix panic if DepthMode hasn't propagated (yet). 2023-04-10 22:19:20 +01:00
Robin KAY 3f304437cd Change normal generator to use vertex normals if available, but keep face weighting. 2023-04-07 00:47:02 +01:00
Robin KAY 5d49ad8f3c Fix panic if mesh has unused vertex indices. 2023-03-31 20:09:54 +01:00
Robin KAY 8dac08d7a5 Update read-me and change-log for 0.4.0. 2023-03-22 01:58:53 +00:00
Robin KAY baf152fdbf Add hollow example. 2023-03-21 18:35:10 +00:00
Robin KAY a55c60fd21 Change outline normal generator to use face normals. 2023-03-19 12:34:14 +00:00
Robin KAY cf7358cc44 Move features needed for animated_fox exameple into baseline dev deps. 2023-03-17 22:28:08 +00:00
Robin KAY fc74926073 Fix missing check that scene is loaded in animated_fox example. 2023-03-17 01:00:38 +00:00
Robin KAY 79285311f2 Add enabled flag to OutlineStencil. 2023-03-16 22:03:38 +00:00
Robin KAY 2a4184ab32 Fix outline depth being propagated onto children without InheritOutlineDepth. 2023-03-16 01:27:06 +00:00
Robin KAY d84e476c78 Port to Bevy 0.10. 2023-03-10 18:43:13 +00:00
Robin KAY 2bb0ba2b20 Update version and change-log for 0.3.5. 2023-03-08 08:18:05 +00:00
Robin KAY 12fa2e5448 Fix regression in SetOutlineDepth::Real. 2023-03-08 08:14:41 +00:00
Robin KAY bf1f1b3785 Update version and change-log for 0.3.4. 2023-03-08 00:18:47 +00:00
Robin KAY 64645e387d
Add screenshot to the README. 2023-03-08 00:06:39 +00:00
Robin KAY 0df3735906 Fix bad clipping of triangles behind the camera. 2023-03-07 23:46:58 +00:00
Robin KAY 5f06c32bcf Fix texture format error when HDR is enabled. 2023-03-05 20:42:10 +00:00
Robin KAY a8233ff7fa Update version and change-log for 0.3.3. 2023-02-21 21:52:57 +00:00
Robin KAY 9bba5983b3 Change Example heading to plural. 2023-02-21 21:42:13 +00:00
Robin KAY 1df14ec883 Add example missing from README. 2023-02-21 21:41:11 +00:00
Robin KAY c33cfd7acd Change CI from actions-rs to rust-toolchain. 2023-02-21 21:21:41 +00:00
Robin KAY 78081558bb Change flat flag to enum. 2023-02-21 21:12:44 +00:00
Robin KAY 6896b5ae73 Fix not initialising ComputedOutlineDepth when first Added. 2023-02-21 21:05:30 +00:00
Grey 3f2deedb93
Always recompute outline depth when SetOutlineDepth is changed (#10).
Signed-off-by: Michael X. Grey <grey@openrobotics.org>
2023-02-20 23:20:21 +00:00
Robin KAY db6d6f6722 Update version and change-log for 0.3.2. 2023-01-14 23:59:33 +00:00
Robin KAY 2d900248f0 Change to use RenderLayers if OutlineRenderLayers not present. 2023-01-14 23:51:44 +00:00
Robin KAY a50107426b Change render_layers example to use point lighting since Bevy 0.8 bug is fixed. 2023-01-14 02:45:56 +00:00
Robin KAY b414243baa Add render_layers example. 2023-01-14 02:38:53 +00:00
Robin KAY ae1fe650c6 Merge pull request #9 from mxgrey/outline_render_layers_v0.2
Introduce OutlineRenderLayers for masking which views an outline appears on.
2023-01-14 02:36:03 +00:00
Robin KAY cfd5d12261 Update version and change-log for 0.3.1. 2023-01-05 03:07:40 +00:00
Robin KAY c70c3d3b76 Fix interpolation of enabled flag. 2023-01-05 02:58:10 +00:00
Robin KAY 7b5650fbdb Add non-flat depth mode. 2023-01-03 02:06:45 +00:00
Robin KAY 10f2d985d3 Add Lerp trait impls for outline volume and stencil types. 2022-12-31 04:57:13 +00:00
Robin KAY 20a9386437 Update read-me and change-log for 0.3.0. 2022-11-22 22:43:41 +00:00
Robin KAY cc388a5f61 Factor outline definition into variable. 2022-11-22 22:42:25 +00:00