Commit Graph

106 Commits

Author SHA1 Message Date
Franklin
4ce5aa4219 Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped 2023-11-22 17:56:41 -04:00
Franklin
f4102db009 Fixed ak105 size 2023-11-21 15:19:46 -04:00
Franklin
a447e49036 Shooting, weapon customization, magazine data in gun not in magazine 2023-11-21 14:35:26 -04:00
Franklin
312017c771 Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots 2023-11-20 18:01:00 -04:00
Franklin
802a3f5376 Fixed weapon equip bug where changing firearm while in hands would not persist attachments 2023-11-20 17:48:27 -04:00
Franklin
45845fcd6c Gun state gets persisted on drop and equip 2023-11-20 16:01:13 -04:00
Franklin
be895b0021 Modular weapons 2023-11-20 11:22:56 -04:00
Franklin
d262378352 Compiles. All weapons, and attachments setup correctly 2023-11-19 18:05:13 -04:00
Franklin
1b83befaad Removed animations 2023-11-19 15:33:00 -04:00
Franklin
b3abd36eff Third person camera added 2023-11-18 21:40:37 -04:00
Franklin
a121c738b7 Readme for animations 2023-11-17 11:37:16 -04:00
Franklin
94fc3e7377 At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender. 2023-11-17 11:27:08 -04:00
Franklin
beed11d945 Fixed pickup and inv system 2023-11-17 11:08:54 -04:00
Franklin
7569b40fd7 Player now inside playerEye and has collider 2023-11-17 10:41:36 -04:00
Franklin
3b3346ff3e Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached 2023-11-16 21:32:15 -04:00
Franklin
25206af09b Can't find rigidbody for some reason 2023-11-16 18:32:17 -04:00
94c9d4aae2 blender changes 2023-11-16 13:26:46 -08:00
d34b52e33f added cylinder invisible with character from blender 2023-11-16 13:24:54 -08:00
ca0987bbe3 Fixed bevy_blender plugin not adding some components when something is spawned before it 2023-11-16 13:02:46 -08:00
Franklin
e7aed2f974 AAA 2023-11-16 16:05:32 -04:00
52e5fe7692 Blender to bevy work, proxies 2023-11-16 11:47:13 -08:00
bb681decf5 Added gltf asset load, plugin call for bevy_blender and GlftAssetType 2023-11-16 09:27:15 -08:00
50539f2ac9 added character 2023-11-16 09:13:11 -08:00
2378552aeb changed rapier dep from local to external 2023-11-16 08:11:53 -08:00
Franklin
6c243e5f4d Inventory UI & system combined. Dropping works, pickup works, work on UI 2023-11-15 12:20:01 -04:00
Franklin
8c30ba6d9f Fixed firearm frozen bug 2023-11-15 11:07:02 -04:00
Franklin
9538f73075 Dropping weapons with G. Updates on inventory and slots 2023-11-15 10:49:34 -04:00
Franklin
a81b2f340e Cargo fmt 2023-11-15 08:01:25 -04:00
Franklin
b79bf00227 Inventory screen and project organization 2023-11-15 08:01:14 -04:00
Franklin
494e99a548 Removed not needed system and added impulse force to dropped guns 2023-11-14 16:22:54 -04:00
Franklin
c55bb81fd7 Cargo fmt, readme update and removed warnings 2023-11-13 13:57:24 -04:00
Franklin
affacae0a0 Centered interact clue text, still needs work, but is much better. 2023-11-13 13:53:30 -04:00
Franklin
45f412c7c0 Compiles and doesn't crash on startup, changed some Boxes to Arcs and added a PickupItemEvent 2023-11-12 18:51:35 -04:00
Franklin
aa7eb521b8 Cargo fmt 2023-11-12 17:24:28 -04:00
Franklin
865070ed90 Fixed guns reloading all animation players when reload anim is triggered on the same gun 2023-11-12 16:38:23 -04:00
Franklin
01bd24bf19 Removed warnings 2023-11-12 14:37:11 -04:00
Franklin
61f33357a4 Integrated trait objects and made modular spawn points 2023-11-12 14:36:37 -04:00
Franklin
8afa56d306 Interactable hud bug fixes 2023-11-12 11:05:37 -04:00
Franklin
bc90efbbc4 Mild refactor 2023-11-12 00:51:15 -04:00
Franklin
cdf1d573cf Work on interaction system, re enabled weapon switching and noticed that Meshes are down to the bone, meaning creating a hitreg system will be relatively easy later on. Focus on the inventory definition, honestly I would just go for static primary, secondary, body armor and helmet inventory spaces. Later, add backpacks with the tetris system you just created. For the moment make everything pickupable 2023-11-12 00:43:54 -04:00
Franklin
7685caf99f Interactable clue UI and trigger plus interaction on key press F 2023-11-11 21:26:49 -04:00
Franklin
ac119eb60a Interactable system completed 2023-11-11 19:45:32 -04:00
Franklin
3f95e2cd5a Inventory backend 2023-11-11 19:03:11 -04:00
Franklin
26d03de52e Removed warnings 2023-11-11 14:04:09 -04:00
Franklin
8c7450d03f Could not find out how to fix bug where stopped collider would not work as precisely as started collision event 2023-11-11 14:03:22 -04:00
Franklin
4e8bddfade Perfect bullet going through colliders system now. 2023-11-11 13:00:55 -04:00
901c30154b bullet 2023-11-09 13:00:01 -08:00
Franklin
1193797a1e comments 2023-11-09 09:42:01 -04:00
Franklin
a98d3b8955 Adjusted firearm firing point forward on the m4 2023-11-09 00:10:13 -04:00
Franklin
47764f63a1 Fixed firearm y_rot glitch. Now firing point is where it should be 2023-11-09 00:06:11 -04:00