Franklin
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4ce5aa4219
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Weapon system close to reality. All attachments except optics are good. Weapon collider now becomes a sensor when equipped and a non-sensor when dropped
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2023-11-22 17:56:41 -04:00 |
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Franklin
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f4102db009
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Fixed ak105 size
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2023-11-21 15:19:46 -04:00 |
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Franklin
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a447e49036
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Shooting, weapon customization, magazine data in gun not in magazine
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2023-11-21 14:35:26 -04:00 |
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Franklin
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312017c771
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Added optics in either of the two spots. TODO: Make the optic sit in between of the two spots
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2023-11-20 18:01:00 -04:00 |
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Franklin
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802a3f5376
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Fixed weapon equip bug where changing firearm while in hands would not persist attachments
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2023-11-20 17:48:27 -04:00 |
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Franklin
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45845fcd6c
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Gun state gets persisted on drop and equip
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2023-11-20 16:01:13 -04:00 |
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Franklin
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be895b0021
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Modular weapons
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2023-11-20 11:22:56 -04:00 |
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Franklin
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d262378352
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Compiles. All weapons, and attachments setup correctly
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2023-11-19 18:05:13 -04:00 |
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Franklin
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1b83befaad
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Removed animations
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2023-11-19 15:33:00 -04:00 |
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Franklin
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b3abd36eff
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Third person camera added
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2023-11-18 21:40:37 -04:00 |
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Franklin
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a121c738b7
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Readme for animations
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2023-11-17 11:37:16 -04:00 |
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Franklin
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94fc3e7377
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At this point, movement system works well, everything else as well except for gun placement. The mechanics work perfectly, but with the new models and hand systems, everything is out of scale, position, rotation. time to work on blender.
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2023-11-17 11:27:08 -04:00 |
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Franklin
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beed11d945
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Fixed pickup and inv system
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2023-11-17 11:08:54 -04:00 |
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Franklin
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7569b40fd7
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Player now inside playerEye and has collider
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2023-11-17 10:41:36 -04:00 |
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Franklin
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3b3346ff3e
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Successfully imported a rigid body from blender, now I have to link the rigidbody and the collider, as it is currently detached
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2023-11-16 21:32:15 -04:00 |
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Franklin
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25206af09b
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Can't find rigidbody for some reason
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2023-11-16 18:32:17 -04:00 |
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94c9d4aae2
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blender changes
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2023-11-16 13:26:46 -08:00 |
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d34b52e33f
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added cylinder invisible with character from blender
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2023-11-16 13:24:54 -08:00 |
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ca0987bbe3
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Fixed bevy_blender plugin not adding some components when something is spawned before it
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2023-11-16 13:02:46 -08:00 |
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Franklin
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e7aed2f974
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AAA
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2023-11-16 16:05:32 -04:00 |
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52e5fe7692
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Blender to bevy work, proxies
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2023-11-16 11:47:13 -08:00 |
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bb681decf5
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Added gltf asset load, plugin call for bevy_blender and GlftAssetType
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2023-11-16 09:27:15 -08:00 |
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50539f2ac9
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added character
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2023-11-16 09:13:11 -08:00 |
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2378552aeb
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changed rapier dep from local to external
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2023-11-16 08:11:53 -08:00 |
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Franklin
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6c243e5f4d
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Inventory UI & system combined. Dropping works, pickup works, work on UI
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2023-11-15 12:20:01 -04:00 |
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Franklin
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8c30ba6d9f
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Fixed firearm frozen bug
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2023-11-15 11:07:02 -04:00 |
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Franklin
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9538f73075
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Dropping weapons with G. Updates on inventory and slots
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2023-11-15 10:49:34 -04:00 |
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Franklin
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a81b2f340e
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Cargo fmt
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2023-11-15 08:01:25 -04:00 |
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Franklin
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b79bf00227
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Inventory screen and project organization
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2023-11-15 08:01:14 -04:00 |
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Franklin
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494e99a548
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Removed not needed system and added impulse force to dropped guns
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2023-11-14 16:22:54 -04:00 |
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Franklin
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c55bb81fd7
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Cargo fmt, readme update and removed warnings
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2023-11-13 13:57:24 -04:00 |
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Franklin
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affacae0a0
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Centered interact clue text, still needs work, but is much better.
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2023-11-13 13:53:30 -04:00 |
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Franklin
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45f412c7c0
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Compiles and doesn't crash on startup, changed some Boxes to Arcs and added a PickupItemEvent
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2023-11-12 18:51:35 -04:00 |
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Franklin
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aa7eb521b8
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Cargo fmt
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2023-11-12 17:24:28 -04:00 |
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Franklin
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865070ed90
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Fixed guns reloading all animation players when reload anim is triggered on the same gun
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2023-11-12 16:38:23 -04:00 |
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Franklin
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01bd24bf19
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Removed warnings
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2023-11-12 14:37:11 -04:00 |
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Franklin
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61f33357a4
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Integrated trait objects and made modular spawn points
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2023-11-12 14:36:37 -04:00 |
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Franklin
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8afa56d306
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Interactable hud bug fixes
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2023-11-12 11:05:37 -04:00 |
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Franklin
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bc90efbbc4
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Mild refactor
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2023-11-12 00:51:15 -04:00 |
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Franklin
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cdf1d573cf
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Work on interaction system, re enabled weapon switching and noticed that Meshes are down to the bone, meaning creating a hitreg system will be relatively easy later on. Focus on the inventory definition, honestly I would just go for static primary, secondary, body armor and helmet inventory spaces. Later, add backpacks with the tetris system you just created. For the moment make everything pickupable
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2023-11-12 00:43:54 -04:00 |
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Franklin
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7685caf99f
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Interactable clue UI and trigger plus interaction on key press F
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2023-11-11 21:26:49 -04:00 |
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Franklin
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ac119eb60a
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Interactable system completed
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2023-11-11 19:45:32 -04:00 |
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Franklin
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3f95e2cd5a
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Inventory backend
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2023-11-11 19:03:11 -04:00 |
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Franklin
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26d03de52e
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Removed warnings
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2023-11-11 14:04:09 -04:00 |
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Franklin
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8c7450d03f
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Could not find out how to fix bug where stopped collider would not work as precisely as started collision event
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2023-11-11 14:03:22 -04:00 |
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Franklin
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4e8bddfade
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Perfect bullet going through colliders system now.
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2023-11-11 13:00:55 -04:00 |
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901c30154b
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bullet
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2023-11-09 13:00:01 -08:00 |
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Franklin
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1193797a1e
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comments
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2023-11-09 09:42:01 -04:00 |
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Franklin
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a98d3b8955
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Adjusted firearm firing point forward on the m4
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2023-11-09 00:10:13 -04:00 |
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Franklin
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47764f63a1
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Fixed firearm y_rot glitch. Now firing point is where it should be
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2023-11-09 00:06:11 -04:00 |
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