Commit Graph

882 Commits

Author SHA1 Message Date
ameerj 79d2684261 glsl: Update TessellationControl gl_in
Adheres to GL_ARB_separate_shader_objects requirements
2021-07-22 21:51:40 -04:00
ameerj fc7bed21b5 shader: Implement ISETP.X 2021-07-22 21:51:40 -04:00
ReinUsesLisp bf2956d77a shader: Avoid usage of C++20 ranges to build in clang 2021-07-22 21:51:40 -04:00
ameerj 94af0a00f6 glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 2021-07-22 21:51:40 -04:00
lat9nq 49946cf780 shader_recompiler, video_core: Resolve clang errors
Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable

And some other errors
2021-07-22 21:51:40 -04:00
ReinUsesLisp 2235a51b5d shader: Manually convert from array<u32> to bitset instead of using bit_cast 2021-07-22 21:51:40 -04:00
ameerj 41c6cb70f9 glsl: Fix tracking of info.uses_shadow_lod 2021-07-22 21:51:40 -04:00
ameerj 11f04f1022 shader: Ignore global memory ops on devices lacking int64 support 2021-07-22 21:51:40 -04:00
ameerj 57f222c56e dual_vertex_pass: Clang format 2021-07-22 21:51:40 -04:00
ReinUsesLisp 8722668b3c emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia
Fix regression on Fire Emblem: Three Houses when using native fp16.
2021-07-22 21:51:40 -04:00
lat9nq 2e5af95541 shader: GCC fmt 8.0.0 fixes 2021-07-22 21:51:40 -04:00
ameerj b9069c7891 shader: Account for 33-bit IADD3 scenario 2021-07-22 21:51:40 -04:00
ReinUsesLisp b21bf79bd2 shader: Only apply shift on register mode for IADD3 2021-07-22 21:51:39 -04:00
ReinUsesLisp 5643a909bc shader: Fix disabled and unwritten attributes and varyings 2021-07-22 21:51:39 -04:00
ameerj 65daec8b75 glsl: Fix shared and local memory declarations
account for the fact that program.*memory_size is in units of bytes.
2021-07-22 21:51:39 -04:00
ameerj 8289eb108f opengl: Implement LOP.CC
Used by MH:Rise
2021-07-22 21:51:39 -04:00
ReinUsesLisp 5b2b0634a1 spirv: Fix code emission when descriptor aliasing is unsupported
Fixes OpenGL.
2021-07-22 21:51:39 -04:00
ameerj 00fa09dc45 glsl: Declare local memory in main 2021-07-22 21:51:39 -04:00
ameerj f7352411f0 glsl: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8612b5fec5 shader: Use std::bit_cast instead of Common::BitCast for passthrough 2021-07-22 21:51:39 -04:00
ReinUsesLisp 8a3427a4c8 glasm: Add passthrough geometry shader support 2021-07-22 21:51:39 -04:00
ReinUsesLisp 7dafa96ab5 shader: Rework varyings and implement passthrough geometry shaders
Put all varyings into a single std::bitset with helpers to access it.

Implement passthrough geometry shaders using host's.
2021-07-22 21:51:39 -04:00
ReinUsesLisp ecd6b4356b shader: Only verify shader when graphics debugging is enabled 2021-07-22 21:51:39 -04:00
ReinUsesLisp 395bed3a0a shader: Unify shader stage types 2021-07-22 21:51:39 -04:00
lat9nq 257d2aab74 lower_int64_to_int32: Add missing include 2021-07-22 21:51:39 -04:00
ReinUsesLisp fb166b5ff4 shader: Emulate 64-bit integers when not supported
Useful for mobile and Intel Xe devices.
2021-07-22 21:51:39 -04:00
ReinUsesLisp d8d5501459 shader: Add int64 to int32 lowering pass 2021-07-22 21:51:39 -04:00
ReinUsesLisp 04ef2160f9 shader: Teach global memory base tracker to follow vectors 2021-07-22 21:51:39 -04:00
ReinUsesLisp 97e80dda55 shader: Add constant propagation to integer vectors 2021-07-22 21:51:39 -04:00
ameerj 27ca8a0e13 glsl: Better IAdd Overflow CC fix
This ensures the original operand values are not overwritten when being used in the overflow detection.
2021-07-22 21:51:39 -04:00
ReinUsesLisp 4397053d5c shader: Remove IAbs64 2021-07-22 21:51:39 -04:00
ameerj bc6e399ae3 glsl: Fix IADD CC 2021-07-22 21:51:39 -04:00
ameerj a7536825df shader_recompiler: Fix IADD3 input partitioning 2021-07-22 21:51:39 -04:00
ReinUsesLisp 808ef97a08 shader: Move loop safety tests to code emission 2021-07-22 21:51:39 -04:00
ameerj cbce9ddd4a glsl: Remove frag color initialization 2021-07-22 21:51:39 -04:00
ameerj 3a2dd1b483 glasm: Implement SetAttribute ViewportMask 2021-07-22 21:51:39 -04:00
ameerj 1c648f176c emit_glsl_special: Skip initialization of frag_color0
Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 1d182fc0f5 shader: Calibrate loop safety threshold 2021-07-22 21:51:38 -04:00
Morph cfbc85839d glsl: Add missing ; in EmitSetSampleMask
Fixes shader compilation in Okami HD
2021-07-22 21:51:38 -04:00
ameerj 9e066dcb15 glsl: Fix output varying initialization when transform feedback is used 2021-07-22 21:51:38 -04:00
ameerj a0365217f5 texture_pass: Fix is_read image qualification
Atomic operations are considered to have both read and write access. This was not  being accounted for.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 0cd08b3e72 shader: Align constant buffer sizes to 16 bytes
WAR for AMD reading zeroes on uniform buffers of size 2.
2021-07-22 21:51:38 -04:00
ReinUsesLisp 59fead3a47 spirv: Properly handle devices without int8 and int16 2021-07-22 21:51:38 -04:00
ReinUsesLisp b5e78607ad spirv: Handle small storage buffer loads on devices with no support 2021-07-22 21:51:38 -04:00
ameerj ccbd24fe00 glsl: Fix cbuf component indexing bug falback 2021-07-22 21:51:38 -04:00
ReinUsesLisp 1091995f8e shader: Simplify MergeDualVertexPrograms 2021-07-22 21:51:38 -04:00
ReinUsesLisp 374eeda1a3 shader: Properly manage attributes not written from previous stages 2021-07-22 21:51:38 -04:00
ReinUsesLisp 892b8aa2ad glsl: Only declare fragment outputs on fragment shaders 2021-07-22 21:51:38 -04:00
ReinUsesLisp 0ffea97e2e shader: Split profile and runtime info headers 2021-07-22 21:51:38 -04:00
ReinUsesLisp cbbca26d18 shader: Add support for native 16-bit floats 2021-07-22 21:51:38 -04:00
ReinUsesLisp 376aa94819 shader: Rename maxwell/program.h to translate_program.h 2021-07-22 21:51:38 -04:00
ameerj 12ef06ba8b glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
Fixes Ori and the blind forest title screen
2021-07-22 21:51:38 -04:00
ameerj d36f667bc0 glsl: Address rest of feedback 2021-07-22 21:51:38 -04:00
ameerj c5dfa0b630 glsl: Move gl_Position/generic attribute initialization to EmitProlgue 2021-07-22 21:51:38 -04:00
ameerj 3b339fbbf6 glsl: Conditionally use fine/coarse derivatives based on device support 2021-07-22 21:51:38 -04:00
ameerj 6eea88d614 glsl: Cleanup/Address feedback 2021-07-22 21:51:38 -04:00
ameerj ae4e452759 glsl: Add Shader_GLSL logging 2021-07-22 21:51:38 -04:00
ameerj 6c6a451d6a glsl: Add LoopSafety instructions 2021-07-22 21:51:38 -04:00
ameerj a0d0704aff glsl: Conditionally add EXT_texture_shadow_lod 2021-07-22 21:51:38 -04:00
ameerj 5e7b2b9661 glsl: Add stubs for sparse queries and variable aoffi when not supported 2021-07-22 21:51:38 -04:00
ameerj 6aa1bf7b6f glsl: Implement legacy varyings 2021-07-22 21:51:38 -04:00
ameerj 39c29664f9 glsl: Minor cleanup 2021-07-22 21:51:38 -04:00
ameerj 427a2596a1 glsl: Fix Cbuf getters for F32 type 2021-07-22 21:51:38 -04:00
ameerj 7c82f20b52 glsl: Add immediate index oob checking for Cbuf getters 2021-07-22 21:51:38 -04:00
ameerj 84c86e03cd glsl: Refactor GetCbuf functions to reduce code duplication 2021-07-22 21:51:38 -04:00
ameerj e81c73a874 glsl: Address more feedback. Implement indexed texture reads 2021-07-22 21:51:38 -04:00
ameerj 7d89a82a48 glsl: Remove Signed Integer variables 2021-07-22 21:51:38 -04:00
ameerj 4759db28d0 glsl: Address Rodrigo's feedback 2021-07-22 21:51:38 -04:00
ameerj 85399e119d glsl: Reorganize backend code, remove unneeded [[maybe_unused]] 2021-07-22 21:51:37 -04:00
ameerj e7c8f8911f glsl: Implement SampleId and SetSampleMask
plus some minor refactoring of implementations
2021-07-22 21:51:37 -04:00
ameerj d1a68f7997 glsl: Add gl_PerVertex in for GS 2021-07-22 21:51:37 -04:00
ameerj a926695234 glsl: Use existing tracking for enabling EXT_shader_image_load_formatted 2021-07-22 21:51:37 -04:00
ameerj 14bd73db36 glsl: Enable early fragment tests 2021-07-22 21:51:37 -04:00
ameerj 3f31a547e0 glsl: Implement more attribute getters and setters 2021-07-22 21:51:37 -04:00
ameerj 8bb8bbf4ae glsl: Implement fswzadd
and wip nv thread shuffle impl
2021-07-22 21:51:37 -04:00
ameerj c542204113 glsl: Implement indexed attribute loads 2021-07-22 21:51:37 -04:00
ameerj 2a504b4765 glsl: Conditionally add GL_ARB_sparse_texture2 2021-07-22 21:51:37 -04:00
ameerj fc0db612ab glsl: Conditionally use GL_EXT_shader_image_load_formatted
Fix for SULD.D
2021-07-22 21:51:37 -04:00
ameerj fb839061fb glsl: Remove output generic indexing for geometry stage 2021-07-22 21:51:37 -04:00
ameerj 258106038e glsl: Allow dynamic tracking of variable allocation 2021-07-22 21:51:37 -04:00
ameerj 465903468e glsl: Implement barriers 2021-07-22 21:51:37 -04:00
ameerj 421847cf1e glsl: Implement image atomics and set layer
along with some more cleanup/oversight fixes
2021-07-22 21:51:37 -04:00
ameerj d41aef03c7 glsl: Fix image gather logic 2021-07-22 21:51:37 -04:00
ameerj 35e78d558d glsl: Add cbuf access workaround for devices with component indexing bug 2021-07-22 21:51:37 -04:00
ameerj 747b8556a4 glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported 2021-07-22 21:51:37 -04:00
ameerj d12f2b8ccf emit_glsl_image: Use immediate offsets when possible 2021-07-22 21:51:37 -04:00
ameerj 0a0b0a73d8 glsl: Fix <32-bit SSBO writes
and more cleanup
2021-07-22 21:51:37 -04:00
ameerj 34fdb6471d glsl: Cleanup and address feedback 2021-07-22 21:51:37 -04:00
ameerj 5355568a2d glsl: Refactor Global memory functions 2021-07-22 21:51:37 -04:00
ameerj a68fabf6d5 glsl: Increase NUM_VARS that can be allocated
needed for HW:AoC.
2021-07-22 21:51:37 -04:00
ameerj 8d8ce24f20 glsl: Implement Load/WriteGlobal
along with some other misc changes and fixes
2021-07-22 21:51:37 -04:00
ameerj af9696059c glsl: Implement Images 2021-07-22 21:51:37 -04:00
ameerj 6577a63d36 glsl: skip gl_ViewportIndex write if device does not support it 2021-07-22 21:51:37 -04:00
ameerj f4799e8fa1 glsl: Implement transform feedback 2021-07-22 21:51:37 -04:00
ameerj 31147ffe69 glsl: Yet another gl_ViewportIndex fix attempt 2021-07-22 21:51:37 -04:00
ameerj 9f3970f837 glsl: Add gl_ViewportIndex out attribute 2021-07-22 21:51:37 -04:00
lat9nq fc29de7d5b emit_glsl_context_get_set: Remove unused function 2021-07-22 21:51:37 -04:00
ameerj 59576b82a8 glsl: Fix precise variable declaration
and add some more separation in the shader for better debugability when dumped
2021-07-22 21:51:37 -04:00
ameerj 8c684b3e23 glsl: Implement tessellation shaders 2021-07-22 21:51:37 -04:00
ameerj c7d085b505 glsl: Implement ImageGradient and other texture function variants 2021-07-22 21:51:37 -04:00
ameerj 68d075d1e8 glsl: Fix atomic SSBO offsets
and implement misc getters
2021-07-22 21:51:37 -04:00
ameerj 19247ba4fa glsl: Implement geometry shaders 2021-07-22 21:51:37 -04:00
ameerj df53046d68 glsl: Use NotImplemented macro with function name output 2021-07-22 21:51:37 -04:00
ameerj 3a024b3026 glsl: Implement gl_ViewportIndex
SSBU now working
2021-07-22 21:51:37 -04:00
ameerj b7561226ed glsl: SHFL fix and prefer shift operations over divide in glsl shader 2021-07-22 21:51:37 -04:00
ameerj e10366974e glsl: Implement precise fp variable allocation 2021-07-22 21:51:37 -04:00
ameerj 14bfb4719a HACK glsl: Write defaults to unused generic attributes 2021-07-22 21:51:37 -04:00
ameerj 4b5a4ea72e glsl: Fix ssbo indexing and name shadowing between shader stages 2021-07-22 21:51:37 -04:00
ameerj 8ec0028e68 glsl: implement set clip distance
and missed a diff in emit_glsl relating to var alloc ref counting
2021-07-22 21:51:37 -04:00
ameerj 9f3ffb996b glsl: Rework var alloc to not assign unused results 2021-07-22 21:51:37 -04:00
ameerj 1269a0cf8b glsl: Rework variable allocator to allow for variable reuse 2021-07-22 21:51:37 -04:00
ameerj 9ccbd74991 glsl: Fix ATOM and implement ATOMS 2021-07-22 21:51:37 -04:00
ameerj 68ef3803bf glsl: Use gl_SubGroupInvocationARB 2021-07-22 21:51:36 -04:00
ameerj e35ffbbeb0 glsl: Implement VOTE for subgroup size potentially larger 2021-07-22 21:51:36 -04:00
ameerj 770b754afd glsl: Implement VOTE 2021-07-22 21:51:36 -04:00
ameerj 181a4ffdc4 glsl: Implement ST{LS} 2021-07-22 21:51:36 -04:00
ameerj 57d354b02c glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 7df0815117 glsl: Implement more instructions used by SMO 2021-07-22 21:51:36 -04:00
ameerj 80eec85867 glsl: Fix GetAttribute return values
fixes font rendering issues as these were used to index into the ssbos
2021-07-22 21:51:36 -04:00
ameerj 1542f31e79 glsl: minor cleanup 2021-07-22 21:51:36 -04:00
ameerj 005eecffcd glsl: Fix and implement rest of cbuf access 2021-07-22 21:51:36 -04:00
ameerj 3047eb6688 glsl: Implement TXQ and other misc changes 2021-07-22 21:51:36 -04:00
ameerj 5fd92780b2 glsl: TLD4 implementation 2021-07-22 21:51:36 -04:00
ameerj 697eacd095 glsl: Implement TLD instruction 2021-07-22 21:51:36 -04:00
ameerj e4ba755705 glsl: Implement TEXS 2021-07-22 21:51:36 -04:00
ameerj 59a692e9ed glsl: Cleanup texture functions 2021-07-22 21:51:36 -04:00
lat9nq c9a25855bc shader_recompiler: GCC fixes 2021-07-22 21:51:36 -04:00
ameerj 7619b7d427 glsl: Implement TEX depth functions 2021-07-22 21:51:36 -04:00
ameerj 55e0211a5e glsl: Implement TEX ImageSample functions 2021-07-22 21:51:36 -04:00
ameerj b98de76ea8 glsl: Rework Shuffle emit instructions to align with SPIR-V 2021-07-22 21:51:36 -04:00
ameerj 8ba814efb2 glsl: Better Storage access and wip warps 2021-07-22 21:51:36 -04:00
ameerj 86d4a05cec glsl: Fix integer conversions, implement clamp CC 2021-07-22 21:51:36 -04:00
ameerj 21797efa54 glsl: Implement IADD CC 2021-07-22 21:51:36 -04:00
ameerj 453cd25da5 glsl: SSBO access fixes and wip SampleExplicitLod implementation. 2021-07-22 21:51:36 -04:00
ameerj f6bbc76336 glsl: WIP var forward declaration
to fix Loop control flow.
2021-07-22 21:51:36 -04:00
ameerj 2a71333716 glsl: Fix bindings, add some CC ops 2021-07-22 21:51:36 -04:00
ameerj 6674637853 glsl: remove unused headers 2021-07-22 21:51:36 -04:00
ameerj a752ec88d0 glsl: Implement derivatives and YDirection
plus some other misc additions/changed
2021-07-22 21:51:36 -04:00
ameerj ed14d31f66 glsl: Fix non-immediate buffer access
and many other misc implementations
2021-07-22 21:51:36 -04:00
ameerj d171083d53 glsl: textures wip 2021-07-22 21:51:36 -04:00
ameerj 3d086e6130 glsl: Implement some attribute getters and setters 2021-07-22 21:51:36 -04:00
ameerj 5399906c26 glsl: Track S32 atomics 2021-07-22 21:51:36 -04:00
ameerj b95716e543 glsl: Update phi node management 2021-07-22 21:51:36 -04:00
ameerj 67f881e714 glsl: Fix floating point compare ops
Logic for ordered/unordered ops was wrong.
2021-07-22 21:51:36 -04:00
ameerj bd24fa9713 glsl: Query GL Device for FP16 extension support 2021-07-22 21:51:36 -04:00
ameerj 3482df1176 glsl: Simply FP storage atomics 2021-07-22 21:51:36 -04:00
ameerj 9cc1b8a873 glsl: F16x2 storage atomics 2021-07-22 21:51:36 -04:00
ameerj 11ba190462 glsl: Revert ssbo aliasing. Storage Atomics impl 2021-07-22 21:51:36 -04:00
ameerj e99d01ff53 glsl: implement phi nodes 2021-07-22 21:51:36 -04:00
ameerj 3d9ecbe998 glsl: Wip storage atomic ops 2021-07-22 21:51:36 -04:00
ameerj df793fc049 glsl: Implement FCMP 2021-07-22 21:51:36 -04:00
ameerj cdde730219 glsl: Add a more robust fp formatter 2021-07-22 21:51:36 -04:00
ameerj ac7b0ebcb7 glsl: More FP fixes 2021-07-22 21:51:36 -04:00
ameerj 3064bde415 glsl: FP function fixes 2021-07-22 21:51:36 -04:00
ameerj 65c6f73e43 glsl: More FP instructions/fixes 2021-07-22 21:51:36 -04:00
ameerj 5e9095ef22 glsl: Add many FP32/64 instructions 2021-07-22 21:51:36 -04:00
ameerj ef7bd53f18 glsl: Implement more Integer ops 2021-07-22 21:51:36 -04:00
ameerj 266a3d60e3 glsl: Implement BF* 2021-07-22 21:51:36 -04:00
ameerj 0f40b0e61c glsl: Implement a few Integer instructions 2021-07-22 21:51:36 -04:00
ameerj fb75d122a2 glsl: Use std::string_view for Emit function args. 2021-07-22 21:51:35 -04:00
ameerj 115c162b9a glsl: Pass IR::Inst& to Emit functions 2021-07-22 21:51:35 -04:00
ameerj 78f5eb90d7 glsl: INeg and IAdd negate tests 2021-07-22 21:51:35 -04:00
ameerj e221baccdd glsl: Reusable typed variables. IADD32 2021-07-22 21:51:35 -04:00
ameerj faf4cd72c5 glsl: Fix program linking and cbuf 2021-07-22 21:51:35 -04:00
ameerj 64337f004d glsl: Fix "reg" allocing
based on glasm with some tweaks
2021-07-22 21:51:35 -04:00
ameerj eaff1030de glsl: Initial backend 2021-07-22 21:51:35 -04:00
ReinUsesLisp 3d822faea1 spirv: Reduce log severity of mismatching denorm rules 2021-07-22 21:51:35 -04:00
ReinUsesLisp 7ac55c2a75 shader: Fix loop safety to SSA pass 2021-07-22 21:51:35 -04:00
ReinUsesLisp 61cd7dd301 shader: Add logging 2021-07-22 21:51:35 -04:00
lat9nq 373f75d944 shader: Add shader loop safety check settings
Also add a setting for enable Nsight Aftermath.
2021-07-22 21:51:35 -04:00
ReinUsesLisp 487057b8d2 shader: Comment why the array component is not read in TMML 2021-07-22 21:51:35 -04:00
ameerj 3c125d4134 tmml: Remove index component from coords vec
The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing.
2021-07-22 21:51:35 -04:00
ameerj d52bacf6f0 spirv/convert: Catch more signed operations oversights
The sign bit on integers of size < 32 was not properly preserved in casts
2021-07-22 21:51:35 -04:00
ReinUsesLisp 8554a644df spirv/convert: Catch more broken signed operations on Nvidia OpenGL
BitCast U32 to S32 before converting to float on drivers with broken
signed operations.
2021-07-22 21:51:35 -04:00
ameerj 15bdd27cac shader_environment: Add shader_local_memory_crs_size to local memory size
Fixes DOOM 2016 missing local memory
2021-07-22 21:51:35 -04:00
FernandoS27 562af30181 shader: Fix VertexA Shaders. 2021-07-22 21:51:34 -04:00
ReinUsesLisp ec9a78885e shader: Add 2D and 3D variants to SUATOM and SURED
Used by Claybook.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 4f8b68fb04 shader: Avoid CPU side undefined behavior on I2F 2021-07-22 21:51:34 -04:00
ReinUsesLisp 79f2fe1a39 glasm: Use ARB_derivative_control conditionally 2021-07-22 21:51:34 -04:00
ReinUsesLisp 4a2361a1e2 buffer_cache: Reduce uniform buffer size from shader usage
Increases performance significantly on certain titles.
2021-07-22 21:51:34 -04:00
lat9nq 22f0c4f002 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:34 -04:00
ReinUsesLisp 5539b13c5a shader,glasm: Implement legacy texcoord loads 2021-07-22 21:51:34 -04:00
ReinUsesLisp cf9f88e5a7 glasm: Implement legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp ac0f5d2ab6 shader: Track legacy varyings 2021-07-22 21:51:34 -04:00
ReinUsesLisp 05d41fa9b7 shader: Add support for "negative" and unaligned offsets
"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.

Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 5d170de0b5 shader: Implement ISCADD32I 2021-07-22 21:51:34 -04:00
ReinUsesLisp adc43297c5 spirv: Fix output generics with components 2021-07-22 21:51:34 -04:00
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
ReinUsesLisp 329dea217d shader: Always initialize up reference in structure control flow
Fixes ubsan issue.
2021-07-22 21:51:34 -04:00
ReinUsesLisp d093522fac shader: Fix ImageWrite indexing 2021-07-22 21:51:34 -04:00
ReinUsesLisp d738ad4d0b spirv: Fix image and image buffer descriptor index usage 2021-07-22 21:51:34 -04:00
ReinUsesLisp eb8464cb3d glasm: Fix immediate texture coordinate 2021-07-22 21:51:34 -04:00
ReinUsesLisp 457dda69cc shader: Clang-format secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp 627161c38e shader: Fix secondary textures 2021-07-22 21:51:34 -04:00
ReinUsesLisp b659212dbd shader: Fix TMML queries 2021-07-22 21:51:34 -04:00
ReinUsesLisp fbf5cdcba0 shader: Fix FSwizzleAdd folding when going through phi nodes 2021-07-22 21:51:34 -04:00
ReinUsesLisp 871c9f1ced shader/exception: Fix compilation errors on gcc 2021-07-22 21:51:34 -04:00
ReinUsesLisp b6c087496b glasm: Reduce reg allocation leaks from an exception to a log 2021-07-22 21:51:34 -04:00
ReinUsesLisp b7764c3a79 shader: Handle host exceptions 2021-07-22 21:51:34 -04:00
ReinUsesLisp 83db7abae6 glasm: Use integer lod for TXQ 2021-07-22 21:51:33 -04:00
ReinUsesLisp e240a62017 glasm: Fix global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8f3043c3cf Revert "glasm: Skip phi moves on undefined instructions"
Causes regressions on Bowser's Fury.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 2aa30353b7 glasm: Remove unintentional '\n' on Undef32 2021-07-22 21:51:33 -04:00
ReinUsesLisp adb591a757 glasm: Use storage buffers instead of global memory when possible 2021-07-22 21:51:33 -04:00
ReinUsesLisp f58f79c85d glasm: Implement Y direction 2021-07-22 21:51:33 -04:00
ReinUsesLisp 586c785366 glasm: Skip phi moves on undefined instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp b9c8814ea9 glasm: Implement undef instructions 2021-07-22 21:51:33 -04:00
ReinUsesLisp 8763cc1ff7 glasm: Fix global memory callbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp a49532c8eb video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
ReinUsesLisp 48aafe0961 glasm: Release phi node registers after they are no longer needed 2021-07-22 21:51:33 -04:00
ReinUsesLisp 77ee733c3a glasm: Remove unintentionally committed fmt::prints 2021-07-22 21:51:33 -04:00
ReinUsesLisp 70c9281fbf glasm: Fix INeg32 on negative immediates 2021-07-22 21:51:33 -04:00
ReinUsesLisp 75fd0079db glasm: Remove unnecessary value types 2021-07-22 21:51:33 -04:00
ReinUsesLisp 379b305b4b glasm: Throw when there are register leaks 2021-07-22 21:51:33 -04:00
ReinUsesLisp ca05a13c62 glasm: Catch more register leaks
Add support for null registers. These are used when an instruction has
no usages.

This comes handy when an instruction is only used for its CC value, with
the caveat of having to invalidate all pseudo-instructions before
defining the instruction itself in the register allocator. This commits
changes this.

Workaround a bug on Nvidia's condition codes conditional execution using
branches.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 9fbfe7d676 glasm: Fix usage counting on phi nodes 2021-07-22 21:51:33 -04:00
ReinUsesLisp c721767bcc glasm: Implement global memory fallbacks 2021-07-22 21:51:33 -04:00
ReinUsesLisp 0794273870 glasm: Implement int64 add and subtract 2021-07-22 21:51:33 -04:00
lat9nq 7fdf0d7d33 emit_glasm_context_get_set: Remove unused variable 2021-07-22 21:51:33 -04:00
ReinUsesLisp e30d4fa976 glasm: Implement indirect attribute loads 2021-07-22 21:51:33 -04:00
ReinUsesLisp c8414e686f glasm: Implement image atomics 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3a7ca6a7db glasm: Reorder unreachable image atomic insts
Reorder them to the bottom of the file for readability.
2021-07-22 21:51:33 -04:00
ReinUsesLisp e565eb361a glasm: Implement gl_Layer stores 2021-07-22 21:51:33 -04:00
ReinUsesLisp 89e341d56a glasm: Implement SampleId 2021-07-22 21:51:33 -04:00
ReinUsesLisp 77d8c44b68 glasm: Implement IsHelperInvocation 2021-07-22 21:51:33 -04:00
ReinUsesLisp ddf601919f glasm: Fix EmitVertex's optimization 2021-07-22 21:51:33 -04:00
ReinUsesLisp c31521512f gl_shader_cache,glasm: Conditionally use typeless image reads extension 2021-07-22 21:51:33 -04:00
ReinUsesLisp 84feabac88 glasm: Implement forced early Z 2021-07-22 21:51:33 -04:00
ReinUsesLisp 7dadb2bef3 glasm: Simplify patch reads 2021-07-22 21:51:33 -04:00
ReinUsesLisp b382f57b28 glasm: Fix output patch reads
With this, Luigi's Mansion's sand renders properly.
2021-07-22 21:51:33 -04:00
ReinUsesLisp 9e7b6622c2 shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
ameerj eb15667905 emit_glasm_context_get_and_set.cpp: Add missing semicolons 2021-07-22 21:51:33 -04:00
ReinUsesLisp 781a87175c glasm: Fix patch attribute declarations 2021-07-22 21:51:33 -04:00
ameerj 36d040da70 glasm: Implement FSWZADD 2021-07-22 21:51:33 -04:00
ReinUsesLisp 3da7b98d37 glasm: Implement PrimitiveId attribute read 2021-07-22 21:51:33 -04:00
ReinUsesLisp 394b96a2fe glasm: Implement clip distance stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp a5d978e91e glasm: Fix tessellation input attributes 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0d7d85c81e glasm: Add missing semicolon on tesscoord reading 2021-07-22 21:51:32 -04:00
ReinUsesLisp 48d4e26326 glasm: Fix tessellation headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp 9ec2303ad6 glasm: Add tessellation shader declarations 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2913ca811e glasm: Implement TessellationEvaluationPoint 2021-07-22 21:51:32 -04:00
ReinUsesLisp a569ac418e glasm: Implement patch memory 2021-07-22 21:51:32 -04:00
ReinUsesLisp 164b8c1ec5 glasm: Fix InvocationId declaration 2021-07-22 21:51:32 -04:00
ReinUsesLisp d5db96386d glasm: Implement InvocationId 2021-07-22 21:51:32 -04:00
ReinUsesLisp 679e7146a7 glasm: Optimize EmitVertex into EMIT 2021-07-22 21:51:32 -04:00
ReinUsesLisp 79929be833 glasm: Implement geometry shader attribute reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp 83cef0426b glasm: Properly declare attributes on geometry programs 2021-07-22 21:51:32 -04:00
ReinUsesLisp fad139a3e6 glasm: Declare geometry program headers 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0a54291c9c glasm: Fix potential aliasing bug on cube array samples 2021-07-22 21:51:32 -04:00
ReinUsesLisp 8fdb00a2b5 glasm: Implement ImageWrite 2021-07-22 21:51:32 -04:00
ReinUsesLisp dadd192b30 glasm: Implement ImageRead 2021-07-22 21:51:32 -04:00
ReinUsesLisp 3d0ffc6ad0 glasm: Implement EmitVertex and EndPrimitive 2021-07-22 21:51:32 -04:00
ReinUsesLisp f79cbbf814 glasm: Implement ImageGradient 2021-07-22 21:51:32 -04:00
ReinUsesLisp 291f220be3 glasm: Implement 64-bit shifts 2021-07-22 21:51:32 -04:00
ReinUsesLisp d957b3a8fe glasm: Implement barriers 2021-07-22 21:51:32 -04:00
ReinUsesLisp b60b3fa113 glasm: Fix compute stage name 2021-07-22 21:51:32 -04:00
ReinUsesLisp 96962c1d3c glasm: Fix phi instruction types 2021-07-22 21:51:32 -04:00
ReinUsesLisp 91a3c2c1c0 glasm: Implement PREC on relevant instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp accad56ee7 glasm: Implement stores to gl_ViewportIndex 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2494dbe183 glasm: Implement gl_PointSize stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp 9415c435fc glasm: Implement gl_PointCoord 2021-07-22 21:51:32 -04:00
ReinUsesLisp 12dcb9fcc2 glasm: Implement ImageQueryLod 2021-07-22 21:51:32 -04:00
ReinUsesLisp 4a22942f45 glasm: Implement ImageFetch 2021-07-22 21:51:32 -04:00
ameerj 3777592ada glasm: Implement IADD.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp 98ed8ff103 glasm: Implement BFE.CC 2021-07-22 21:51:32 -04:00
ReinUsesLisp 2e0d56da7e glasm: Implement SelectU1 2021-07-22 21:51:32 -04:00
ReinUsesLisp e8ed904805 glasm: Implement gl_WorkGroupID 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0a42277a4f glasm: Implement TXQ and improve texture info reads 2021-07-22 21:51:32 -04:00
ReinUsesLisp c560bf99c2 glasm: Implement gl_FrongFacing attribute 2021-07-22 21:51:32 -04:00
ReinUsesLisp 8b7d5912d6 glasm: Support textures used in more than one stage 2021-07-22 21:51:32 -04:00
ReinUsesLisp 3d3ed53511 glasm: Implement textureGather instructions 2021-07-22 21:51:32 -04:00
ReinUsesLisp 0fa421f82f glasm: Implement gl_FragDepth and gl_SampleMask stores 2021-07-22 21:51:32 -04:00
ReinUsesLisp 1ee7f8b943 glasm: Do not alias ConditionRef for now
Immediate condition refs where not handled correctly. Just move the
value for now.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 9bb3e008c9 shader: Read branch conditions from an instruction
Fixes the identity removal pass.
2021-07-22 21:51:32 -04:00
ReinUsesLisp 4bad415bca glasm: Implement InstanceId and VertexId 2021-07-22 21:51:31 -04:00
ReinUsesLisp afcb140185 glasm: Add missing return value on move assignment 2021-07-22 21:51:31 -04:00
ReinUsesLisp fb3ba62b3a glasm: Fix aliased bitcasts ref counting 2021-07-22 21:51:31 -04:00
ReinUsesLisp f1b334b9f9 glasm: Remove unintentional comma on vector insert 2021-07-22 21:51:31 -04:00
ReinUsesLisp ec6fc5fe78 glasm: Implement TEX and TEXS instructions
Remove lod clamp from texture instructions with lod, as this is not
needed (nor supported).
2021-07-22 21:51:31 -04:00
ReinUsesLisp c42a6143a5 glasm: Add support for non-2D texture samples 2021-07-22 21:51:31 -04:00
ReinUsesLisp bee9fb0563 glasm: Reorder unreachable image instructions to the bottom 2021-07-22 21:51:31 -04:00
ReinUsesLisp e6b4d461d2 glasm: Add support for texture offsets 2021-07-22 21:51:31 -04:00
ReinUsesLisp bf2949df10 glasm: Improve texture sampling instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp db2f0f4108 emit_glasm: Enable ARB_draw_buffers when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3c06293e20 emit_glasm: Add support for reading position attributes 2021-07-22 21:51:31 -04:00
lat9nq f7a2340205 shader_recompiler: GCC fixes
Fixes members of unnamed union not being accessible, and one function
without a declaration.
2021-07-22 21:51:31 -04:00
ameerj d4f9c798d6 glasm: Implement rest of shared mem 2021-07-22 21:51:31 -04:00
ReinUsesLisp 776ab3ea12 shader: Use a non-trivial dummy to construct ASL node union 2021-07-22 21:51:31 -04:00
ReinUsesLisp 38e7b8c805 emit_spirv: Jump to loop body with local variable
Silence unused variable warning
2021-07-22 21:51:31 -04:00
ReinUsesLisp 464f13fe0b glasm: Implement derivative instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 9fb2ea08e8 glasm: Initial (broken) implementation of TEX on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 1f3446b47e glasm: Implement some graphics instructions on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 31d402ee74 glasm: Add Void type to GLASM values 2021-07-22 21:51:31 -04:00
ReinUsesLisp 3764750339 glasm: Add graphics specific shader declarations to GLASM 2021-07-22 21:51:31 -04:00
ameerj 057dee4856 glasm: Implement local memory for glasm 2021-07-22 21:51:31 -04:00
ReinUsesLisp ab5dbe7c29 emit_spirv: Add missing block in case 2021-07-22 21:51:31 -04:00
ReinUsesLisp bf5e48ffe4 glasm: Initial implementation of phi nodes on GLASM 2021-07-22 21:51:31 -04:00
ReinUsesLisp 0f88fb5d72 glasm: Write result to scalar on integer comparison instructions 2021-07-22 21:51:31 -04:00
ReinUsesLisp d4385c34e3 glasm: Declare NV_shader_thread_group when needed 2021-07-22 21:51:31 -04:00
ReinUsesLisp d54d7de40e glasm: Rework control flow introducing a syntax list
This commit regresses VertexA shaders, their transformation pass has to
be adapted to the new control flow.
2021-07-22 21:51:31 -04:00