* added operator to deal with the root path & sub paths in a smarter way
* various paths are not settable "manually" as pure text anymore
* overhauled ui for paths
* overhauled internal handling of paths
* further refinements to paths handling
* related fixes & tweaks
* UI restructure & split out of change detection
* basic export/assets folder now only available in Ui when blueprints are not in use
* overhauled bevy integration tests, now done in "two passes" as the external library needs to be exported first
* cleanups & improvements to the test above
* started overhauling & massively simplifying the rest of the tests, starting with change_tracking
* operator ui is not a file browser anymore
* restructured/recreated ui to work inside a props_dialog
* added ui_only toggles to control the "pseudo panels" (as panels are not supported in props dialogs)
* regrouped a few toggle in a more logical manner
* change sub type of a few properties to be directories
* some related cleanups
* added "marked" flag to Blueprints structs
* added correct support for combine modes for blueprints & levels
* added correct support for nested blueprints
* added additional helpers for blueprints
* fleshed out tests even more
* fixed some tests
* updated tests data
* updated both get_collections & get_levels to use information about combine modes
* basic implementation, seems to work, needs more tests & logic check
* related changes
* fixed issues with renaming after export (should have always been broken ???)
* fleshed out scene serialisation some more (parents & collections handling) + bubbling
* disabled bulk of tracker
* added notes for get collections & scenes about combine mode
* fixed some issues with main operator
* updated tests for more correctness
* etc
* aka added basics of serialization of scene(s) & brute compare
* added basics for transforms, custom properties, meshes, cameras & lights, & armatures
* should only run on save as I can imagine it could get quite costly, computation wise
* added some boilerplate for determining changed objects
* not hooked up to actual exporter yet
* already way more reliable than the depsgraph:
* ignores selections & related weird issues
* undo /redo proof
* expandable
* forcing depsgraph update when applying changes to gltf export settings
* lots of additional boilerplate for params change detection
* further updates to get information about changed parameters & objects in tracker
* a lot of related tweaks & changes
chore(bevy_components): removed annoying verbose info messages
* continued restructure of auto_export internals
* split out get_levels_to_export
* simplified, cleaned up & made get_collections_to_export more efficient (skipping useless computations based
on settings)
* moved more settings to addon_prefs, created boilerplate to create copies & inject additional params
* modified tracker's use of the above, so that the actual list of future exports is displayed
* a lot of other tweaks & cleanups
* added "hack-ish" tweak to make sure component additions/delections etc
are picked up correctly by the change tracker in auto_export
* cleaned up a few operator names
* very minor tweaks
* cleaned up most of the change detection tracking
* updated/ fleshed out & improved the tests
* improved sidebar ui (wip)
* moved listing of blueprints to export to sidebar
* improved display of changed objects
* currently restructuring rest of the code to be able to display BEFORE saving
what will get exported & what not
* a ton of other cleanups & tweaks
* moved temp scene prefix to new 'constants' file, updated code accordingly
* fixed, updated & refactored handling of auto export & gltf parameters
* added additional tests to changed_parameters
* added display of changes since last save in new side tab
* more investigation & fix attempts for change detection...
* various related tweaks & cleanups
* auto_export now defaults to being disabled (otherwise you will get export attempts etc even if you only
had the add-on installed !
* modified logic accordingly
* various related tweaks
* adjusted tests
* added workaround for backing up & restoring gltf export settings if there where any,
because it turns out in the glTF2_pre_export_callback, they already get created !
* added workaround for deleting the temporary gltf file, aka it needs an additional timer, because
the post export callback fires too early !
* added workaround to deal with the fact that operator uis have global state !!
aka make sure the settings used when calling the gltf exporter do not "contaminate" the normal exporter
* it all works, but sigh ...
* now all centralized in the operator's did_export_settings_change() function
* now works correctly ! ie only compares the parameters for auto & gltf
at the time of exporting ! ie it does not matter anymore how many parameters you changed, until you save/export
* this solves a lot of randomness bugs in change detection
* related & various cleanups
* added both gltf exporter button AND auto export button to side bar
* added storage of gltf settings
* auto_export now uses stored gltf settings
* updated override strategies of defaults vs gltf settings
* removed all gltf specific (not auto export) parameters from preferences
* updated auto export operator params changed logic to use updated system
* updated bevy integration test
* ui improvements
* various tweaks
* got a basic working version that runs the standard exporter with some overrides,
deletes the temporary exported gltf file, extracts the scene level settings etc
* convoluted as hell , but still better than the alternatives
* moved triggering of frame marker events to the blueprints crate
* added additional handling of frame markers for blueprint animations (yikes is this convoluted)
* added additional animated blueprint for testing blueprint animation markers